Clueboard: Add some readme.md files and do some minor cleanup.
This commit is contained in:
		
							parent
							
								
									55ca218634
								
							
						
					
					
						commit
						e85bf50e1a
					
				
					 6 changed files with 101 additions and 14 deletions
				
			
		| 
						 | 
					@ -90,7 +90,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Build Options
 | 
					# Build Options
 | 
				
			||||||
#   comment out to disable the options.
 | 
					#   change to no to disable the options.
 | 
				
			||||||
#
 | 
					#
 | 
				
			||||||
BOOTMAGIC_ENABLE ?= yes	# Virtual DIP switch configuration(+1000)
 | 
					BOOTMAGIC_ENABLE ?= yes	# Virtual DIP switch configuration(+1000)
 | 
				
			||||||
MOUSEKEY_ENABLE ?= no	# Mouse keys(+4700)
 | 
					MOUSEKEY_ENABLE ?= no	# Mouse keys(+4700)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -29,9 +29,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
/* COL2ROW or ROW2COL */
 | 
					/* COL2ROW or ROW2COL */
 | 
				
			||||||
#define DIODE_DIRECTION COL2ROW
 | 
					#define DIODE_DIRECTION COL2ROW
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* define if matrix has ghost */
 | 
					 | 
				
			||||||
//#define MATRIX_HAS_GHOST
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Set 0 if debouncing isn't needed */
 | 
					/* Set 0 if debouncing isn't needed */
 | 
				
			||||||
#define DEBOUNCING_DELAY 5
 | 
					#define DEBOUNCING_DELAY 5
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -66,19 +66,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
   * `----------------------------------------------------------------------------------'
 | 
					   * `----------------------------------------------------------------------------------'
 | 
				
			||||||
   */
 | 
					   */
 | 
				
			||||||
[_RS] = KEYMAP(
 | 
					[_RS] = KEYMAP(
 | 
				
			||||||
  #ifdef RGBLIGHT_ENABLE
 | 
					 | 
				
			||||||
  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS, RGB_TOG,             RGB_VAI, \
 | 
					  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS, RGB_TOG,             RGB_VAI, \
 | 
				
			||||||
  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET,  KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,                   RGB_VAD, \
 | 
					  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET,  KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,                   RGB_VAD, \
 | 
				
			||||||
  KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,                         \
 | 
					  KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,                         \
 | 
				
			||||||
  MO(_FL), KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  MO(_FL),          RGB_SAI,          \
 | 
					  MO(_FL), KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  MO(_FL),          RGB_SAI,          \
 | 
				
			||||||
  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,        RGB_MOD,   RGB_MOD,                            KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS, RGB_HUD,    RGB_SAD,    RGB_HUI),
 | 
					  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,        RGB_MOD,   RGB_MOD,                            KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS, RGB_HUD,    RGB_SAD,    RGB_HUI),
 | 
				
			||||||
  #else
 | 
					 | 
				
			||||||
  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS, KC_TRNS,          KC_TRNS, \
 | 
					 | 
				
			||||||
  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET,  KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,                   KC_TRNS, \
 | 
					 | 
				
			||||||
  KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,                            \
 | 
					 | 
				
			||||||
  KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,          KC_TRNS,          \
 | 
					 | 
				
			||||||
  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_TRNS,KC_TRNS,                        KC_TRNS,  KC_TRNS,  KC_TRNS,  MO(_FL), KC_TRNS, KC_TRNS, KC_TRNS),
 | 
					 | 
				
			||||||
  #endif
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
enum function_id {
 | 
					enum function_id {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										5
									
								
								keyboards/clueboard/keymaps/skully/readme.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								keyboards/clueboard/keymaps/skully/readme.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,5 @@
 | 
				
			||||||
 | 
					# The Maximized Clueboard Layout
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					The most notable change from the default layout is putting Ctrl on the Capslock key. I also swap Alt and Cmd because I mostly use a Mac day to day.
 | 
				
			||||||
| 
						 | 
					@ -1,4 +1,97 @@
 | 
				
			||||||
Clueboard keyboard firmware
 | 
					Clueboard keyboard firmware
 | 
				
			||||||
======================
 | 
					======================
 | 
				
			||||||
 | 
					
 | 
				
			||||||
TODO: to be updated.
 | 
					DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## First Time Setup
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					$ make
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					You will see a lot of output and if everything worked correctly you will see something similar to this:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					Size after:
 | 
				
			||||||
 | 
					   text	   data	    bss	    dec	    hex	filename
 | 
				
			||||||
 | 
					      0	  19992	      0	  19992	   4e18	clueboard_rev2_default.hex
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					At this point you can press RESET on your Clueboard and flash your keyboard with this command:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					$ make dfu
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					If you would like to use one of the alternative keymaps, or create your own, see below.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Clueboard 1.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `SUBPROJECT=rev1` to your make command, like this:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					$ make SUBPROJECT=rev1
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					And when flashing your keyboard:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					$ make SUBPROJECT=rev1 dfu
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					If you are flashing an alternative layout to your rev1, include both `SUBPROJECT=rev1` and `KEYMAP=<keymap>` in your command, for example when flashing max:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					$ make SUBPROJECT=rev1 KEYMAP=max dfu
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Alternate Keymaps
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `KEYMAP=<keymap>` to your command:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					$ make KEYMAP=skully
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					And when flashing your keyboard, put `KEYMAP=<keymap>` between "make" and "dfu":
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					$ make KEYMAP=skully dfu
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### Notable Layouts
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					* [keymaps/default](keymaps/default) - The default Clueboard layout
 | 
				
			||||||
 | 
					* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
 | 
				
			||||||
 | 
					* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Create Your Own Keymap
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`.
 | 
				
			||||||
 | 
					* Compile the firmware (`$ make KEYMAP=<your_layout>`)
 | 
				
			||||||
 | 
					* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
 | 
				
			||||||
 | 
					* Make sure everything works like the default keyboard
 | 
				
			||||||
 | 
					* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout.
 | 
				
			||||||
 | 
					* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout.
 | 
				
			||||||
 | 
					* Compile your new custom firmware (`$ make KEYMAP=<your_layout>`)
 | 
				
			||||||
 | 
					** If you have warnings you may flash without fixing them, but something may not work right.
 | 
				
			||||||
 | 
					** If you have any errors you must fix them before continuing.
 | 
				
			||||||
 | 
					* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Share Your Keymap
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
 | 
				
			||||||
 | 
					* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
 | 
				
			||||||
 | 
					* If your layout requires special hardware to be added, please describe that in the readme.md
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -36,4 +36,4 @@
 | 
				
			||||||
#define RGBLIGHT_SAT_STEP 17
 | 
					#define RGBLIGHT_SAT_STEP 17
 | 
				
			||||||
#define RGBLIGHT_VAL_STEP 17
 | 
					#define RGBLIGHT_VAL_STEP 17
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue