Merge branch 'layer_stack'
This commit is contained in:
		
						commit
						f8d289e669
					
				
					 12 changed files with 500 additions and 134 deletions
				
			
		| 
						 | 
					@ -3,6 +3,7 @@ SRC +=	$(COMMON_DIR)/host.c \
 | 
				
			||||||
	$(COMMON_DIR)/keyboard.c \
 | 
						$(COMMON_DIR)/keyboard.c \
 | 
				
			||||||
	$(COMMON_DIR)/action.c \
 | 
						$(COMMON_DIR)/action.c \
 | 
				
			||||||
	$(COMMON_DIR)/action_macro.c \
 | 
						$(COMMON_DIR)/action_macro.c \
 | 
				
			||||||
 | 
						$(COMMON_DIR)/layer_stack.c \
 | 
				
			||||||
	$(COMMON_DIR)/keymap.c \
 | 
						$(COMMON_DIR)/keymap.c \
 | 
				
			||||||
	$(COMMON_DIR)/command.c \
 | 
						$(COMMON_DIR)/command.c \
 | 
				
			||||||
	$(COMMON_DIR)/timer.c \
 | 
						$(COMMON_DIR)/timer.c \
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										195
									
								
								common/action.c
									
										
									
									
									
								
							
							
						
						
									
										195
									
								
								common/action.c
									
										
									
									
									
								
							| 
						 | 
					@ -24,6 +24,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
#include "util.h"
 | 
					#include "util.h"
 | 
				
			||||||
#include "debug.h"
 | 
					#include "debug.h"
 | 
				
			||||||
#include "action.h"
 | 
					#include "action.h"
 | 
				
			||||||
 | 
					#include "layer_stack.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* default layer indicates base layer */
 | 
					/* default layer indicates base layer */
 | 
				
			||||||
| 
						 | 
					@ -209,14 +210,27 @@ void action_exec(keyevent_t event)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static action_t get_action(key_t key)
 | 
					static action_t get_action(key_t key)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    action_t action = action_for_key(current_layer, key);
 | 
					    action_t action;
 | 
				
			||||||
 | 
					    action.code = ACTION_NO;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Transparently use default layer */
 | 
					    /* layer stack */
 | 
				
			||||||
    if (action.code == ACTION_TRANSPARENT) {
 | 
					    action = layer_stack_get_action(key);
 | 
				
			||||||
        // TODO: layer stacking
 | 
					    if (action.code != ACTION_TRANSPARENT) {
 | 
				
			||||||
        action = action_for_key(default_layer, key);
 | 
					        return action;
 | 
				
			||||||
        debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /* current layer: 0 means default layer */
 | 
				
			||||||
 | 
					    if (current_layer) {
 | 
				
			||||||
 | 
					        action = action_for_key(current_layer, key);
 | 
				
			||||||
 | 
					        if (action.code != ACTION_TRANSPARENT) {
 | 
				
			||||||
 | 
					            debug("current layer: used. "); debug_dec(current_layer); debug("\n");
 | 
				
			||||||
 | 
					            return action;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /* default layer */
 | 
				
			||||||
 | 
					    debug("default layer: used. \n");
 | 
				
			||||||
 | 
					    action = action_for_key(default_layer, key);
 | 
				
			||||||
    return action;
 | 
					    return action;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -287,7 +301,7 @@ static void process_action(keyrecord_t *record)
 | 
				
			||||||
                        } else {
 | 
					                        } else {
 | 
				
			||||||
                            if (tap_count == 0) {
 | 
					                            if (tap_count == 0) {
 | 
				
			||||||
                                debug("MODS_TAP: Oneshot: cancel/del_mods\n");
 | 
					                                debug("MODS_TAP: Oneshot: cancel/del_mods\n");
 | 
				
			||||||
                                // cancel oneshot by holding.
 | 
					                                // cancel oneshot on hold
 | 
				
			||||||
                                oneshot_cancel();
 | 
					                                oneshot_cancel();
 | 
				
			||||||
                                del_mods(mods);
 | 
					                                del_mods(mods);
 | 
				
			||||||
                            }
 | 
					                            }
 | 
				
			||||||
| 
						 | 
					@ -377,7 +391,7 @@ static void process_action(keyrecord_t *record)
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    else {
 | 
					                    else {
 | 
				
			||||||
                        // NOTE: This is needed by legacy keymap support
 | 
					                        // NOTE: This is needed by legacy keymap support
 | 
				
			||||||
                        layer_switch(default_layer);
 | 
					                        layer_switch(0);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                case LAYER_ON_PRESS:
 | 
					                case LAYER_ON_PRESS:
 | 
				
			||||||
| 
						 | 
					@ -390,22 +404,8 @@ static void process_action(keyrecord_t *record)
 | 
				
			||||||
                        layer_switch(action.layer.val);
 | 
					                        layer_switch(action.layer.val);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                case LAYER_DEFAULT:  /* default layer */
 | 
					                case LAYER_ON_BOTH:
 | 
				
			||||||
                    switch (action.layer.val) {
 | 
					                    layer_switch(action.layer.val);
 | 
				
			||||||
                        case DEFAULT_ON_BOTH:
 | 
					 | 
				
			||||||
                            layer_switch(default_layer);
 | 
					 | 
				
			||||||
                            break;
 | 
					 | 
				
			||||||
                        case DEFAULT_ON_PRESS:
 | 
					 | 
				
			||||||
                            if (event.pressed) {
 | 
					 | 
				
			||||||
                                layer_switch(default_layer);
 | 
					 | 
				
			||||||
                            }
 | 
					 | 
				
			||||||
                            break;
 | 
					 | 
				
			||||||
                        case DEFAULT_ON_RELEASE:
 | 
					 | 
				
			||||||
                            if (!event.pressed) {
 | 
					 | 
				
			||||||
                                layer_switch(default_layer);
 | 
					 | 
				
			||||||
                            }
 | 
					 | 
				
			||||||
                            break;
 | 
					 | 
				
			||||||
                    }
 | 
					 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
 | 
					                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
 | 
				
			||||||
                    if (event.pressed) {
 | 
					                    if (event.pressed) {
 | 
				
