Kbd8x backlight support (#3069)
* added backlighting support * complying to conventions
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								keyboards/kbd8x/keymaps/default_backlighting/config.h
									
										
									
									
									
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								keyboards/kbd8x/keymaps/default_backlighting/config.h
									
										
									
									
									
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/* Copyright 2017 MechMerlin
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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// place overrides here
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#endif
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								keyboards/kbd8x/keymaps/default_backlighting/keymap.c
									
										
									
									
									
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								keyboards/kbd8x/keymaps/default_backlighting/keymap.c
									
										
									
									
									
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/* Copyright 2017 MechMerlin
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [0] = LAYOUT_all(
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      KC_ESC,  KC_F1,   KC_F2,   KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,                    KC_PSCR, KC_SLCK, KC_PAUS, \
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      KC_GRV,  KC_1,    KC_2,    KC_3,   KC_4,   KC_5,   KC_6,   KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSLS, KC_BSPC, KC_INS,  KC_HOME, KC_PGUP, \
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      KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_DEL,  KC_END,  KC_PGDN, \
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      KC_CAPS, KC_A,    KC_S,    KC_D,   KC_F,   KC_G,   KC_H,   KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT, \
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      KC_LSFT, KC_NUBS, KC_Z,    KC_X,   KC_C,   KC_V,   KC_B,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, KC_RSFT,                   KC_UP, \
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      KC_LCTL, KC_LGUI, KC_LALT,                 KC_SPC,                           KC_RALT, KC_RGUI, MO(1),   KC_RCTL,                   KC_LEFT, KC_DOWN, KC_RGHT),
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     [1] = LAYOUT_all(
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      KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG,                    KC_TRNS, KC_TRNS, KC_TRNS, \
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      KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, RESET,      KC_TRNS, KC_TRNS, KC_TRNS, \
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      KC_TRNS, BL_TOGG, BL_INC,  BL_DEC,  BL_BRTG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,           KC_TRNS, KC_TRNS, KC_TRNS, \
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      KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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      KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                    KC_TRNS, \
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      KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,                   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                                      KC_TRNS, KC_TRNS, KC_TRNS),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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  // MACRODOWN only works in this function
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      switch(id) {
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        case 0:
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          if (record->event.pressed) {
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            register_code(KC_RSFT);
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          } else {
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            unregister_code(KC_RSFT);
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          }
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        break;
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      }
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    return MACRO_NONE;
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  return true;
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}
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void led_set_user(uint8_t usb_led) {
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}
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								keyboards/kbd8x/keymaps/default_backlighting/readme.md
									
										
									
									
									
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								keyboards/kbd8x/keymaps/default_backlighting/readme.md
									
										
									
									
									
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# The default keymap for kbd8x
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This keymap uses the LAYOUT_all macro when creating its keymap. 
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								keyboards/kbd8x/keymaps/default_backlighting/rules.mk
									
										
									
									
									
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								keyboards/kbd8x/keymaps/default_backlighting/rules.mk
									
										
									
									
									
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#Build Options
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BOOTMAGIC_ENABLE = no      # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
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CONSOLE_ENABLE = yes        # Console for debug(+400)
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COMMAND_ENABLE = yes        # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no            # USB Nkey Rollover
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BACKLIGHT_ENABLE = yes       # Enable keyboard backlight functionality on B7 by default
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MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
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UNICODE_ENABLE = no         # Unicode
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BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no           # Audio output on port C6
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FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
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