41 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT_ortho_5x4( \
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    K00, K01, K02, K03, \
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    K10, K11, K12, K13, \
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    K20, K21, K22, K23, \
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    K30, K31, K32, K33, \
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    K40, K41, K42, K43  \
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) \
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{ \
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    { K00,   K01,   K02,   K03 }, \
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    { K10,   K11,   K12,   K13 }, \
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    { K20,   K21,   K22,   K23 }, \
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    { K30,   K31,   K32,   K33 }, \
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    { K40,   K41,   K42,   K43 }, \
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}
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#define LAYOUT_numpad_5x4( \
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    K00, K01, K02, K03, \
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    K10, K11, K12,      \
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    K20, K21, K22, K13, \
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    K30, K31, K32,      \
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    K40,      K42, K33  \
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) \
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{ \
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    { K00,   K01,   K02,   K03   }, \
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    { K10,   K11,   K12,   K13   }, \
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    { K20,   K21,   K22,   KC_NO }, \
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    { K30,   K31,   K32,   K33   }, \
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    { K40,   KC_NO, K42,   KC_NO }, \
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}
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