[Keymap] Updating keymaps (#7170)
* Added WOW layer * Initial commit for this branch. Still a work in progress. * Added Rorschach keyboard layout. * Simplified keymap Removed the media layer to help simplify things. Also corrected some keymap mistakes in the Qwerty and Colemak layers. * Added ErgoTravel keymap. * reverted to previous layout. * Added Sol keyboard layout. * Minor changes to keymap. * more changes * Added sol graphic by Kagerufu and Cardiactuna * Added colemak layer because I can. * more changes to sol layout * Streamlined Sol layout * minor tweaks to sol layout * further revisions to sol keymap. * Removing deprecated #include statements from my keymaps * Standardizing keymap `include` lines. * Minor change to keymap. Swapped ESC with GRV on all alpha layers. * Tweaks to Atreus62 Keymap Added a layer for FPS RPG Loot Shooters. * Fixed readme.md for Atreus keymap. Replaced "Keymap" with "Layer" in illustrations for continuity's sake * More readme.md clean-up More clarification in the Atreus readme file. * Next verse, same as the first. * Changes to Sol layout Bringing my Sol layout more in line with my other Orthos. * Fixed keymap GUI. Replaced left-hand "RGUI" with "LGUI" on all layers as it should be. * Added ALPS64 keymap * Formatting corrections * fixes to config.h and keymap.c * Fixed errors This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h and removes an stupid comma at the end of each LAYOUT stanza in keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me. * Fixed orthodox keymap config.h file I hope this one fixes the problem. *sigh* * Making suggested changes for PR#6192 Thanks to noroadsleft, fauxpark, and drashna. Still have more work to do, but at least these suggestions have been applied. * Fixing build errors Travis has shown me the error of my ways... * More fixes and corrections Those pesky semicolons... * More Fixes. * Removing unneeded code snippet. * fixed omitted semicolons * Code updates to my keymaps Updating the code for my Iris, Atreus62, and Atreus keymaps. * Fixed Atreus62 Keymap I forgot to add in the aliases for LOWER, RAISE, and ADJUST. * Added userspace Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro * Fixing code that disables LEDs on ProMicros Also tidied up my ErgoTravel keymap. * Moving userspace to new branch Moving my userspace to a new branch for the sake of keeping things clean on the master branch. * Added F13-F15 to Atreus62 Layout. * Update readme.md. * Updated Phantom keymap to current keymap standards * Phantom keymap updates Further updates - tidying and removing cruft. Thank you zvecr on Discord for the help! * Standards Updates Bringing my Kinesis keymap up to current code standards * Adding a readme * Bring GH60 code to standard * Utilizing layouts for 60_ansi and tkl_ansi Moving my GH60 and Phantom keymaps into layouts/community/ * Alps64 layout removal Removing my Alps64 keymap now that I've setup my 60_ansi layout. * Moved Clueboard layout to community/66_ansi. * Additions to 66_ansi config.h * Bringing keymaps up to standard. * More updates to keymaps. * Syntax updates * Revert "Syntax updates" This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183. * Moved WIP keymaps Moved my WIP keymaps to my wip_keymaps branch to keep my master clean * Updates requested by noroadsleft * more changes per noroadsleft More fixes as requested by noroadsleft. Further tidy-up and standardization of my keymap code.
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								keyboards/rgbkb/sol/keymaps/xyverz/keymap.c
									
										
									
									
									