			||||||
| 
						 | 
					@ -419,30 +419,40 @@ static void process_action(keyrecord_t *record)
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                case LAYER_CHANGE_DEFAULT:  /* change default layer */
 | 
					                case LAYER_SET_DEFAULT_ON_PRESS:
 | 
				
			||||||
                    if (event.pressed) {
 | 
					                    if (event.pressed) {
 | 
				
			||||||
                        default_layer = action.layer.val;
 | 
					                        default_layer = action.layer.val;
 | 
				
			||||||
                        layer_switch(default_layer);
 | 
					                        layer_switch(0);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                default:    /* switch layer on hold and key on tap*/
 | 
					                case LAYER_SET_DEFAULT_ON_RELEASE:
 | 
				
			||||||
 | 
					                    if (!event.pressed) {
 | 
				
			||||||
 | 
					                        default_layer = action.layer.val;
 | 
				
			||||||
 | 
					                        layer_switch(0);
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case LAYER_SET_DEFAULT_ON_BOTH:
 | 
				
			||||||
 | 
					                    default_layer = action.layer.val;
 | 
				
			||||||
 | 
					                    layer_switch(0);
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                default:
 | 
				
			||||||
 | 
					                    /* tap key */
 | 
				
			||||||
                    if (event.pressed) {
 | 
					                    if (event.pressed) {
 | 
				
			||||||
                       if (tap_count > 0) {
 | 
					                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
 | 
				
			||||||
                            debug("LAYER_PRESSED: Tap: register_code\n");
 | 
					                             debug("LAYER_SET: Tap: register_code\n");
 | 
				
			||||||
                            register_code(action.layer.code);
 | 
					                             register_code(action.layer.code);
 | 
				
			||||||
                       } else {
 | 
					                        } else {
 | 
				
			||||||
                            debug("LAYER_PRESSED: No tap: layer_switch\n");
 | 
					                             debug("LAYER_SET: No tap: layer_set(on press)\n");
 | 
				
			||||||
                            layer_switch(action.layer.val);
 | 
					                             layer_switch(action.layer.val);
 | 
				
			||||||
                       }
 | 
					                        }
 | 
				
			||||||
                    } else {
 | 
					                    } else {
 | 
				
			||||||
                        if (tap_count > 0) {
 | 
					                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
 | 
				
			||||||
                            debug("LAYER_PRESSED: Tap: unregister_code\n");
 | 
					                            debug("LAYER_SET: Tap: unregister_code\n");
 | 
				
			||||||
                            unregister_code(action.layer.code);
 | 
					                            unregister_code(action.layer.code);
 | 
				
			||||||
                        } else {
 | 
					                        } else {
 | 
				
			||||||
                            //debug("LAYER_PRESSED: No tap: NO ACTION\n");
 | 
					 | 
				
			||||||
                            // NOTE: This is needed by legacy keymap support
 | 
					                            // NOTE: This is needed by legacy keymap support
 | 
				
			||||||
                            debug("LAYER_PRESSED: No tap: return to default layer\n");
 | 
					                            debug("LAYER_SET: No tap: return to default layer(on release)\n");
 | 
				
			||||||
                            layer_switch(default_layer);
 | 
					                            layer_switch(0);
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
| 
						 | 
					@ -452,9 +462,9 @@ static void process_action(keyrecord_t *record)
 | 
				
			||||||
            switch (action.layer.code) {
 | 
					            switch (action.layer.code) {
 | 
				
			||||||
                case LAYER_MOMENTARY:  /* momentary */
 | 
					                case LAYER_MOMENTARY:  /* momentary */
 | 
				
			||||||
                    if (event.pressed) {
 | 
					                    if (event.pressed) {
 | 
				
			||||||
                        layer_switch(current_layer ^ action.layer.val);
 | 
					                        layer_switch(current_layer | action.layer.val);
 | 
				
			||||||
                    } else {
 | 
					                    } else {
 | 
				
			||||||
                        layer_switch(current_layer ^ action.layer.val);
 | 
					                        layer_switch(current_layer & ~action.layer.val);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                case LAYER_ON_PRESS:
 | 
					                case LAYER_ON_PRESS:
 | 
				
			||||||
| 
						 | 
					@ -467,6 +477,9 @@ static void process_action(keyrecord_t *record)
 | 
				
			||||||
                        layer_switch(current_layer ^ action.layer.val);
 | 
					                        layer_switch(current_layer ^ action.layer.val);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					                case LAYER_ON_BOTH:
 | 
				
			||||||
 | 
					                    layer_switch(current_layer ^ action.layer.val);
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
 | 
					                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
 | 
				
			||||||
                    if (event.pressed) {
 | 
					                    if (event.pressed) {
 | 
				
			||||||
                        if (tap_count < TAPPING_TOGGLE) {
 | 
					                        if (tap_count < TAPPING_TOGGLE) {
 | 
				
			||||||
| 
						 | 
					@ -480,24 +493,30 @@ static void process_action(keyrecord_t *record)
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                case 0xFF:
 | 
					                case LAYER_SET_DEFAULT_ON_PRESS:
 | 
				
			||||||
                    // change default layer
 | 
					 | 
				
			||||||
                    if (event.pressed) {
 | 
					                    if (event.pressed) {
 | 
				
			||||||
                        default_layer = current_layer ^ action.layer.val;
 | 
					                        default_layer = default_layer ^ action.layer.val;
 | 
				
			||||||
                        layer_switch(default_layer);
 | 
					                        layer_switch(0);
 | 
				
			||||||
                    } else {
 | 
					 | 
				
			||||||
                        default_layer = current_layer ^ action.layer.val;
 | 
					 | 
				
			||||||
                        layer_switch(default_layer);
 | 
					 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					                case LAYER_SET_DEFAULT_ON_RELEASE:
 | 
				
			||||||
 | 
					                    if (!event.pressed) {
 | 
				
			||||||
 | 
					                        default_layer = default_layer ^ action.layer.val;
 | 
				
			||||||
 | 
					                        layer_switch(0);
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case LAYER_SET_DEFAULT_ON_BOTH:
 | 
				
			||||||
 | 
					                    default_layer = default_layer ^ action.layer.val;
 | 
				
