Add keyboard Cloak (#24858)
Co-authored-by: jack <jack@pngu.org> Co-authored-by: Drashna Jaelre <drashna@live.com>
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								keyboards/dnlnm/cloak/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/dnlnm/cloak/keymaps/default/keymap.c
									
										
									
									
									
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// Copyright (C) 2025 dnlnm
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [0] = LAYOUT(
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        KC_ESC,  KC_1,    KC_2,    KC_3, KC_4,   KC_5, KC_6,   KC_7, KC_8,   KC_9,    KC_0,    KC_MINS, KC_EQL,     KC_MPLY,
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        KC_TAB,  KC_Q,    KC_W,    KC_E, KC_R,   KC_T, KC_Y,   KC_U, KC_I,   KC_O,    KC_P,    KC_DEL,  KC_BSPC,    KC_VOLU,
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        KC_CAPS, KC_A,    KC_S,    KC_D, KC_F,   KC_G, KC_H,   KC_J, KC_K,   KC_L,    KC_QUOT,          KC_ENT,     KC_VOLD,
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        KC_LSFT,          KC_Z,    KC_X, KC_C,   KC_V, KC_B,   KC_N, KC_M,   KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,    KC_MUTE,
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        KC_LCTL, KC_LGUI, MO(1),               KC_SPC,                              KC_RALT, KC_RGUI, KC_RCTL,    KC_PSCR),
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    [1] = LAYOUT(
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        QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
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        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______,                            _______,                            _______, _______, _______, _______),
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};
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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    [0] = {ENCODER_CCW_CW(MS_WHLU, MS_WHLD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)},
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    [1] = {ENCODER_CCW_CW(UG_HUED, UG_HUEU), ENCODER_CCW_CW(UG_SATD, UG_SATU)},
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};
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#endif
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#ifdef RGBLIGHT_ENABLE
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// Light LEDs 10 & 11 in blue when caps lock is active.
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const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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    {10, 2, HSV_BLUE}       // Light 4 LEDs, starting with LED 6
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);
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// Light LEDs 0 & 1 in blue when keyboard layer 1 is active
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const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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    {0, 2, HSV_BLUE}
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);
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// Light LEDs 4 & 5 in blue when keyboard layer 2 is active
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const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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    {4, 2, HSV_BLUE}
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);
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// Now define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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    my_capslock_layer,
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    my_layer1_layer,    // Overrides caps lock layer
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    my_layer2_layer    // Overrides other layers
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);
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void keyboard_post_init_user(void) {
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    // Enable the LED layers
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    rgblight_layers = my_rgb_layers;
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}
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bool led_update_user(led_t led_state) {
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    rgblight_set_layer_state(0, led_state.caps_lock);
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    return true;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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    rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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    rgblight_set_layer_state(2, layer_state_cmp(state, 2));
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    return state;
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}
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#endif
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