[Keyboard] Update lighting effects for xbows ranger keyboard (#14318)
This commit is contained in:
		
							parent
							
								
									85b052bdd4
								
							
						
					
					
						commit
						f1084712d7
					
				
					 4 changed files with 22 additions and 13 deletions
				
			
		| 
						 | 
				
			
			@ -17,27 +17,32 @@
 | 
			
		|||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
 | 
			
		||||
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_SOLID_COLOR               // Static single hue, no speed support
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT           // Single hue spinning spiral fades saturation
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right
 | 
			
		||||
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!
 | 
			
		||||
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
 | 
			
		||||
//#    define DISABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
 | 
			
		||||
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
 | 
			
		||||
//#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue