It was sending a comma keypress, while I believe that the targeted stenography software (at least on systems that generally use US-International keyboard layout) expects a single-quote/apostrophe key.
		
			
				
	
	
		
			418 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			418 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "sten.h"
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// Chord state
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uint32_t cChord 		= 0;		// Current Chord
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int		 chordIndex 	= 0;		// Keys in previousachord
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int32_t  chordState[32];			// Full Chord history
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#define  QWERBUF		24			// Size of chords to buffer for output
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bool	 repeatFlag 	= false;	// Should we repeat?
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uint32_t pChord 		= 0;		// Previous Chord
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int		 pChordIndex 	= 0;		// Keys in previousachord
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uint32_t pChordState[32];			// Previous chord sate 
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uint32_t stickyBits = 0;			// Or'd with every incoming press
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#ifndef NO_DEBUG
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char debugMsg[32];
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#endif
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// StenoLayer
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uint32_t releasedChord	= 0;		// Keys released from current chord
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uint32_t tChord			= 0;		// Protects state of cChord
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#ifndef STENOLAYERS
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uint32_t stenoLayers[] = { PWR };
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size_t 	 stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
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#endif
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// Mode state
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enum MODE { STENO = 0, QWERTY, COMMAND };
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enum MODE pMode;
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bool QWERSTENO = false;
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#ifdef ONLYQWERTY
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enum MODE cMode = QWERTY;
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#else
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enum MODE cMode = STENO;
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#endif
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// Command State
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#define MAX_CMD_BUF   20
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uint8_t	 CMDLEN 	= 0;
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uint8_t	 CMDBUF[MAX_CMD_BUF];
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// Key Repeat state
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bool     inChord  		= false;
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bool	 repEngaged 	= false;
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uint16_t repTimer 		= 0;
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#define  REP_INIT_DELAY 750
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#define  REP_DELAY 		25
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// Mousekeys state
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bool	inMouse 		= false;
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int8_t	mousePress;
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// All processing done at chordUp goes through here
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bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) { 
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	// Check for mousekeys, this is release
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#ifdef MOUSEKEY_ENABLE
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	if (inMouse) {
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		inMouse = false;
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		mousekey_off(mousePress);
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		mousekey_send();
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	}
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#endif
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	// Toggle Serial/QWERTY steno
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	if (cChord == (PWR | FN | ST1 | ST2)) {
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#ifndef NO_DEBUG
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		uprintf("Fallback Toggle\n");
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#endif
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		QWERSTENO = !QWERSTENO;
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		goto out;
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	}
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	// handle command mode
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	if (cChord == (PWR | FN | RD | RZ)) {
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#ifndef NO_DEBUG
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		uprintf("COMMAND Toggle\n");
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#endif
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		if (cMode != COMMAND) {   // Entering Command Mode
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			CMDLEN = 0;
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			pMode = cMode;
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			cMode = COMMAND;
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		} else {                  // Exiting Command Mode
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			cMode = pMode;
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			// Press all and release all
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			for (int i = 0; i < CMDLEN; i++) {
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				register_code(CMDBUF[i]);
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			}
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			clear_keyboard();
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		}
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		goto out;
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	}
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	// Handle Gaming Toggle,
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	if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) {
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#ifndef NO_DEBUG
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		uprintf("Switching to QMK\n");
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#endif
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		layer_on(1);
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		goto out;
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	}
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	// Lone FN press, toggle QWERTY
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#ifndef ONLYQWERTY
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	if (cChord == FN) {
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		(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
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		goto out;
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	}
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#endif
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	// Check for Plover momentary
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	if (cMode == QWERTY && (cChord & FN)) {
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		cChord ^= FN;
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		goto steno;
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	}
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	// Do QWERTY and Momentary QWERTY
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	if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
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		processChord(false);
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		goto out;
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	}
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	// Fallback NKRO Steno
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	if (cMode == STENO && QWERSTENO) {
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		processChord(true);
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		goto out;
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	}
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steno:
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	// Hey that's a steno chord!
