Add a keymatrix_t type
This contains both the matrix number and key position, in preparation for multi-matrix support
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14 changed files with 59 additions and 49 deletions
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@ -238,7 +238,8 @@ void keyboard_task(void)
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for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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if (matrix_change & ((matrix_row_t)1<<c)) {
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action_exec((keyevent_t){
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.key = (keypos_t){ .row = r, .col = c },
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// The main matrix is always 0
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.key = (keymatrix_t){.pos = (keypos_t){ .row = r, .col = c }, .matrix = 0},
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.pressed = (matrix_row & ((matrix_row_t)1<<c)),
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.time = (timer_read() | 1) /* time should not be 0 */
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});
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