97 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 Jason Williams (Wilba)
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "wt60_xt.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#include "song_list.h"
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float tone_caps_on[][2]    = SONG(CAPS_LOCK_ON_SOUND);
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float tone_caps_off[][2]   = SONG(CAPS_LOCK_OFF_SOUND);
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float tone_numlk_on[][2]   = SONG(NUM_LOCK_ON_SOUND);
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float tone_numlk_off[][2]  = SONG(NUM_LOCK_OFF_SOUND);
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float tone_scroll_on[][2]  = SONG(SCROLL_LOCK_ON_SOUND);
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float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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#endif
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// We want to enable audio clicky (i.e. compile it into firmware),
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// but not have it "turned on" by default.
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#ifdef AUDIO_CLICKY
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#include "process_clicky.h"
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extern audio_config_t audio_config;
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void eeconfig_init_kb(void) {
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    // Reset Keyboard EEPROM value to blank, rather than to a set value
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    eeconfig_update_kb(0);
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    // Need to read here because this isn't done before calling eeconfig_init_kb()
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    audio_config.raw = eeconfig_read_audio();
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    // ...and this call needs audio_config initialized.
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    clicky_off();
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    eeconfig_init_user();
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}
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#endif // AUDIO_CLICKY
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void keyboard_pre_init_kb(void) {
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    setPinOutput(F1);
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    keyboard_pre_init_user();
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}
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bool led_update_kb(led_t led_state) {
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    if (led_update_user(led_state)) {
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        writePin(F1, led_state.caps_lock);
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    }
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#ifdef AUDIO_ENABLE
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    static led_t old_led_state = { .raw = 0 };
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    wait_ms(10); // gets rid of tick
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    if (led_state.caps_lock && !old_led_state.caps_lock)
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    {
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        PLAY_SONG(tone_caps_on);
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    }
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    else if (!led_state.caps_lock && old_led_state.caps_lock)
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    {
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        PLAY_SONG(tone_caps_off);
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    }
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    else if (led_state.num_lock && !old_led_state.num_lock)
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    {
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        PLAY_SONG(tone_numlk_on);
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    }
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    else if (!led_state.num_lock && old_led_state.num_lock)
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    {
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        PLAY_SONG(tone_numlk_off);
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    }
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    else if (led_state.scroll_lock && !old_led_state.scroll_lock)
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    {
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        PLAY_SONG(tone_scroll_on);
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    }
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    else if (!led_state.scroll_lock && old_led_state.scroll_lock)
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    {
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        PLAY_SONG(tone_scroll_off);
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    }
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    old_led_state = led_state;
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#endif // AUDIO_ENABLE
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    return true;
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}
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