Add a keymatrix_t type
This contains both the matrix number and key position, in preparation for multi-matrix support
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c11c7948e6
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f9c61b1bbe
14 changed files with 59 additions and 49 deletions
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@ -80,7 +80,6 @@ void qwiic_keyboard_task(void) {
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#ifdef QMK_KEYS_PER_SCAN
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uint8_t keys_processed = 0;
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#endif
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qwiic_keyboard_processing_slave = true;
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for (uint8_t r = 0; r < QWIIC_KEYBOARD_ROWS; r++) {
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matrix_row = qwiic_keyboard_matrix_message[r];
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matrix_change = matrix_row ^ matrix_prev[r];
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@ -88,7 +87,8 @@ void qwiic_keyboard_task(void) {
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for (uint8_t c = 0; c < QWIIC_KEYBOARD_COLS; c++) {
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if (matrix_change & ((qwiic_matrix_t)1<<c)) {
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action_exec((keyevent_t){
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.key = (keypos_t){ .row = r, .col = c },
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// Always use matrix 1 for remotes now
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.key = (keymatrix_t){.pos = (keypos_t){ .row = r, .col = c }, .matrix = 1},
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.pressed = (matrix_row & ((qwiic_matrix_t)1<<c)),
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.time = (timer_read() | 1) /* time should not be 0 */
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});
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@ -190,13 +190,11 @@ bool is_keyboard_master(void) {
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}
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// overwrite the built-in function
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
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if (qwiic_keyboard_processing_slave) {
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// trick the built-in handling to accept our replacement keymap
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return qwiic_keyboard_keymap[(layer)][(key.row)][(key.col)];
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//return KC_A;
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} else {
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uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key) {
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if (key.matrix == 0) {
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// Read entire word (16bits)
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return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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return pgm_read_word(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
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} else {
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return qwiic_keyboard_keymap[(layer)][(key.pos.row)][(key.pos.col)];
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}
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}
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