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								keyboards/rgbkb/sol/keymaps/xyverz/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef SSD1306OLED
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  #include "common/ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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    _DVORAK = 0,
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    _DESTINY,
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    _QWERTY,
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    _COLEMAK,
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    _LOWER,
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    _RAISE,
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    _ADJUST
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};
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enum custom_keycodes {
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  DVORAK = SAFE_RANGE,
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  DESTINY,
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  QWERTY,
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  COLEMAK,
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  LOWER,
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  RAISE,
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  ADJUST,
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  BACKLIT,
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  RGBRST
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};
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enum macro_keycodes {
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  KC_SAMPLEMACRO,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_DVORAK] = LAYOUT( \
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      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_HOME,  KC_PGUP, KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSLS, \
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      KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,    KC_END,   KC_PGDN, KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_SLSH, \
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      KC_RCTL, KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    XXXXXXX,  XXXXXXX, KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_MINS, \
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      KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    XXXXXXX,  XXXXXXX, KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_RSFT, \
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      KC_GRV,  KC_LGUI, KC_LEFT, KC_RGHT, LOWER,   KC_LCTL, KC_LALT,  KC_RALT, KC_RCTL, RAISE,   KC_UP,   KC_DOWN, KC_RGUI, KC_RCTL, \
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                                                   KC_BSPC, KC_RGUI,  KC_ENT,  KC_SPC \
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  ),
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  [_DESTINY] = LAYOUT( \
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      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_HOME,  KC_PGUP, KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSLS, \
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      KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,    KC_END,   KC_PGDN, KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_SLSH, \
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      KC_RCTL, KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    XXXXXXX,  XXXXXXX, KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_MINS, \
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      KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    XXXXXXX,  XXXXXXX, KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_RSFT, \
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      KC_GRV,  KC_LGUI, KC_LEFT, KC_RGHT, LOWER,   KC_LCTL, KC_LALT,  KC_RALT, KC_RCTL, RAISE,   KC_UP,   KC_DOWN, KC_RGUI, KC_RCTL, \
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                                                   KC_BSPC, KC_RGUI,  KC_ENT,  KC_SPC \
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  ),
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  [_QWERTY] = LAYOUT( \
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      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_HOME,  KC_PGUP, KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSLS, \
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      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_END,   KC_PGDN, KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_SLSH, \
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      KC_RCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    XXXXXXX,  XXXXXXX, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
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      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    XXXXXXX,  XXXXXXX, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, \
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      KC_GRV,  KC_LGUI, KC_LEFT, KC_RGHT, LOWER,   KC_LCTL, KC_LALT,  KC_RALT, KC_RCTL, RAISE,   KC_UP,   KC_DOWN, KC_RGUI, KC_RCTL, \
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                                                   KC_BSPC, KC_RGUI,  KC_ENT,  KC_SPC \
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  ),
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  [_COLEMAK] = LAYOUT( \
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      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_HOME,  KC_PGUP, KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSLS, \
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      KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_B,    KC_END,   KC_PGDN, KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_SLSH, \
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      KC_RCTL, KC_A,    KC_R,    KC_S,    KC_T,    KC_G,    XXXXXXX,  XXXXXXX, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT, \
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      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_D,    KC_V,    XXXXXXX,  XXXXXXX, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, \
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      KC_GRV,  KC_LGUI, KC_LEFT, KC_RGHT, LOWER,   KC_LCTL, KC_LALT,  KC_RALT, KC_RCTL, RAISE,   KC_UP,   KC_DOWN, KC_RGUI, KC_RCTL, \
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                                                   KC_BSPC, KC_RGUI,  KC_ENT,  KC_SPC \
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  ),
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  [_LOWER] =  LAYOUT( \
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      KC_F11,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   _______, _______, KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F12, \
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      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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      KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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      _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \
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      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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                                                   KC_DEL,  _______, _______, KC_INS \
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  ),
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  [_RAISE] =  LAYOUT( \
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      KC_F11,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   _______, _______, KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F12, \
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      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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      KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS, \
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      _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \
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      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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                                                   KC_DEL,  _______, _______, KC_INS \
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  ),
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  /* ADJUST
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   * ,------------------------------------------------.  ,------------------------------------------------.
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   * |  F11 |  F1  |  F2  |  F3  |  F4  |  F5  | RESET|  |      |  F6  |  F7  |  F8  |  F9  |  F10 |  F12 |
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   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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   * |      |      |QWERTY|COLEMK|DVORAK|DESTNY|      |  |      |      | PrSc | ScLk | NmLk |      |      |
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   * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
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   * |      |      | Mute | Vol- | Vol+ |      |      |  |      |RGBTOG|RGBMOD|  HUI |  SAI | VAI  |      |
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   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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   * |      |      | Prev | Play | Next |      |      |  |      |      |RGBRMD|  HUD |  SAD | VAD  |      |
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   * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
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   * |      |      |      | Home | End  |      |      |  |      |      | PgUp | PgDn |      |      |      |
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   * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
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   *                                    | Del  |      |  |      | Ins  |
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   *                                    `-------------'  `-------------'
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   */
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  [_ADJUST] =  LAYOUT( \
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      _______, _______, _______, _______, _______, _______, RESET,   _______, _______, _______, _______, _______, _______, _______, \
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      _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \
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      KC_CAPS, _______, QWERTY,  COLEMAK, DVORAK,  DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \
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      _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
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      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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                                                   KC_DEL,  _______, _______, KC_INS \
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      )
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};
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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// Setting ADJ layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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    #ifdef RGBLIGHT_ENABLE
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      //rgblight_mode(RGB_current_mode);
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    #endif
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    layer_on(layer3);
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  } else {
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    layer_off(layer3);
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  }
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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  return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case DVORAK:
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      if (record->event.pressed) {
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        set_single_persistent_default_layer(_DVORAK);
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      }
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      return false;
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    case COLEMAK:
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      if (record->event.pressed) {
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        set_single_persistent_default_layer(_COLEMAK);
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      }
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      return false;
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    case QWERTY:
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      if (record->event.pressed) {
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        set_single_persistent_default_layer(_QWERTY);
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      }
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      return false;
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/*
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    Commenting this out since I removed the layer, but I want this in here for reference.
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    case FN:
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      if (record->event.pressed) {
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        //not sure how to have keyboard check mode and set it to a variable, so my work around
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        //uses another variable that would be set to true after the first time a reactive key is pressed.
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        if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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        } else {
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          TOG_STATUS = !TOG_STATUS;
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          #ifdef RGBLIGHT_ENABLE
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            //rgblight_mode(15);
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          #endif
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        }
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        layer_on(_FN);
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      } else {
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        #ifdef RGBLIGHT_ENABLE
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          //rgblight_mode(RGB_current_mode);  // revert RGB to initial mode prior to RGB mode change
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        #endif
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        layer_off(_FN);
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        TOG_STATUS = false;
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      }
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      return false;
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      break;
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 */
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    case ADJUST:
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        if (record->event.pressed) {
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          layer_on(_ADJUST);
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        } else {
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          layer_off(_ADJUST);
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        }
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        return false;
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        break;
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      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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    case RGBRST:
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      #ifdef RGBLIGHT_ENABLE
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        if (record->event.pressed) {
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          eeconfig_update_rgblight_default();
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          rgblight_enable();
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          RGB_current_mode = rgblight_config.mode;
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        }
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      #endif
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      break;
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  }
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  return true;
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}
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void matrix_init_user(void) {
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    #ifdef RGBLIGHT_ENABLE
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      RGB_current_mode = rgblight_config.mode;
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    #endif
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    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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    #ifdef SSD1306OLED
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        iota_gfx_init(!has_usb());   // turns on the display
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    #endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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// hook point for 'led_test' keymap
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//   'default' keymap's led_test_init() is empty function, do nothing
 | 
			