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	inChord = false;
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	chordIndex = 0;
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	cChord = 0;
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	return true; 
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out:
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	cChord = 0;
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	inChord = false;
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	chordIndex = 0;
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	clear_keyboard();
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	repEngaged  = false;
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	for (int i = 0; i < 32; i++)
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		chordState[i] = 0xFFFF;
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	return false;
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}
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// Update Chord State 
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bool process_steno_user(uint16_t keycode, keyrecord_t *record) { 
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	// Everything happens in here when steno keys come in.
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	// Bail on keyup
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	if (!record->event.pressed) return true;
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	// Update key repeat timers
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	repTimer = timer_read();
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	inChord  = true;
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	// Switch on the press adding to chord
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	bool pr = record->event.pressed;
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	switch (keycode) {
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			// Mods and stuff
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			case STN_ST1:			pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
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			case STN_ST2:			pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
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			case STN_ST3:			pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
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			case STN_ST4:			pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
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			case STN_FN:			pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
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			case STN_PWR:			pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
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			case STN_N1...STN_N6:	pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
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			case STN_N7...STN_NC:	pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
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			// All the letter keys
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			case STN_S1:			pr ? (cChord |= (LSU)) : (cChord &= ~(LSU));  break;
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			case STN_S2:			pr ? (cChord |= (LSD)) : (cChord &= ~(LSD));  break;
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			case STN_TL:			pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
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			case STN_KL:			pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
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			case STN_PL:			pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
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			case STN_WL:			pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
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			case STN_HL:			pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
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			case STN_RL:			pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
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			case STN_A:				pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
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			case STN_O:				pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
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			case STN_E:				pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
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			case STN_U:				pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
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			case STN_FR:			pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
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			case STN_RR:			pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
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			case STN_PR:			pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
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			case STN_BR:			pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
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			case STN_LR:			pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
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			case STN_GR:			pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
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			case STN_TR:			pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
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			case STN_SR:			pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
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			case STN_DR:			pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
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			case STN_ZR:			pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
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	}
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	// Store previous state for fastQWER
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	if (pr) {
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		chordState[chordIndex] = cChord; 
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		chordIndex++;
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	}
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	return true; 
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}
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void matrix_scan_user(void) {
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	// We abuse this for early sending of key
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	// Key repeat only on QWER/SYMB layers
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	if (cMode != QWERTY || !inChord) return;
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	// Check timers
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#ifndef NO_REPEAT
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	if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
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		// Process Key for report
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		processChord(false);
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		// Send report to host
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		send_keyboard_report();
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		clear_keyboard();
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		repTimer = timer_read();
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	}
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	if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
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		repEngaged = true;
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	}
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#endif
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};
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// For Plover NKRO
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uint32_t processFakeSteno(bool lookup) { 
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	P( LSU,				SEND(KC_Q););
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	P( LSD,				SEND(KC_A););
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	P( LFT,				SEND(KC_W););
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	P( LP,				SEND(KC_E););
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	P( LH,				SEND(KC_R););
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	P( LK,				SEND(KC_S););
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	P( LW,				SEND(KC_D););
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	P( LR,				SEND(KC_F););
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	P( ST1,				SEND(KC_T););
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	P( ST2,				SEND(KC_G););
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	P( LA,				SEND(KC_C););
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	P( LO,				SEND(KC_V););
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	P( RE,				SEND(KC_N););
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	P( RU,				SEND(KC_M););
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	P( ST3,				SEND(KC_Y););
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	P( ST4,				SEND(KC_H););
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	P( RF,				SEND(KC_U););
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	P( RP,				SEND(KC_I););
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	P( RL,				SEND(KC_O););
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	P( RT,				SEND(KC_P););
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	P( RD,				SEND(KC_LBRC););
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	P( RR,				SEND(KC_J););
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	P( RB,				SEND(KC_K););
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	P( RG,				SEND(KC_L););
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	P( RS,				SEND(KC_SCLN););
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	P( RZ,				SEND(KC_QUOT););
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	P( LNO,				SEND(KC_1););
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	P( RNO,				SEND(KC_1););
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	return 0;
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}
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// Traverse the chord history to a given point
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// Returns the mask to use
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void processChord(bool useFakeSteno) {
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	// Save the clean chord state
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	uint32_t savedChord = cChord;
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	// Apply Stick Bits if needed
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	if (stickyBits != 0) {
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		cChord |= stickyBits;
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		for (int i = 0; i <= chordIndex; i++)
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			chordState[i] |= stickyBits;
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	}
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	// Strip FN
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	if (cChord & FN) cChord ^= FN;
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	// First we test if a whole chord was passsed
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	// If so we just run it handling repeat logic
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	if (useFakeSteno && processFakeSteno(true) == cChord) {
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		processFakeSteno(false);
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		return;
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	} else if (processQwerty(true) == cChord) {
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		processQwerty(false);
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		// Repeat logic
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		if (repeatFlag) {
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			restoreState();
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			repeatFlag = false;
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			processChord(false);
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		} else {
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			saveState(cChord);
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		}
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		return;
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	}
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	// Iterate through chord picking out the individual 
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	// and longest chords
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	uint32_t bufChords[QWERBUF];
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	int 	 bufLen		= 0;
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	uint32_t mask		= 0;
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	// We iterate over it multiple times to catch the longest
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	// chord. Then that gets addded to the mask and re run.
