Add a keymatrix_t type

This contains both the matrix number and key position, in preparation
for multi-matrix support
This commit is contained in:
Fred Sundvik 2018-06-29 17:21:00 +03:00
parent c11c7948e6
commit f9c61b1bbe
14 changed files with 59 additions and 49 deletions

View file

@ -44,7 +44,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "quantum_keycodes.h"
// translates key to keycode
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key);
// translates function id to action
uint16_t keymap_function_id_to_action( uint16_t function_id );

View file

@ -38,7 +38,7 @@ extern keymap_config_t keymap_config;
#include <inttypes.h>
/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key)
action_t action_for_key(uint8_t layer, keymatrix_t key)
{
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
@ -184,10 +184,12 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
// translates key to keycode
__attribute__ ((weak))
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key)
{
// Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
// The default implmention does not have multiple matrix support
// and therfore it ignores the matrix field of the key
return pgm_read_word(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
}
// translates function id to action

View file

@ -198,22 +198,23 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
}
uint8_t note = 36;
// Note: Multimatrix support is missing from this (it's probablly better to define it using keycodes)
#ifdef MUSIC_MAP
if (music_mode == MUSIC_MODE_CHROMATIC) {
note = music_starting_note + music_offset + 36 + music_map[record->event.key.row][record->event.key.col];
note = music_starting_note + music_offset + 36 + music_map[record->event.key.pos.row][record->event.key.pos.col];
} else {
uint8_t position = music_map[record->event.key.row][record->event.key.col];
uint8_t position = music_map[record->event.key.pos.row][record->event.key.pos.col];
note = music_starting_note + music_offset + 36 + SCALE[position % 12] + (position / 12)*12;
}
#else
if (music_mode == MUSIC_MODE_CHROMATIC)
note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
note = (music_starting_note + record->event.key.pos.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.pos.row);
else if (music_mode == MUSIC_MODE_GUITAR)
note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
note = (music_starting_note + record->event.key.pos.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.pos.row);
else if (music_mode == MUSIC_MODE_VIOLIN)
note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
note = (music_starting_note + record->event.key.pos.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.pos.row);
else if (music_mode == MUSIC_MODE_MAJOR)
note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
note = (music_starting_note + SCALE[record->event.key.pos.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.pos.row);
else
note = music_starting_note;
#endif

View file

@ -190,7 +190,7 @@ static bool grave_esc_was_shifted = false;
bool process_record_quantum(keyrecord_t *record) {
/* This gets the keycode from the key pressed */
keypos_t key = record->event.key;
keymatrix_t key = record->event.key;
uint16_t keycode;
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)