		||||
//   'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
 | 
			
		||||
__attribute__ ((weak))
 | 
			
		||||
void led_test_init(void) {}
 | 
			
		||||
 | 
			
		||||
void matrix_scan_user(void) {
 | 
			
		||||
    led_test_init();
 | 
			
		||||
    iota_gfx_task();  // this is what updates the display continuously
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_update(struct CharacterMatrix *dest,
 | 
			
		||||
                          const struct CharacterMatrix *source) {
 | 
			
		||||
  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
 | 
			
		||||
    memcpy(dest->display, source->display, sizeof(dest->display));
 | 
			
		||||
    dest->dirty = true;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//assign the right code to your layers for OLED display
 | 
			
		||||
#define L_BASE 0
 | 
			
		||||
#define L_FN (1<<_FN)
 | 
			
		||||
#define L_ADJ (1<<_ADJ)
 | 
			
		||||
 | 
			
		||||
static void render_logo(struct CharacterMatrix *matrix) {
 | 
			
		||||
 | 
			
		||||
  static char logo[]={
 | 
			
		||||
    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
 | 
			
		||||
    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
 | 
			
		||||
    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
 | 
			
		||||
    0};
 | 
			
		||||
  matrix_write(matrix, logo);
 | 
			
		||||
  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void render_status(struct CharacterMatrix *matrix) {
 | 
			
		||||
 | 
			
		||||
  // Render to mode icon
 | 
			
		||||
  static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
 | 
			
		||||
  if(keymap_config.swap_lalt_lgui==false){
 | 
			
		||||
    matrix_write(matrix, logo[0][0]);
 | 
			
		||||
    matrix_write_P(matrix, PSTR("\n"));
 | 
			
		||||
    matrix_write(matrix, logo[0][1]);
 | 
			
		||||
  }else{
 | 
			
		||||
    matrix_write(matrix, logo[1][0]);
 | 
			
		||||
    matrix_write_P(matrix, PSTR("\n"));
 | 
			
		||||
    matrix_write(matrix, logo[1][1]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
 | 
			
		||||
  char buf[40];
 | 
			
		||||
  snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
 | 
			
		||||
  matrix_write_P(matrix, PSTR("\nLayer: "));
 | 
			
		||||
    switch (layer_state) {
 | 
			
		||||
        case L_BASE:
 | 
			
		||||
           matrix_write_P(matrix, PSTR("Default"));
 | 
			
		||||
           break;
 | 
			
		||||
        /* case L_FN:
 | 
			
		||||
           matrix_write_P(matrix, PSTR("FN"));
 | 
			
		||||
           break; */
 | 
			
		||||
        case L_ADJ:
 | 
			
		||||
        /* case L_ADJ_TRI: */
 | 
			
		||||
           matrix_write_P(matrix, PSTR("ADJ"));
 | 
			
		||||
           break;
 | 
			
		||||
        default:
 | 
			
		||||
           matrix_write(matrix, buf);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  // Host Keyboard LED Status
 | 
			
		||||
  char led[40];
 | 
			
		||||
    snprintf(led, sizeof(led), "\n%s  %s  %s",
 | 
			
		||||
            (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ",
 | 
			
		||||
            (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
 | 
			
		||||
            (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
 | 
			
		||||
  matrix_write(matrix, led);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void iota_gfx_task_user(void) {
 | 
			
		||||
  struct CharacterMatrix matrix;
 | 
			
		||||
 | 
			
		||||
#if DEBUG_TO_SCREEN
 | 
			
		||||
  if (debug_enable) {
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
  matrix_clear(&matrix);
 | 
			
		||||
  if(is_master){
 | 
			
		||||
    render_status(&matrix);
 | 
			
		||||
  }else{
 | 
			
		||||
    render_logo(&matrix);
 | 
			
		||||
  }
 | 
			
		||||
  matrix_update(&display, &matrix);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
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