Merge remote-tracking branch 'origin/master' into develop
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								quantum/rgb_matrix/animations/pixel_flow_anim.h
									
										
									
									
									
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										51
									
								
								quantum/rgb_matrix/animations/pixel_flow_anim.h
									
										
									
									
									
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// Copyright 2022 @filterpaper
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// SPDX-License-Identifier: GPL-2.0+
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
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RGB_MATRIX_EFFECT(PIXEL_FLOW)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static bool PIXEL_FLOW(effect_params_t* params) {
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    // LED state array
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    static RGB led[DRIVER_LED_TOTAL];
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    static uint32_t wait_timer = 0;
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    if (wait_timer > g_rgb_timer) {
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        return false;
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    }
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    inline uint32_t interval(void) {
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        return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
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    }
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    if (params->init) {
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        // Clear LEDs and fill the state array
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        rgb_matrix_set_color_all(0, 0, 0);
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        for (uint8_t j = 0; j < DRIVER_LED_TOTAL; ++j) {
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            led[j] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
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        }
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    }
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    // Light LEDs based on state array
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    for (uint8_t i = led_min; i < led_max; ++i) {
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        RGB_MATRIX_TEST_LED_FLAGS();
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        rgb_matrix_set_color(i, led[i].r, led[i].g, led[i].b);
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    }
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    if (!rgb_matrix_check_finished_leds(led_max)) {
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        // Shift LED state forward
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        for (uint8_t j = 0; j < led_max-1; ++j) {
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            led[j] = led[j+1];
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        }
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        // Fill last LED
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        led[led_max-1] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
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        // Set pulse timer
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        wait_timer = g_rgb_timer + interval();
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    }
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    return rgb_matrix_check_finished_leds(led_max);
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}
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#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif      // ENABLE_RGB_MATRIX_PIXEL_FLOW
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			@ -27,6 +27,7 @@
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#include "hue_pendulum_anim.h"
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#include "hue_wave_anim.h"
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#include "pixel_rain_anim.h"
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#include "pixel_flow_anim.h"
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#include "pixel_fractal_anim.h"
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#include "typing_heatmap_anim.h"
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#include "digital_rain_anim.h"
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