117 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef RGBLIGHT_ENABLE
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#    include "drashna.h"
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#    include "rgb_stuff.h"
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#    include "eeprom.h"
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bool has_initialized;
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void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index); }
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void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
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    rgblight_sethsv_noeeprom(hue, sat, val);
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    // wait_us(175);  // Add a slight delay between color and mode to ensure it's processed correctly
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    rgblight_mode_noeeprom(mode);
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}
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bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) { return true; }
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#    if defined(RGBLIGHT_STARTUP_ANIMATION)
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static bool     is_enabled;
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static bool     is_rgblight_startup;
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static HSV      old_hsv;
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static uint8_t  old_mode;
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deferred_token rgb_startup_token;
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#    endif
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uint32_t rgb_startup_animation(uint32_t triger_time, void *cb_arg) {
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    if (is_rgblight_startup && is_keyboard_master()) {
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        static uint8_t counter = 0;
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        counter++;
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        rgblight_sethsv_noeeprom((counter + old_hsv.h) % 255, 255, 255);
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        if (counter >= 255) {
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            is_rgblight_startup = false;
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            if (userspace_config.rgb_layer_change) {
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                layer_state_set_rgb_light(layer_state);
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            } else {
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                rgblight_set_hsv_and_mode(old_hsv.h, old_hsv.s, old_hsv.v, old_mode);
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            }
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            if (!is_enabled) {
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                rgblight_disable_noeeprom();
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            }
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        }
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    }
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    return is_rgblight_startup ? 10 : 0;
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}
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void keyboard_post_init_rgb_light(void) {
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#    if defined(RGBLIGHT_STARTUP_ANIMATION)
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    is_enabled = rgblight_is_enabled();
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    if (userspace_config.rgb_layer_change) {
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        layer_state_set_rgb_light(layer_state);
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    }
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    old_hsv  = rgblight_get_hsv();
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    old_mode = rgblight_get_mode();
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    rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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    is_rgblight_startup = true;
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#    endif
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    if (userspace_config.rgb_layer_change) {
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        layer_state_set_rgb_light(layer_state);
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    }
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    rgb_startup_token = defer_exec(300, rgb_startup_animation, NULL);
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}
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layer_state_t layer_state_set_rgb_light(layer_state_t state) {
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#    ifdef RGBLIGHT_ENABLE
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    if (userspace_config.rgb_layer_change) {
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        switch (get_highest_layer(state | default_layer_state)) {
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            case _MOUSE:  // mouse
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                if (!layer_state_cmp(state, _GAMEPAD) && !layer_state_cmp(state, _DIABLO)) {
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#        if defined(RGBLIGHT_EFFECT_TWINKLE)
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                    rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_TWINKLE + 5);
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#        else
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                    rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_BREATHING + 3);
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#        endif
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                }
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                break;
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            case _MEDIA:
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                rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
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                break;
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            case _GAMEPAD:
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                rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
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                break;
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            case _DIABLO:
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                rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
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                break;
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            case _RAISE:
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                rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
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                break;
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            case _LOWER:
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                rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
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                break;
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            case _ADJUST:
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                rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
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                break;
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            case _DEFAULT_LAYER_1:
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                rgblight_set_hsv_and_mode(DEFAULT_LAYER_1_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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                break;
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            case _DEFAULT_LAYER_2:
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                rgblight_set_hsv_and_mode(DEFAULT_LAYER_2_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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                break;
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            case _DEFAULT_LAYER_3:
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                rgblight_set_hsv_and_mode(DEFAULT_LAYER_3_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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                break;
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            case _DEFAULT_LAYER_4:
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                rgblight_set_hsv_and_mode(DEFAULT_LAYER_4_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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                break;
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        }
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    }
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#    endif  // RGBLIGHT_ENABLE
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    return state;
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}
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#endif
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