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	while (savedChord != mask) {
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		uint32_t test  	 		= 0;
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		uint32_t longestChord	= 0;
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		for (int i = 0; i <= chordIndex; i++) {
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			cChord = chordState[i] & ~mask;
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			if (cChord == 0)
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				continue;
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			// Assume mid parse Sym is new chord
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			if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
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				longestChord = test;
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				break;
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			}
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			// Lock SYM layer in once detected
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			if (mask & PWR)
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				cChord |= PWR;
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			// Testing for keycodes
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			if (useFakeSteno) {
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				test = processFakeSteno(true);
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			} else {
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				test = processQwerty(true);
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			}
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			if (test != 0) {
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				longestChord = test;
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			}
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		}
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		mask |= longestChord;
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		bufChords[bufLen] = longestChord;
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		bufLen++;
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		// That's a loop of sorts, halt processing
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		if (bufLen >= QWERBUF) {
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			return;
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		}
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	}
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	// Now that the buffer is populated, we run it
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	for (int i = 0; i < bufLen ; i++) {
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		cChord = bufChords[i];
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		if (useFakeSteno) {
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			processFakeSteno(false);
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		} else {
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			processQwerty(false);
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		}
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	}
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	// Save state in case of repeat
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	if (!repeatFlag) {			
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		saveState(savedChord);
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	}
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	// Restore cChord for held repeat
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	cChord = savedChord;
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	return;
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}
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void saveState(uint32_t cleanChord) {
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	pChord = cleanChord;
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	pChordIndex = chordIndex;
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	for (int i = 0; i < 32; i++) 
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		pChordState[i] = chordState[i];
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}
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void restoreState() {
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	cChord = pChord;
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	chordIndex = pChordIndex;
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	for (int i = 0; i < 32; i++) 
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		chordState[i] = pChordState[i];
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}
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// Macros for calling from keymap.c
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void SEND(uint8_t kc) {
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	// Send Keycode, Does not work for Quantum Codes
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	if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
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#ifndef NO_DEBUG
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		uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
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#endif
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		CMDBUF[CMDLEN] = kc;
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		CMDLEN++;
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	} 
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	if (cMode != COMMAND) register_code(kc);
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	return;
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}
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void REPEAT(void) {
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	if (cMode != QWERTY)
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		return;
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	repeatFlag = true;
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	return;
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}
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void SET_STICKY(uint32_t stick) {
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	stickyBits = stick;
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	return;
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}
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void SWITCH_LAYER(int layer) {
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	if (keymapsCount >= layer) 
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		layer_on(layer);
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}
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void CLICK_MOUSE(uint8_t kc) {
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#ifdef MOUSEKEY_ENABLE
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						|
	mousekey_on(kc);
 | 
						|
	mousekey_send();
 | 
						|
 | 
						|
	// Store state for later use
 | 
						|
	inMouse = true;
 | 
						|
	mousePress = kc;
 | 
						|
#endif
 | 
						|
}
 |