			||||||
 | 
					                    layer_switch(0);
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
                default:
 | 
					                default:
 | 
				
			||||||
                    // with tap key
 | 
					                    // tap key
 | 
				
			||||||
                    if (event.pressed) {
 | 
					                    if (event.pressed) {
 | 
				
			||||||
                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
 | 
					                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
 | 
				
			||||||
                            debug("LAYER_BIT: Tap: register_code\n");
 | 
					                            debug("LAYER_BIT: Tap: register_code\n");
 | 
				
			||||||
                            register_code(action.layer.code);
 | 
					                            register_code(action.layer.code);
 | 
				
			||||||
                        } else {
 | 
					                        } else {
 | 
				
			||||||
                            debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
 | 
					                            debug("LAYER_BIT: No tap: layer_bit(on press)\n");
 | 
				
			||||||
                            layer_switch(current_layer ^ action.layer.val);
 | 
					                            layer_switch(current_layer ^ action.layer.val);
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    } else {
 | 
					                    } else {
 | 
				
			||||||
| 
						 | 
					@ -505,13 +524,79 @@ static void process_action(keyrecord_t *record)
 | 
				
			||||||
                            debug("LAYER_BIT: Tap: unregister_code\n");
 | 
					                            debug("LAYER_BIT: Tap: unregister_code\n");
 | 
				
			||||||
                            unregister_code(action.layer.code);
 | 
					                            unregister_code(action.layer.code);
 | 
				
			||||||
                        } else {
 | 
					                        } else {
 | 
				
			||||||
                            debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
 | 
					                            debug("LAYER_BIT: No tap: layer_bit(on release)\n");
 | 
				
			||||||
                            layer_switch(current_layer ^ action.layer.val);
 | 
					                            layer_switch(current_layer ^ action.layer.val);
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
 | 
					        case ACT_LAYER_STACK:
 | 
				
			||||||
 | 
					            switch (action.layer.code) {
 | 
				
			||||||
 | 
					                case LAYER_MOMENTARY:  /* momentary */
 | 
				
			||||||
 | 
					                    if (event.pressed) {
 | 
				
			||||||
 | 
					                        layer_stack_remove_then_push(action.layer.val);
 | 
				
			||||||
 | 
					                        layer_stack_debug();
 | 
				
			||||||
 | 
					                    } else {
 | 
				
			||||||
 | 
					                        layer_stack_remove(action.layer.val);
 | 
				
			||||||
 | 
					                        layer_stack_debug();
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case LAYER_ON_PRESS:
 | 
				
			||||||
 | 
					                    if (event.pressed) {
 | 
				
			||||||
 | 
					                        layer_stack_remove_or_push(action.layer.val);
 | 
				
			||||||
 | 
					                        layer_stack_debug();
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case LAYER_ON_RELEASE:
 | 
				
			||||||
 | 
					                    if (!event.pressed) {
 | 
				
			||||||
 | 
					                        layer_stack_remove_or_push(action.layer.val);
 | 
				
			||||||
 | 
					                        layer_stack_debug();
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case LAYER_ON_BOTH:
 | 
				
			||||||
 | 
					                    layer_stack_remove_or_push(action.layer.val);
 | 
				
			||||||
 | 
					                    layer_stack_debug();
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
 | 
				
			||||||
 | 
					                    if (event.pressed) {
 | 
				
			||||||
 | 
					                        if (tap_count < TAPPING_TOGGLE) {
 | 
				
			||||||
 | 
					                            debug("LAYER_STACK: tap toggle(press).\n");
 | 
				
			||||||
 | 
					                            layer_stack_remove_or_push(action.layer.val);
 | 
				
			||||||
 | 
					                            layer_stack_debug();
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    } else {
 | 
				
			||||||
 | 
					                        if (tap_count <= TAPPING_TOGGLE) {
 | 
				
			||||||
 | 
					                            debug("LAYER_STACK: tap toggle(release).\n");
 | 
				
			||||||
 | 
					                            layer_stack_remove_or_push(action.layer.val);
 | 
				
			||||||
 | 
					                            layer_stack_debug();
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                default:
 | 
				
			||||||
 | 
					                    // tap key
 | 
				
			||||||
 | 
					                    if (event.pressed) {
 | 
				
			||||||
 | 
					                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
 | 
				
			||||||
 | 
					                            debug("LAYER_STACK: Tap: register_code\n");
 | 
				
			||||||
 | 
					                            register_code(action.layer.code);
 | 
				
			||||||
 | 
					                        } else {
 | 
				
			||||||
 | 
					                            debug("LAYER_STACK: No tap: layer_stack(on press)\n");
 | 
				
			||||||
 | 
					                            layer_stack_remove_or_push(action.layer.val);
 | 
				
			||||||
 | 
					                            layer_stack_debug();
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    } else {
 | 
				
			||||||
 | 
					                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
 | 
				
			||||||
 | 
					                            debug("LAYER_STACK: Tap: unregister_code\n");
 | 
				
			||||||
 | 
					                            unregister_code(action.layer.code);
 | 
				
			||||||
 | 
					                        } else {
 | 
				
			||||||
 | 
					                            debug("LAYER_STACK: No tap: layer_stack(on release)\n");
 | 
				
			||||||
 | 
					                            layer_stack_remove_or_push(action.layer.val);
 | 
				
			||||||
 | 
					                            layer_stack_debug();
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /* Extentions */
 | 
					        /* Extentions */
 | 
				
			||||||
        case ACT_MACRO:
 | 
					        case ACT_MACRO:
 | 
				
			||||||
| 
						 | 
					@ -839,7 +924,10 @@ bool is_tap_key(key_t key)
 | 
				
			||||||
                case LAYER_MOMENTARY:
 | 
					                case LAYER_MOMENTARY:
 | 
				
			||||||
                case LAYER_ON_PRESS:
 | 
					                case LAYER_ON_PRESS:
 | 
				
			||||||
                case LAYER_ON_RELEASE:
 | 
					                case LAYER_ON_RELEASE:
 | 
				
			||||||
                case LAYER_DEFAULT:
 | 
					                case LAYER_ON_BOTH:
 | 
				
