Move layouts for direct_pins boards to data driven (#19872)
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					 231 changed files with 965 additions and 3523 deletions
				
			
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			@ -16,8 +16,8 @@
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  "layouts": {
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    "LAYOUT": {
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      "layout": [
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        {"x":0, "y":0},
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        {"x":1, "y":0}
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        {"x":0, "y":0, "matrix": [0, 0]},
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        {"x":1, "y":0, "matrix": [0, 1]}
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      ]
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    }
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  }
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			@ -1,16 +0,0 @@
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/* Copyright 2020 zvecr<git@zvecr.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "xd002.h"
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			@ -1,33 +0,0 @@
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/* Copyright 2020 zvecr<git@zvecr.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT( \
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	K01, K02 \
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) \
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{ \
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  { K01, K02 }, \
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}	
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			@ -16,7 +16,12 @@
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    },
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    "layouts": {
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        "LAYOUT_all": {
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            "layout": [{"label":"L", "x":0, "y":0}, {"label":"O", "x":1, "y":0}, {"label":"V", "x":2, "y":0}, {"label":"E", "x":3, "y":0}]
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            "layout": [
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                {"x":0, "y":0, "matrix": [0, 0]},
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                {"x":1, "y":0, "matrix": [0, 1]},
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                {"x":2, "y":0, "matrix": [0, 2]},
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                {"x":3, "y":0, "matrix": [0, 3]}
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            ]
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        }
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    }
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}
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			@ -1 +0,0 @@
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#include "xd004.h"
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			@ -1,15 +0,0 @@
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#pragma once
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#include "quantum.h"
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//#include "led.h"
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/* XD60 Keymap Definition Macro */
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/*
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    +--------------------------------+
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    |   K0      K1      K2      K3   [----- USB
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    +--------------------------------+
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*/
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#define LAYOUT_all(K00, K01, K02, K03) \
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    {                                  \
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        { K00, K01, K02, K03 }         \
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    }
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