Add a keymatrix_t type

This contains both the matrix number and key position, in preparation
for multi-matrix support
This commit is contained in:
Fred Sundvik 2018-06-29 17:21:00 +03:00
parent c11c7948e6
commit f9c61b1bbe
14 changed files with 59 additions and 49 deletions

View file

@ -32,27 +32,33 @@ typedef struct {
uint8_t row;
} keypos_t;
/* the key and matrix position */
typedef struct {
keypos_t pos;
uint8_t matrix;
} keymatrix_t;
/* key event */
typedef struct {
keypos_t key;
keymatrix_t key;
bool pressed;
uint16_t time;
} keyevent_t;
/* equivalent test of keypos_t */
#define KEYEQ(keya, keyb) ((keya).row == (keyb).row && (keya).col == (keyb).col)
/* equivalent test of keymatrix_t */
#define KEYEQ(keya, keyb) (keya.pos.row == keyb.pos.row && keya.pos.col == keyb.pos.col && keya.matrix == keyb.matrix)
/* Rules for No Event:
* 1) (time == 0) to handle (keyevent_t){} as empty event
* 2) Matrix(255, 255) to make TICK event available
*/
static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.row == 255 && event.key.col == 255); }
static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.pos.row == 255 && event.key.pos.col == 255); }
static inline bool IS_PRESSED(keyevent_t event) { return (!IS_NOEVENT(event) && event.pressed); }
static inline bool IS_RELEASED(keyevent_t event) { return (!IS_NOEVENT(event) && !event.pressed); }
/* Tick event */
#define TICK (keyevent_t){ \
.key = (keypos_t){ .row = 255, .col = 255 }, \
.key = (keymatrix_t){ .pos = (keypos_t){.row = 255, .col = 255}, .matrix = 0 }, \
.pressed = false, \
.time = (timer_read() | 1) \
}