			||||||
 | 
					                case LAYER_SET_DEFAULT_ON_PRESS:
 | 
				
			||||||
 | 
					                case LAYER_SET_DEFAULT_ON_RELEASE:
 | 
				
			||||||
 | 
					                case LAYER_SET_DEFAULT_ON_BOTH:
 | 
				
			||||||
                    return false;
 | 
					                    return false;
 | 
				
			||||||
                case LAYER_TAP_TOGGLE:
 | 
					                case LAYER_TAP_TOGGLE:
 | 
				
			||||||
                default:    /* tap key */
 | 
					                default:    /* tap key */
 | 
				
			||||||
| 
						 | 
					@ -876,8 +964,9 @@ static void debug_action(action_t action)
 | 
				
			||||||
        case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;
 | 
					        case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;
 | 
				
			||||||
        case ACT_USAGE:             debug("ACT_USAGE");             break;
 | 
					        case ACT_USAGE:             debug("ACT_USAGE");             break;
 | 
				
			||||||
        case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
 | 
					        case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
 | 
				
			||||||
        case ACT_LAYER:             debug("ACT_LAYER");     break;
 | 
					        case ACT_LAYER:             debug("ACT_LAYER");             break;
 | 
				
			||||||
        case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
 | 
					        case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
 | 
				
			||||||
 | 
					        case ACT_LAYER_STACK:       debug("ACT_LAYER_STACK");       break;
 | 
				
			||||||
        case ACT_MACRO:             debug("ACT_MACRO");             break;
 | 
					        case ACT_MACRO:             debug("ACT_MACRO");             break;
 | 
				
			||||||
        case ACT_COMMAND:           debug("ACT_COMMAND");           break;
 | 
					        case ACT_COMMAND:           debug("ACT_COMMAND");           break;
 | 
				
			||||||
        case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;
 | 
					        case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										133
									
								
								common/action.h
									
										
									
									
									
								
							
							
						
						
									
										133
									
								
								common/action.h
									
										
									
									
									
								
							| 
						 | 
					@ -162,25 +162,34 @@ bool waiting_buffer_has_anykey_pressed(void);
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * Layer Actions
 | 
					 * Layer Actions
 | 
				
			||||||
 * -------------
 | 
					 * -------------
 | 
				
			||||||
 * ACT_LAYER(1000):            Set layer
 | 
					 * ACT_LAYER(1000):             Set layer
 | 
				
			||||||
 * ACT_LAYER_BIT(1001):        Bit-op layer
 | 
					 * ACT_LAYER_BIT(1001):         Bit-op layer
 | 
				
			||||||
 | 
					 * ACT_LAYER_STACK:             Layer stack
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * 1000|LLLL|0000 0000   set L to layer on press and set default on release(momentary)
 | 
					 * 1000|LLLL|0000 0000   set current layer on press and return to default on release(momentary)
 | 
				
			||||||
 * 1000|LLLL|0000 0001   set L to layer on press
 | 
					 * 1000|LLLL|0000 0001   set current layer on press
 | 
				
			||||||
 * 1000|LLLL|0000 0010   set L to layer on release
 | 
					 * 1000|LLLL|0000 0010   set current layer on release
 | 
				
			||||||
 * 1000|----|0000 0011   set default to layer on both(return to default layer)
 | 
					 * 1000|LLLL|0000 0011   set current layer on both
 | 
				
			||||||
 * 1000|LLLL| keycode    set L to layer while hold and send key on tap
 | 
					 * 1000|LLLL| keycode    set current layer on hold and send key on tap
 | 
				
			||||||
 * 1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
 | 
					 * 1000|LLLL|1111 0000   set current layer on hold and toggle on several taps
 | 
				
			||||||
 * 1000|LLLL|1111 1111   set L to default and layer(on press)
 | 
					 * 1000|DDDD|1111 1111   set default layer on press
 | 
				
			||||||
 | 
					 * L: 0 means default layer
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * 1001|BBBB|0000 0000   (not used)
 | 
					 * 1001|BBBB|0000 0000   bit-on current layer on press and bit-off on release(momentary)
 | 
				
			||||||
 * 1001|BBBB|0000 0001   bit-xor layer with B on press
 | 
					 * 1001|BBBB|0000 0001   bit-xor current layer on press
 | 
				
			||||||
 * 1001|BBBB|0000 0010   bit-xor layer with B on release
 | 
					 * 1001|BBBB|0000 0010   bit-xor current layer on release
 | 
				
			||||||
 * 1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
 | 
					 * 1001|BBBB|0000 0011   bit-xor current layer on both
 | 
				
			||||||
 * 1001|BBBB| keycode    bit-xor layer with B while hold and send key on tap
 | 
					 * 1001|BBBB| keycode    bit-xor current layer on hold and send key on tap
 | 
				
			||||||
 * 1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
 | 
					 * 1001|BBBB|1111 0000   bit-xor current layer on hold and toggle on several taps
 | 
				
			||||||
 * 1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)
 | 
					 * 1001|BBBB|1111 1111   bit-xor default layer on both
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 | 
					 * 1011|LLLL|0000 0000   push on press and remove on release(momentary)
 | 
				
			||||||
 | 
					 * 1011|LLLL|0000 0001   push or remove on press
 | 
				
			||||||
 | 
					 * 1011|LLLL|0000 0010   push or remove on release
 | 
				
			||||||
 | 
					 * 1011|LLLL|0000 0011   push or remove on both
 | 
				
			||||||
 | 
					 * 1011|LLLL| keycode    push or remove on hold and send key on tap
 | 
				
			||||||
 | 
					 * 1011|LLLL|1111 0000   push or remove on hold and toggle on several taps
 | 
				
			||||||
 | 
					 * 1011|LLLL|1111 1111   (not used)
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * Extensions(11XX)
 | 
					 * Extensions(11XX)
 | 
				
			||||||
| 
						 | 
					@ -210,6 +219,7 @@ enum action_kind_id {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    ACT_LAYER           = 0b1000,
 | 
					    ACT_LAYER           = 0b1000,
 | 
				
