[Core] Add Pixel Flow RGB matrix effect (#15829)
* Initial PIXEL FLOW matrix effect commit * Commit suggested use of rgb_matrix_check_finished_leds Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Code change support for split RGB Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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								quantum/rgb_matrix/animations/pixel_flow_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/pixel_flow_anim.h
									
										
									
									
									
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							|  | @ -0,0 +1,51 @@ | |||
| // Copyright 2022 @filterpaper
 | ||||
| // SPDX-License-Identifier: GPL-2.0+
 | ||||
| 
 | ||||
| #ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW | ||||
| RGB_MATRIX_EFFECT(PIXEL_FLOW) | ||||
| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| 
 | ||||
| static bool PIXEL_FLOW(effect_params_t* params) { | ||||
|     // LED state array
 | ||||
|     static RGB led[DRIVER_LED_TOTAL]; | ||||
| 
 | ||||
|     static uint32_t wait_timer = 0; | ||||
|     if (wait_timer > g_rgb_timer) { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     inline uint32_t interval(void) { | ||||
|         return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); | ||||
|     } | ||||
| 
 | ||||
|     if (params->init) { | ||||
|         // Clear LEDs and fill the state array
 | ||||
|         rgb_matrix_set_color_all(0, 0, 0); | ||||
|         for (uint8_t j = 0; j < DRIVER_LED_TOTAL; ++j) { | ||||
|             led[j] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     RGB_MATRIX_USE_LIMITS(led_min, led_max); | ||||
|     // Light LEDs based on state array
 | ||||
|     for (uint8_t i = led_min; i < led_max; ++i) { | ||||
|         RGB_MATRIX_TEST_LED_FLAGS(); | ||||
|         rgb_matrix_set_color(i, led[i].r, led[i].g, led[i].b); | ||||
|     } | ||||
| 
 | ||||
|     if (!rgb_matrix_check_finished_leds(led_max)) { | ||||
|         // Shift LED state forward
 | ||||
|         for (uint8_t j = 0; j < led_max-1; ++j) { | ||||
|             led[j] = led[j+1]; | ||||
|         } | ||||
|         // Fill last LED
 | ||||
|         led[led_max-1] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}); | ||||
|         // Set pulse timer
 | ||||
|         wait_timer = g_rgb_timer + interval(); | ||||
|     } | ||||
| 
 | ||||
|     return rgb_matrix_check_finished_leds(led_max); | ||||
| } | ||||
| 
 | ||||
| #    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 | ||||
| #endif      // ENABLE_RGB_MATRIX_PIXEL_FLOW
 | ||||
|  | @ -27,6 +27,7 @@ | |||
| #include "hue_pendulum_anim.h"
 | ||||
| #include "hue_wave_anim.h"
 | ||||
| #include "pixel_rain_anim.h"
 | ||||
| #include "pixel_flow_anim.h"
 | ||||
| #include "pixel_fractal_anim.h"
 | ||||
| #include "typing_heatmap_anim.h"
 | ||||
| #include "digital_rain_anim.h"
 | ||||
|  |  | |||
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