Move layouts for direct_pins boards to data driven (#19872)

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Ryan 2023-02-19 18:55:12 +11:00 committed by GitHub
parent 2222836f09
commit e837a32b2b
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231 changed files with 965 additions and 3523 deletions

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@ -1,17 +0,0 @@
/* Copyright 2020 Richard Sutherland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "aball.h"

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/* Copyright 2020 Richard Sutherland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT(k00) {{ k00 }}

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@ -18,7 +18,7 @@
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0}
{"x":0, "y":0, "matrix": [0, 0]}
]
}
}

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#include "bdn9_ble.h"

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/* Copyright 2019 Danny Nguyen <danny@keeb.io>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
KA1, KA2, KA3, \
KB1, KB2, KB3, \
KC1, KC2, KC3 \
) \
{ \
{ KA1, KA2, KA3 }, \
{ KB1, KB2, KB3 }, \
{ KC1, KC2, KC3 } \
}

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@ -20,15 +20,15 @@
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2}
{"x":0, "y":0, "matrix": [0, 0]},
{"x":1, "y":0, "matrix": [0, 1]},
{"x":2, "y":0, "matrix": [0, 2]},
{"x":0, "y":1, "matrix": [1, 0]},
{"x":1, "y":1, "matrix": [1, 1]},
{"x":2, "y":1, "matrix": [1, 2]},
{"x":0, "y":2, "matrix": [2, 0]},
{"x":1, "y":2, "matrix": [2, 1]},
{"x":2, "y":2, "matrix": [2, 2]}
]
}
}

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@ -1,16 +0,0 @@
/* Copyright 2020 GhostSeven <work@ghost7.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bento.h"

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@ -1,20 +0,0 @@
/* Copyright 2020 GhostSeven <work@ghost7.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef KEYBOARD_handwired_bento_rev1
#include "rev1.h"
#endif

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@ -19,12 +19,12 @@
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1}
{"x":0, "y":0, "matrix": [0, 0]},
{"x":1, "y":0, "matrix": [0, 1]},
{"x":2, "y":0, "matrix": [0, 2]},
{"x":0, "y":1, "matrix": [1, 0]},
{"x":1, "y":1, "matrix": [1, 1]},
{"x":2, "y":1, "matrix": [1, 2]}
]
}
}

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@ -13,7 +13,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev1.h"
#include "quantum.h"
void eeconfig_init_kb(void) {
#ifdef RGBLIGHT_ENABLE

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@ -1,36 +0,0 @@
/* Copyright 2020 GhostSeven <work@ghost7.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "bento.h"
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
KA1, KA2, KA3, \
KB1, KB2, KB3 \
) \
{ \
{ KA1, KA2, KA3 }, \
{ KB1, KB2, KB3 } \
}

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@ -1,17 +0,0 @@
/* Copyright 2021 Daniel Cormier
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "001.h"

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@ -1,33 +0,0 @@
/* Copyright 2021 Daniel Cormier
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04 \
) { \
{ k00, k01, k02, k03, k04 } \
}

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@ -22,11 +22,11 @@
"layouts": {
"LAYOUT": {
"layout": [
{"label": "Mute", "x": 0, "y": 0},
{"label": "Stop", "x": 1, "y": 0},
{"label": "Previous", "x": 2, "y": 0},
{"label": "Next", "x": 3, "y": 0},
{"label": "Play/Pause", "x": 4, "y": 0}
{"x": 0, "y": 0, "matrix": [0, 0]},
{"x": 1, "y": 0, "matrix": [0, 1]},
{"x": 2, "y": 0, "matrix": [0, 2]},
{"x": 3, "y": 0, "matrix": [0, 3]},
{"x": 4, "y": 0, "matrix": [0, 4]}
]
}
}

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@ -19,13 +19,13 @@
"layouts": {
"LAYOUT": {
"layout": [
{"label": "k00", "x": 0, "y": 0},
{"label": "k01", "x": 1, "y": 0},
{"label": "k02", "x": 2, "y": 0},
{"x": 0, "y": 0, "matrix": [0, 0]},
{"x": 1, "y": 0, "matrix": [0, 1]},
{"x": 2, "y": 0, "matrix": [0, 2]},
{"label": "k10", "x": 0, "y": 1},
{"label": "k11", "x": 1, "y": 1},
{"label": "k12", "x": 2, "y": 1}
{"x": 0, "y": 1, "matrix": [1, 0]},
{"x": 1, "y": 1, "matrix": [1, 1]},
{"x": 2, "y": 1, "matrix": [1, 2]}
]
}
}