			||||||
    ACT_LAYER_BIT       = 0b1001,
 | 
					    ACT_LAYER_BIT       = 0b1001,
 | 
				
			||||||
 | 
					    ACT_LAYER_STACK     = 0b1011,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    ACT_MACRO           = 0b1100,
 | 
					    ACT_MACRO           = 0b1100,
 | 
				
			||||||
    ACT_COMMAND         = 0b1110,
 | 
					    ACT_COMMAND         = 0b1110,
 | 
				
			||||||
| 
						 | 
					@ -223,20 +233,20 @@ enum action_kind_id {
 | 
				
			||||||
#define ACTION(kind, param)             ((kind)<<12 | (param))
 | 
					#define ACTION(kind, param)             ((kind)<<12 | (param))
 | 
				
			||||||
#define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)
 | 
					#define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Key */
 | 
					/* 
 | 
				
			||||||
 | 
					 * Key
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
 | 
					#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
 | 
				
			||||||
/* Mods & key */
 | 
					/* Mods & key */
 | 
				
			||||||
#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    MODS4(mods)<<8 | 0x00)
 | 
					#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    MODS4(mods)<<8 | 0x00)
 | 
				
			||||||
#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    MODS4(mods)<<8 | (key))
 | 
					#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    MODS4(mods)<<8 | (key))
 | 
				
			||||||
#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    MODS4(mods)<<8 | 0x00)
 | 
					#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    MODS4(mods)<<8 | 0x00)
 | 
				
			||||||
#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    MODS4(mods)<<8 | (key))
 | 
					#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    MODS4(mods)<<8 | (key))
 | 
				
			||||||
/* Mod & key */
 | 
					 | 
				
			||||||
#define ACTION_LMOD(mod)                ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
 | 
					#define ACTION_LMOD(mod)                ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
 | 
				
			||||||
#define ACTION_LMOD_KEY(mod, key)       ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
 | 
					#define ACTION_LMOD_KEY(mod, key)       ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
 | 
				
			||||||
#define ACTION_RMOD(mod)                ACTION(ACT_RMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
 | 
					#define ACTION_RMOD(mod)                ACTION(ACT_RMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
 | 
				
			||||||
#define ACTION_RMOD_KEY(mod, key)       ACTION(ACT_RMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
 | 
					#define ACTION_RMOD_KEY(mod, key)       ACTION(ACT_RMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
 | 
				
			||||||
 | 
					/* Tap key */
 | 
				
			||||||
/* Mods + Tap key */
 | 
					 | 
				
			||||||
enum mods_codes {
 | 
					enum mods_codes {
 | 
				
			||||||
    MODS_ONESHOT           = 0x00,
 | 
					    MODS_ONESHOT           = 0x00,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
| 
						 | 
					@ -244,7 +254,6 @@ enum mods_codes {
 | 
				
			||||||
#define ACTION_LMODS_ONESHOT(mods)      ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
 | 
					#define ACTION_LMODS_ONESHOT(mods)      ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
 | 
				
			||||||
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
 | 
					#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
 | 
				
			||||||
#define ACTION_RMODS_ONESHOT(mods)      ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
 | 
					#define ACTION_RMODS_ONESHOT(mods)      ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
 | 
				
			||||||
/* Mod + Tap key */
 | 
					 | 
				
			||||||
#define ACTION_LMOD_TAP_KEY(mod, key)   ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
 | 
					#define ACTION_LMOD_TAP_KEY(mod, key)   ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
 | 
				
			||||||
#define ACTION_LMOD_ONESHOT(mod)        ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
 | 
					#define ACTION_LMOD_ONESHOT(mod)        ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
 | 
				
			||||||
#define ACTION_RMOD_TAP_KEY(mod, key)   ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
 | 
					#define ACTION_RMOD_TAP_KEY(mod, key)   ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
 | 
				
			||||||
| 
						 | 
					@ -252,73 +261,77 @@ enum mods_codes {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * Switch layer
 | 
					 * Layer switching
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
enum layer_codes {
 | 
					enum layer_codes {
 | 
				
			||||||
    LAYER_MOMENTARY = 0,
 | 
					    LAYER_MOMENTARY = 0,
 | 
				
			||||||
    LAYER_ON_PRESS = 1,
 | 
					    LAYER_ON_PRESS = 1,
 | 
				
			||||||
    LAYER_ON_RELEASE = 2,
 | 
					    LAYER_ON_RELEASE = 2,
 | 
				
			||||||
    LAYER_DEFAULT =3,
 | 
					    LAYER_ON_BOTH =3,
 | 
				
			||||||
    LAYER_TAP_TOGGLE = 0xF0,
 | 
					    LAYER_TAP_TOGGLE = 0xF0,
 | 
				
			||||||
    LAYER_CHANGE_DEFAULT = 0xFF
 | 
					    LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
 | 
				
			||||||
 | 
					    LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
 | 
				
			||||||
 | 
					    LAYER_SET_DEFAULT_ON_BOTH = 0xFF
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
enum layer_vals_default {
 | 
					 | 
				
			||||||
    DEFAULT_ON_PRESS = 1,
 | 
					 | 
				
			||||||
    DEFAULT_ON_RELEASE = 2,
 | 
					 | 
				
			||||||
    DEFAULT_ON_BOTH = 3,
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * return to default layer
 | 
					 * Default layer
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					/* set default layer */
 | 
				
			||||||
 | 
					#define ACTION_LAYER_SET_DEFAULT(layer)         ACTION_LAYER_SET_DEFAULT_R(layer)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_SET_DEFAULT_P(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_SET_DEFAULT_R(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_SET_DEFAULT_B(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 | 
				
			||||||
 | 
					/* bit-xor default layer */
 | 
				
			||||||
 | 
					#define ACTION_LAYER_BIT_DEFAULT(bits)          ACTION_LAYER_BIT_DEFAULT_R(bits)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_BIT_DEFAULT_P(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_BIT_DEFAULT_R(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_BIT_DEFAULT_B(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Current layer: Return to default layer
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
#define ACTION_LAYER_DEFAULT                    ACTION_LAYER_DEFAULT_R
 | 
					#define ACTION_LAYER_DEFAULT                    ACTION_LAYER_DEFAULT_R
 | 
				
			||||||
/* set default layer on press */
 | 
					#define ACTION_LAYER_DEFAULT_P                  ACTION_LAYER_SET_P(0)
 | 
				
