Add a keymatrix_t type
This contains both the matrix number and key position, in preparation for multi-matrix support
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14 changed files with 59 additions and 49 deletions
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@ -190,7 +190,7 @@ static bool grave_esc_was_shifted = false;
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bool process_record_quantum(keyrecord_t *record) {
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/* This gets the keycode from the key pressed */
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keypos_t key = record->event.key;
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keymatrix_t key = record->event.key;
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uint16_t keycode;
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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