Change for default keymap of keymap editor
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					 1 changed files with 46 additions and 9 deletions
				
			
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			@ -126,12 +126,12 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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     * |Ctl  |Gui    |         Space         |Alt|  \|Lft|Rgt|Dn | |      0|  .|   |
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     * `---------------------------------------------------------' `---------------'
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     */
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    KEYMAP(
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    [0] = KEYMAP(
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    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,    CLR, EQL, PSLS,PAST,
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    TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,         P7,  P8,  P9,  PMNS,
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    LCAP,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     FN1,     P4,  P5,  P6,  PPLS,
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    LCAP,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     FN15,    P4,  P5,  P6,  PPLS,
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    LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          UP,      P1,  P2,  P3,  PENT,
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    LCTL,LGUI,               FN0,                LALT,FN2, LEFT,RGHT,DOWN,    P0,       PDOT
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    LCTL,LGUI,               FN16,               LALT,FN31,LEFT,RGHT,DOWN,    P0,       PDOT
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    ),
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    /* Cursor Layer(WASD, IJKL)
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     * ,---------------------------------------------------------. ,---------------.
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			@ -146,13 +146,21 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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     * |Ctl  |Gui    |         Space        |Alt |  \|Hom|End|PgD| |      0|  .|   |
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     * `---------------------------------------------------------' `---------------'
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     */
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    KEYMAP(
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    [3] = KEYMAP(
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    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,     NLCK,EQL, PSLS,PAST,
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    CAPS,HOME,UP,  PGUP,NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  INS,          P7,  P8,  P9,  PMNS,
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    LCAP,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     FN1,     P4,  P5,  P6,  PPLS,
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    LCAP,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     FN15,    P4,  P5,  P6,  PPLS,
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    LSFT,END, NO,  PGDN,NO,  NO,  NO,  NO,  END, PGDN,DOWN,          PGUP,    P1,  P2,  P3,  PENT,
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    LCTL,LGUI,               FN0,                LALT,FN2, HOME,END, PGDN,    P0,       PDOT
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    LCTL,LGUI,               FN16,               LALT,FN31,HOME,END, PGDN,    P0,       PDOT
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    ),
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    [4] = KEYMAP(
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    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,     NLCK,EQL, PSLS,PAST,
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    CAPS,HOME,UP,  PGUP,NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  INS,          P7,  P8,  P9,  PMNS,
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    LCAP,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     FN15,    P4,  P5,  P6,  PPLS,
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    LSFT,END, NO,  PGDN,NO,  NO,  NO,  NO,  END, PGDN,DOWN,          PGUP,    P1,  P2,  P3,  PENT,
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    LCTL,LGUI,               FN16,               LALT,FN31,HOME,END, PGDN,    P0,       PDOT
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    ),
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    [7] = {},
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};
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			@ -164,9 +172,38 @@ const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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static const uint16_t fn_actions[] PROGMEM = {
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#endif
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    [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),        // Layer switch with Tap key Space
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    [1] = ACTION_LAYER_TAP_KEY(1, KC_ENTER),        // Layer switch with Tap key Enter
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    [2] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_BSLS),   // LALT with Tap key Backslash
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    [0]  = ACTION_LAYER_MOMENTARY(1),
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    [1]  = ACTION_LAYER_MOMENTARY(2),
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    [2]  = ACTION_LAYER_MOMENTARY(3),
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    [3]  = ACTION_LAYER_MOMENTARY(4),
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    [4]  = ACTION_LAYER_MOMENTARY(5),
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    [5]  = ACTION_LAYER_MOMENTARY(6),
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    [6]  = ACTION_LAYER_MOMENTARY(7),
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    [7]  = ACTION_LAYER_TOGGLE(1),
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    [8]  = ACTION_LAYER_TOGGLE(2),
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    [9]  = ACTION_LAYER_TOGGLE(3),
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    [10] = ACTION_LAYER_TAP_TOGGLE(1),
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    [11] = ACTION_LAYER_TAP_TOGGLE(2),
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    [12] = ACTION_LAYER_TAP_TOGGLE(3),
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    [13] = ACTION_LAYER_TAP_KEY(1, KC_F),
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    [14] = ACTION_LAYER_TAP_KEY(2, KC_J),
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    [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
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    [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
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    [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
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    [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
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    [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
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    [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
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    [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
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    [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
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    [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
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    [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
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    [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
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    [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
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    [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
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    [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
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    [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
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    [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
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    [31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
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};
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