			||||||
#define ACTION_LAYER_DEFAULT_P                  ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
 | 
					#define ACTION_LAYER_DEFAULT_R                  ACTION_LAYER_SET_R(0)
 | 
				
			||||||
/* set default layer on release */
 | 
					#define ACTION_LAYER_DEFAULT_B                  ACTION_LAYER_SET_B(0)
 | 
				
			||||||
#define ACTION_LAYER_DEFAULT_R                  ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
 | 
					 | 
				
			||||||
/* change default layer and set layer */
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * Set layer
 | 
					 * Current layer: Set
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
/* set layer on press and none on release */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
 | 
					#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
 | 
				
			||||||
/* set layer on press and set default on release (This is needed by legacy keymap support.) */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
 | 
					#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
 | 
				
			||||||
/* set layer on press and none on release */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
 | 
					#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
 | 
				
			||||||
/* set layer while hold and send key on tap */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER, (layer)<<8 | (key))
 | 
					 | 
				
			||||||
/* set layer on press */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
 | 
					#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
 | 
				
			||||||
/* set layer on release */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
 | 
					#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
 | 
				
			||||||
/* set layer on hold and toggle on several taps */
 | 
					#define ACTION_LAYER_SET_B(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
 | 
				
			||||||
#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
					#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
				
			||||||
/* set default layer on both press and release */
 | 
					#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER, (layer)<<8 | (key))
 | 
				
			||||||
#define ACTION_LAYER_SET_DEFAULT(layer)         ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * Bit-op layer
 | 
					 * Current layer: Bit-op
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
/* bit-xor on both press and release */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_BIT(bits)                  ACTION_LAYER_BIT_MOMENTARY(bits)
 | 
					#define ACTION_LAYER_BIT(bits)                  ACTION_LAYER_BIT_MOMENTARY(bits)
 | 
				
			||||||
#define ACTION_LAYER_BIT_MOMENTARY(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
 | 
					#define ACTION_LAYER_BIT_MOMENTARY(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
 | 
				
			||||||
/* bit-xor on press */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_BIT_TOGGLE(bits)           ACTION_LAYER_BIT_R(bits)
 | 
					#define ACTION_LAYER_BIT_TOGGLE(bits)           ACTION_LAYER_BIT_R(bits)
 | 
				
			||||||
/* bit-xor while hold and send key on tap */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
 | 
					 | 
				
			||||||
/* bit-xor on press */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_BIT_P(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
 | 
					#define ACTION_LAYER_BIT_P(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
 | 
				
			||||||
/* bit-xor on release */
 | 
					 | 
				
			||||||
#define ACTION_LAYER_BIT_R(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
 | 
					#define ACTION_LAYER_BIT_R(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
 | 
				
			||||||
/* bit-xor while hold and toggle on several taps */
 | 
					#define ACTION_LAYER_BIT_B(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
 | 
				
			||||||
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits)       ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
 | 
					#define ACTION_LAYER_BIT_TAP_TOGGLE(bits)       ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
 | 
				
			||||||
/* bit-xor default layer and set layer */
 | 
					#define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
 | 
				
			||||||
#define ACTION_LAYER_BIT_DEFAULT(bits)          ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
 | 
					/*
 | 
				
			||||||
 | 
					 * Layer Stack
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					/* momentary */
 | 
				
			||||||
 | 
					#define ACTION_LAYER_STACK(layer)               ACTION_LAYER_STACK_MOMENTARY(layer)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_STACK_MOMENTARY(layer)     ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_STACK_TOGGLE(layer)        ACTION_LAYER_STACK_R(layer)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_STACK_P(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_STACK_R(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_STACK_B(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_STACK_TAP_TOGGLE(layer)    ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
				
			||||||
 | 
					#define ACTION_LAYER_STACK_TAP_KEY(layer, key)  ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* HID Usage */
 | 
					/*
 | 
				
			||||||
 | 
					 * HID Usage
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
enum usage_pages {
 | 
					enum usage_pages {
 | 
				
			||||||
    PAGE_SYSTEM,
 | 
					    PAGE_SYSTEM,
 | 
				
			||||||
    PAGE_CONSUMER
 | 
					    PAGE_CONSUMER
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -27,6 +27,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
#include "keyboard.h"
 | 
					#include "keyboard.h"
 | 
				
			||||||
#include "bootloader.h"
 | 
					#include "bootloader.h"
 | 
				
			||||||
#include "command.h"
 | 
					#include "command.h"
 | 
				
			||||||
 | 
					#include "layer_stack.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef MOUSEKEY_ENABLE
 | 
					#ifdef MOUSEKEY_ENABLE
 | 
				
			||||||
#include "mousekey.h"
 | 
					#include "mousekey.h"
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					@ -53,7 +55,7 @@ static void mousekey_console_help(void);
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static uint8_t numkey2num(uint8_t code);
 | 
					static uint8_t numkey2num(uint8_t code);
 | 
				
			||||||
static void switch_layer(uint8_t layer);
 | 
					static void switch_default_layer(uint8_t layer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t;
 | 
					typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t;
 | 
				
			||||||
| 
						 | 
					@ -261,18 +263,16 @@ static bool command_common(uint8_t code)
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					        case KC_ESC:
 | 
				
			||||||
 | 
					        case KC_GRV:
 | 
				
			||||||
        case KC_0:
 | 
					        case KC_0:
 | 
				
			||||||
        case KC_F10:
 | 
					            switch_default_layer(0);
 | 
				
			||||||
            clear_keyboard();
 | 
					 | 
				
			||||||
            switch_layer(0);
 | 
					 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        case KC_1 ... KC_9:
 | 
					        case KC_1 ... KC_9:
 | 
				
			||||||
            clear_keyboard();
 | 
					            switch_default_layer((code - KC_1) + 1);
 | 
				
			||||||
            switch_layer((code - KC_1) + 1);
 | 
					 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        case KC_F1 ... KC_F9:
 | 
					        case KC_F1 ... KC_F12:
 | 
				
			||||||
            clear_keyboard();
 | 
					            switch_default_layer((code - KC_F1) + 1);
 | 
				
			||||||
            switch_layer((code - KC_F1) + 1);
 | 
					 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        default:
 | 
					        default:
 | 
				
			||||||
            print("?");
 | 
					            print("?");
 | 
				
			||||||
| 
						 | 
					@ -541,11 +541,14 @@ static uint8_t numkey2num(uint8_t code)
 | 
				
			||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void switch_layer(uint8_t layer)
 | 
					static void switch_default_layer(uint8_t layer)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    print_val_hex8(current_layer);
 | 
					    print_val_hex8(current_layer);
 | 
				
			||||||
    print_val_hex8(default_layer);
 | 
					    print_val_hex8(default_layer);
 | 
				
			||||||
    current_layer = layer;
 | 
					 | 
				
			||||||
    default_layer = layer;
 | 
					 | 
				
			||||||
    print("switch to "); print_val_hex8(layer);
 | 
					    print("switch to "); print_val_hex8(layer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    default_layer = layer;
 | 
				
			||||||
 | 
					    current_layer = 0;  /* 0 means default_layer */
 | 
				
			||||||
 | 
					    layer_stack_clear();
 | 
				
			||||||
 | 
					    clear_keyboard();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										108
									
								
								common/layer_stack.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										108
									
								
								common/layer_stack.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,108 @@
 | 
				
			||||||
 | 
					#include <stdint.h>
 | 
				
			||||||
 | 
					#include "keyboard.h"
 | 
				
			||||||
 | 
					#include "layer_stack.h"
 | 
				
			||||||
 | 
					#include "debug.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static uint8_t top_layer = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* [0] always works as sentinel and not used for store.*/
 | 
				
			||||||
 | 
					static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void layer_stack_clear(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
 | 
				
			||||||
 | 
					        layer_stack[i] = (layer_item_t){ .layer = 0,
 | 
				
			||||||
 | 
					                                         .next = 0,
 | 
				
			||||||
 | 
					                                         .used = false };
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool layer_stack_push(uint8_t layer)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
 | 
				
			||||||
 | 
					        if (!layer_stack[i].used) {
 | 
				
			||||||
 | 
					            layer_stack[i] = (layer_item_t){ .layer = layer,
 | 
				
			||||||
 | 
					                                             .next = top_layer,
 | 
				
			||||||
 | 
					                                             .used = true };
 | 
				
			||||||
 | 
					            top_layer = i;
 | 
				
			||||||
 | 
					            return true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool layer_stack_pop(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (layer_stack[top_layer].used) {
 | 
				
			||||||
 | 
					        uint8_t popped = top_layer;
 | 
				
			||||||
 | 
					        top_layer = layer_stack[popped].next;
 | 
				
			||||||
 | 
					        layer_stack[popped] = (layer_item_t){};
 | 
				
			||||||
 | 
					        return true;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool layer_stack_remove(uint8_t layer)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
 | 
				
			||||||
 | 
					        layer_stack_pop();
 | 
				
			||||||
 | 
					        debug("layer_stack_remove: top_layer\n");
 | 
				
			||||||
 | 
					        return true;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
 | 
				
			||||||
 | 
					        debug("layer_stack_remove: ["); debug_dec(i); debug("]");
 | 
				
			||||||
 | 
					        debug_dec(layer_stack[i].layer); debug("\n");
 | 
				
			||||||
 | 
					        uint8_t removed = layer_stack[i].next;
 | 
				
			||||||
 | 
					        if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
 | 
				
			||||||
 | 
					            layer_stack[i].next = layer_stack[removed].next;
 | 
				
			||||||
 | 
					            layer_stack[removed] = (layer_item_t){};
 | 
				
			||||||
 | 
					            debug("layer_stack_remove: removed.\n");
 | 
				
			||||||
 | 
					            return true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool layer_stack_remove_then_push(uint8_t layer)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    layer_stack_remove(layer);
 | 
				
			||||||
 | 
					    return layer_stack_push(layer);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool layer_stack_remove_or_push(uint8_t layer)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return (layer_stack_remove(layer)) || layer_stack_push(layer);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void layer_stack_debug(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    debug("layer_stack: ");
 | 
				
			||||||
 | 
					    layer_item_t item = layer_stack[top_layer];
 | 
				
			||||||
 | 
					    while (item.used) {
 | 
				
			||||||
 | 
					        debug_dec(item.layer);
 | 
				
			||||||
 | 
					        debug("["); debug_dec(item.next); debug("] ");
 | 
				
			||||||
 | 
					        item = layer_stack[item.next];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    debug("\n");
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					action_t layer_stack_get_action(key_t key)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    action_t action;
 | 
				
			||||||
 | 
					    action.code = ACTION_TRANSPARENT;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /* layer stack */
 | 
				
			||||||
 | 
					    for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
 | 
				
			||||||
 | 
					        action = action_for_key(i.layer, key);
 | 
				
			||||||
 | 
					        if (action.code != ACTION_TRANSPARENT) {
 | 
				
			||||||
 | 
					            layer_stack_debug();
 | 
				
			||||||
 | 
					            debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
 | 
				
			||||||
 | 
					            return action;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return action;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										45
									
								
								common/layer_stack.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										45
									
								
								common/layer_stack.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,45 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					Copyright 2013 Jun Wako <wakojun@gmail.com>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					the Free Software Foundation, either version 2 of the License, or
 | 
				
			||||||
 | 
					(at your option) any later version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					GNU General Public License for more details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					#ifndef LAYER_STACK_H
 | 
				
			||||||
 | 
					#define LAYER_STACK_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <stdint.h>
 | 
				
			||||||
 | 
					#include "action.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Layer stack
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					#define LAYER_STACK_SIZE 8
 | 
				
			||||||
 | 
					typedef struct {
 | 
				
			||||||
 | 
					    uint8_t layer:4;
 | 
				
			||||||
 | 
					    uint8_t next:3;
 | 
				
			||||||
 | 
					    bool    used;
 | 
				
			||||||
 | 
					} layer_item_t;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void layer_stack_clear(void);
 | 
				
