45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DEFAULT 0
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#define _FN_1 1
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#define _FN_2 2
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default Layer
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 * ,-----------------------------------------------.
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 * |  FN_2 |   2   |TSKMGR |CALTDEL|  ESC  |  FN_1 |
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 * `-----------------------------------------------'
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 */
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[_DEFAULT] = LAYOUT(
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  MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
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),
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/* FN 1 Layer
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 * ,-----------------------------------------------.
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 * |UG_TOGG|UG_HUED|UG_HUEU|UG_SATD|UG_SATU|  FN_1 |
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 * `-----------------------------------------------'
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 */
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[_FN_1] = LAYOUT(
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  UG_TOGG, UG_HUED, UG_HUEU, UG_SATD, UG_SATU, _______
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),
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/* FN 2 Layer
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 * ,-----------------------------------------------.
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 * |  FN_2 |UG_VALD|UG_VALU|UG_NEXT|TSKMGR | QK_BOOT |
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 * `-----------------------------------------------'
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 */
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[_FN_2] = LAYOUT(
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  _______, UG_VALD, UG_VALU, UG_NEXT, TSKMGR, QK_BOOT
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)
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};
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