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@ -1,17 +0,0 @@
/* Copyright 2022 dari-studios (@dari-studios)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lemonpad.h"

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@ -1,38 +0,0 @@
/* Copyright 2022 dari-studios (@dari-studios)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
//Top 3 on the usb port side, bottom 3 on the opposite side
#define LAYOUT( \
k00, k01, k02, \
k10, k11, k12 \
) { \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
}

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@ -1 +0,0 @@
#include "2x3.h"

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@ -1,11 +0,0 @@
#pragma once
#include "quantum.h"
#define LAYOUT_ortho_2x3( \
K00, K01, K02, \
K03, K04, K05 \
) { \
{ K00, K01, K02}, \
{ K03, K04, K05} \
}

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@ -20,12 +20,12 @@
"layouts": {
"LAYOUT_ortho_2x3": {
"layout": [
{"label":"K00", "x":0, "y":0},
{"label":"K01", "x":1, "y":0},
{"label":"K02", "x":2, "y":0},
{"label":"K03", "x":0, "y":1},
{"label":"K04", "x":1, "y":1},
{"label":"K05", "x":2, "y":1}
{"x":0, "y":0, "matrix": [0, 0]},
{"x":1, "y":0, "matrix": [0, 1]},
{"x":2, "y":0, "matrix": [0, 2]},
{"x":0, "y":1, "matrix": [1, 0]},
{"x":1, "y":1, "matrix": [1, 1]},
{"x":2, "y":1, "matrix": [1, 2]}
]
}
}

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@ -1 +0,0 @@
#include "2x4.h"

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@ -1,12 +0,0 @@
#pragma once
#include "quantum.h"
#define LAYOUT_ortho_2x4(\
K00, K01, K02, K03, \
K04, K05, K06, K07 \
) \
{ \
{ K00,K01,K02,K03}, \
{ K04,K05,K06,K07} \
}

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@ -19,14 +19,14 @@
"layouts": {
"LAYOUT_ortho_2x4": {
"layout": [
{"label":"K00", "x":0, "y":0},
{"label":"K01", "x":1, "y":0},
{"label":"K02", "x":2, "y":0},
{"label":"K03", "x":3, "y":0},
{"label":"K04", "x":0, "y":1},
{"label":"K05", "x":1, "y":1},
{"label":"K06", "x":2, "y":1},
{"label":"K07", "x":3, "y":1}
{"x":0, "y":0, "matrix": [0, 0]},
{"x":1, "y":0, "matrix": [0, 1]},
{"x":2, "y":0, "matrix": [0, 2]},
{"x":3, "y":0, "matrix": [0, 3]},
{"x":0, "y":1, "matrix": [1, 0]},
{"x":1, "y":1, "matrix": [1, 1]},
{"x":2, "y":1, "matrix": [1, 2]},
{"x":3, "y":1, "matrix": [1, 3]}
]
}
}

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#include "2x5.h"

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@ -1,11 +0,0 @@
#pragma once
#include "quantum.h"
#define LAYOUT_ortho_2x5( \
K00, K01, K02, K03, K04, \
K10, K11, K12, K13, K14 \
) { \
{ K00, K01, K02, K03, K04 }, \
{ K10, K11, K12, K13, K14 } \
}

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@ -19,16 +19,16 @@
"layouts": {
"LAYOUT_ortho_2x5": {
"layout": [
{"label":"K00", "x":0, "y":0},
{"label":"K01", "x":1, "y":0},
{"label":"K02", "x":2, "y":0},
{"label":"K03", "x":3, "y":0},
{"label":"K04", "x":4, "y":0},
{"label":"K10", "x":0, "y":1},
{"label":"K11", "x":1, "y":1},
{"label":"K12", "x":2, "y":1},
{"label":"K13", "x":3, "y":1},
{"label":"K14", "x":4, "y":1}
{"x":0, "y":0, "matrix": [0, 0]},
{"x":1, "y":0, "matrix": [0, 1]},
{"x":2, "y":0, "matrix": [0, 2]},
{"x":3, "y":0, "matrix": [0, 3]},
{"x":4, "y":0, "matrix": [0, 4]},
{"x":0, "y":1, "matrix": [1, 0]},
{"x":1, "y":1, "matrix": [1, 1]},
{"x":2, "y":1, "matrix": [1, 2]},
{"x":3, "y":1, "matrix": [1, 3]},
{"x":4, "y":1, "matrix": [1, 4]}
]
}
}