Move layouts for direct_pins boards to data driven (#19872)

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Ryan 2023-02-19 18:55:12 +11:00 committed by GitHub
parent 2222836f09
commit e837a32b2b
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231 changed files with 965 additions and 3523 deletions

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@ -20,15 +20,15 @@
"layouts": {
"LAYOUT_ortho_3x3": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2}
{"x":0, "y":0, "matrix": [0, 0]},
{"x":1, "y":0, "matrix": [0, 1]},
{"x":2, "y":0, "matrix": [0, 2]},
{"x":0, "y":1, "matrix": [1, 0]},
{"x":1, "y":1, "matrix": [1, 1]},
{"x":2, "y":1, "matrix": [1, 2]},
{"x":0, "y":2, "matrix": [2, 0]},
{"x":1, "y":2, "matrix": [2, 1]},
{"x":2, "y":2, "matrix": [2, 2]}
]
}
}

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@ -13,7 +13,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nines.h"
#include "quantum.h"
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) return false;

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@ -1,37 +0,0 @@
/* Copyright 2020 Ungodly Design <hello@ungodly.design>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_3x3( \
k00, k01, k02, \
k10, k11, k12, \
k20, k21, k22 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
{ k20, k21, k22 } \
}