			||||||
 | 
					bool layer_stack_push(uint8_t layer);
 | 
				
			||||||
 | 
					bool layer_stack_pop(void);
 | 
				
			||||||
 | 
					bool layer_stack_remove(uint8_t layer);
 | 
				
			||||||
 | 
					bool layer_stack_remove_then_push(uint8_t layer);
 | 
				
			||||||
 | 
					bool layer_stack_remove_or_push(uint8_t layer);
 | 
				
			||||||
 | 
					void layer_stack_debug(void);
 | 
				
			||||||
 | 
					action_t layer_stack_get_action(key_t key);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -124,3 +124,6 @@ plain: all
 | 
				
			||||||
 | 
					
 | 
				
			||||||
poker: OPT_DEFS += -DKEYMAP_POKER
 | 
					poker: OPT_DEFS += -DKEYMAP_POKER
 | 
				
			||||||
poker: all
 | 
					poker: all
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
 | 
				
			||||||
 | 
					poker_stack: all
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -94,3 +94,6 @@ plain: all
 | 
				
			||||||
 | 
					
 | 
				
			||||||
poker: OPT_DEFS += -DKEYMAP_POKER
 | 
					poker: OPT_DEFS += -DKEYMAP_POKER
 | 
				
			||||||
poker: all
 | 
					poker: all
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
 | 
				
			||||||
 | 
					poker_stack: all
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -64,6 +64,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
    #include "keymap_plain.h"
 | 
					    #include "keymap_plain.h"
 | 
				
			||||||
#elif defined(KEYMAP_POKER)
 | 
					#elif defined(KEYMAP_POKER)
 | 
				
			||||||
    #include "keymap_poker.h"
 | 
					    #include "keymap_poker.h"
 | 
				
			||||||
 | 
					#elif defined(KEYMAP_POKER_STACK)
 | 
				
			||||||
 | 
					    #include "keymap_poker_stack.h"
 | 
				
			||||||
#else
 | 
					#else
 | 
				
			||||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
					static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
    /*
 | 
					    /*
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -48,31 +48,52 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
    /* Layer x100: Poker Default + Fn'd */
 | 
					    /* Layer x100: Poker Default + Fn'd */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
					        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
				
			||||||
    /* Layer x101: Poker with Arrow + Fn'd */
 | 
					    /* Layer x101: Poker with Arrow + Fn'd */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
 | 
					        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
 | 
				
			||||||
    /* Layer x110: Poker with Esc + Fn'd */
 | 
					    /* Layer x110: Poker with Esc + Fn'd */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
					        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
				
			||||||
    /* Layer x111: Poker with Arrow and Esc + Fn'd */
 | 
					    /* Layer x111: Poker with Arrow and Esc + Fn'd */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
 | 
					        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
 | 
				
			||||||
 | 
					    /* colemak */
 | 
				
			||||||
 | 
					    [8] = KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
 | 
					        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
				
			||||||
 | 
					        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
				
			||||||
 | 
					        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
				
			||||||
 | 
					    /* dvorak */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
				
			||||||
 | 
					        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
				
			||||||
 | 
					        LCTL,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
				
			||||||
 | 
					        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
				
			||||||
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
				
			||||||
 | 
					    /* workman */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
 | 
					        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
 | 
				
			||||||
 | 
					        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
 | 
				
			||||||
 | 
					        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										77
									
								
								keyboard/gh60/keymap_poker_stack.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										77
									
								
								keyboard/gh60/keymap_poker_stack.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,77 @@
 | 
				
			||||||
 | 
					static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
 | 
					    /*
 | 
				
			||||||
 | 
					     * Poker Layer
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    /* Layer x000: Poker Default Layer
 | 
				
			||||||
 | 
					     * ,-----------------------------------------------------------.
 | 
				
			||||||
 | 
					     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
 | 
				
			||||||
 | 
					     * `-----------------------------------------------------------'
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
 | 
					        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
				
			||||||
 | 
					        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
				
			||||||
 | 
					        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
				
			||||||
 | 
					    /* Layer 1: Poker with Arrow */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
 | 
				
			||||||
 | 
					    /* Layer 2: Poker with Esc */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
 | 
				
			||||||
 | 
					    /* Layer 3: Poker Fn'd */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
 | 
					        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
				
			||||||
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,          FN0,                     TRNS,TRNS,TRNS,TRNS),
 | 
				
			||||||
 | 
					    /* colemak */
 | 
				
			||||||
 | 
					    [4] = KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
 | 
					        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
				
			||||||
 | 
					        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
				
			||||||
 | 
					        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
				
			||||||
 | 
					    /* dvorak */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
				
			||||||
 | 
					        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
				
			||||||
 | 
					        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
				
			||||||
 | 
					        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
				
			||||||
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
				
			||||||
 | 
					    /* workman */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
 | 
					        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
 | 
				
			||||||
 | 
					        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
 | 
				
			||||||
 | 
					        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Fn action definition
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static const uint16_t PROGMEM fn_actions[] = {
 | 
				
			||||||
 | 
					    /* Poker Layout */
 | 
				
			||||||
 | 
					    [0] = ACTION_LAYER_STACK_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
 | 
				
			||||||
 | 
					    [1] = ACTION_LAYER_STACK_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
 | 
				
			||||||
 | 
					    [2] = ACTION_LAYER_STACK(3),                     // FN2 Poker Fn
 | 
				
			||||||
 | 
					    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
							
								
								
									
										3
									
								
								rules.mk
									
										
									
									
									
								
							
							
						
						
									
										3
									
								
								rules.mk
									
										
									
									
									
								
							| 
						 | 
					@ -340,7 +340,8 @@ LST = $(patsubst %.c,$(OBJDIR)/%.lst,$(patsubst %.cpp,$(OBJDIR)/%.lst,$(patsubst
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Compiler flags to generate dependency files.
 | 
					# Compiler flags to generate dependency files.
 | 
				
			||||||
GENDEPFLAGS = -MMD -MP -MF .dep/$(@F).d
 | 
					#GENDEPFLAGS = -MMD -MP -MF .dep/$(@F).d
 | 
				
			||||||
 | 
					GENDEPFLAGS = -MMD -MP -MF .dep/$(subst /,_,$@).d
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Combine all necessary flags and optional flags.
 | 
					# Combine all necessary flags and optional flags.
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue