Move layouts for direct_pins boards to data driven (#19872)
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					 231 changed files with 965 additions and 3523 deletions
				
			
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			@ -1,17 +0,0 @@
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/* Copyright 2020 Richard Sutherland
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
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 * (at your option) any later version.
 | 
			
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
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		||||
 *
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 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "aball.h"
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			@ -1,21 +0,0 @@
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/* Copyright 2020 Richard Sutherland
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 *
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 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
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 * (at your option) any later version.
 | 
			
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 *
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 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
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 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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#define LAYOUT(k00) {{ k00 }}
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			@ -18,7 +18,7 @@
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    "layouts": {
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        "LAYOUT": {
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            "layout": [
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                {"x":0, "y":0}
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                {"x":0, "y":0, "matrix": [0, 0]}
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            ]
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        }
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    }
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			@ -1 +0,0 @@
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#include "bdn9_ble.h"
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			@ -1,37 +0,0 @@
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/* Copyright 2019 Danny Nguyen <danny@keeb.io>
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 *
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 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
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		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT( \
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    KA1, KA2, KA3, \
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    KB1, KB2, KB3, \
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    KC1, KC2, KC3 \
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) \
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{ \
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    { KA1, KA2, KA3 }, \
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    { KB1, KB2, KB3 }, \
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    { KC1, KC2, KC3 } \
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}
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			@ -20,15 +20,15 @@
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  "layouts": {
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    "LAYOUT": {
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      "layout": [
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        {"x":0, "y":0},
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        {"x":1, "y":0},
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        {"x":2, "y":0},
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        {"x":0, "y":1},
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        {"x":1, "y":1},
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        {"x":2, "y":1},
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        {"x":0, "y":2},
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        {"x":1, "y":2},
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        {"x":2, "y":2}
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        {"x":0, "y":0, "matrix": [0, 0]},
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        {"x":1, "y":0, "matrix": [0, 1]},
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        {"x":2, "y":0, "matrix": [0, 2]},
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        {"x":0, "y":1, "matrix": [1, 0]},
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        {"x":1, "y":1, "matrix": [1, 1]},
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        {"x":2, "y":1, "matrix": [1, 2]},
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        {"x":0, "y":2, "matrix": [2, 0]},
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        {"x":1, "y":2, "matrix": [2, 1]},
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        {"x":2, "y":2, "matrix": [2, 2]}
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      ]
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    }
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  }
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			@ -1,16 +0,0 @@
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/* Copyright 2020 GhostSeven <work@ghost7.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
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 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "bento.h"
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			@ -1,20 +0,0 @@
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/* Copyright 2020 GhostSeven <work@ghost7.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#ifdef KEYBOARD_handwired_bento_rev1
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    #include "rev1.h"
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#endif
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			@ -19,12 +19,12 @@
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  "layouts": {
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    "LAYOUT": {
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      "layout": [
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        {"x":0, "y":0},
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        {"x":1, "y":0},
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        {"x":2, "y":0},
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        {"x":0, "y":1},
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        {"x":1, "y":1},
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        {"x":2, "y":1}
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        {"x":0, "y":0, "matrix": [0, 0]},
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        {"x":1, "y":0, "matrix": [0, 1]},
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        {"x":2, "y":0, "matrix": [0, 2]},
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        {"x":0, "y":1, "matrix": [1, 0]},
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        {"x":1, "y":1, "matrix": [1, 1]},
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        {"x":2, "y":1, "matrix": [1, 2]}
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      ]
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    }
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  }
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			@ -13,7 +13,7 @@
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 * You should have received a copy of the GNU General Public License
 | 
			
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "rev1.h"
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#include "quantum.h"
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void eeconfig_init_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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			@ -1,36 +0,0 @@
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/* Copyright 2020 GhostSeven <work@ghost7.com>
 | 
			
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 *
 | 
			
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 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
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 *
 | 
			
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 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
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#pragma once
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#include "bento.h"
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT( \
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    KA1, KA2, KA3, \
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    KB1, KB2, KB3 \
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) \
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{ \
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    { KA1, KA2, KA3 }, \
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    { KB1, KB2, KB3 } \
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}
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			@ -1,17 +0,0 @@
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/* Copyright 2021 Daniel Cormier
 | 
			
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 *
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 * This program is free software: you can redistribute it and/or modify
 | 
			
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 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
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 *
 | 
			
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 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
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 */
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#include "001.h"
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			@ -1,33 +0,0 @@
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/* Copyright 2021 Daniel Cormier
 | 
			
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 *
 | 
			
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 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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		||||
 *
 | 
			
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 * The second converts the arguments into a two-dimensional array which
 | 
			
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 * represents the switch matrix.
 | 
			
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 */
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#define LAYOUT( \
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    k00, k01, k02, k03, k04 \
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) { \
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    { k00, k01, k02, k03, k04 } \
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}
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| 
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			@ -22,11 +22,11 @@
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    "layouts": {
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        "LAYOUT": {
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            "layout": [
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                {"label": "Mute", "x": 0, "y": 0},
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                {"label": "Stop", "x": 1, "y": 0},
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                {"label": "Previous", "x": 2, "y": 0},
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                {"label": "Next", "x": 3, "y": 0},
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                {"label": "Play/Pause", "x": 4, "y": 0}
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                {"x": 0, "y": 0, "matrix": [0, 0]},
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                {"x": 1, "y": 0, "matrix": [0, 1]},
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                {"x": 2, "y": 0, "matrix": [0, 2]},
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                {"x": 3, "y": 0, "matrix": [0, 3]},
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                {"x": 4, "y": 0, "matrix": [0, 4]}
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            ]
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        }
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    }
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| 
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			@ -19,13 +19,13 @@
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    "layouts": {
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        "LAYOUT": {
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            "layout": [
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                {"label": "k00", "x": 0, "y": 0},
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                {"label": "k01", "x": 1, "y": 0},
 | 
			
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                {"label": "k02", "x": 2, "y": 0},
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                {"x": 0, "y": 0, "matrix": [0, 0]},
 | 
			
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                {"x": 1, "y": 0, "matrix": [0, 1]},
 | 
			
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                {"x": 2, "y": 0, "matrix": [0, 2]},
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		||||
 | 
			
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                {"label": "k10", "x": 0, "y": 1},
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                {"label": "k11", "x": 1, "y": 1},
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                {"label": "k12", "x": 2, "y": 1}
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                {"x": 0, "y": 1, "matrix": [1, 0]},
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                {"x": 1, "y": 1, "matrix": [1, 1]},
 | 
			
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                {"x": 2, "y": 1, "matrix": [1, 2]}
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		||||
            ]
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        }
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    }
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| 
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			@ -1,17 +0,0 @@
 | 
			
		|||
/* Copyright 2022 dari-studios (@dari-studios)
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
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		||||
 | 
			
		||||
#include "lemonpad.h"
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| 
						 | 
				
			
			@ -1,38 +0,0 @@
 | 
			
		|||
/* Copyright 2022 dari-studios (@dari-studios)
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
/* This is a shortcut to help you visually see your layout.
 | 
			
		||||
 *
 | 
			
		||||
 * The first section contains all of the arguments representing the physical
 | 
			
		||||
 * layout of the board and position of the keys.
 | 
			
		||||
 *
 | 
			
		||||
 * The second converts the arguments into a two-dimensional array which
 | 
			
		||||
 * represents the switch matrix.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
//Top 3 on the usb port side, bottom 3 on the opposite side
 | 
			
		||||
 
 | 
			
		||||
#define LAYOUT(         \
 | 
			
		||||
      k00, k01, k02,    \
 | 
			
		||||
      k10, k11, k12    	\
 | 
			
		||||
) {                     \
 | 
			
		||||
    { k00, k01, k02 },  \
 | 
			
		||||
    { k10, k11, k12 },  \
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1 +0,0 @@
 | 
			
		|||
#include "2x3.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -1,11 +0,0 @@
 | 
			
		|||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
#define LAYOUT_ortho_2x3( \
 | 
			
		||||
	K00, K01, K02, \
 | 
			
		||||
	K03, K04, K05  \
 | 
			
		||||
) { \
 | 
			
		||||
	{ K00,   K01,   K02}, \
 | 
			
		||||
	{ K03,   K04,   K05}  \
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -20,12 +20,12 @@
 | 
			
		|||
    "layouts": {
 | 
			
		||||
        "LAYOUT_ortho_2x3": {
 | 
			
		||||
            "layout": [
 | 
			
		||||
                {"label":"K00", "x":0, "y":0},
 | 
			
		||||
                {"label":"K01", "x":1, "y":0},
 | 
			
		||||
                {"label":"K02", "x":2, "y":0},
 | 
			
		||||
                {"label":"K03", "x":0, "y":1},
 | 
			
		||||
                {"label":"K04", "x":1, "y":1},
 | 
			
		||||
                {"label":"K05", "x":2, "y":1}
 | 
			
		||||
                {"x":0, "y":0, "matrix": [0, 0]},
 | 
			
		||||
                {"x":1, "y":0, "matrix": [0, 1]},
 | 
			
		||||
                {"x":2, "y":0, "matrix": [0, 2]},
 | 
			
		||||
                {"x":0, "y":1, "matrix": [1, 0]},
 | 
			
		||||
                {"x":1, "y":1, "matrix": [1, 1]},
 | 
			
		||||
                {"x":2, "y":1, "matrix": [1, 2]}
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1 +0,0 @@
 | 
			
		|||
#include "2x4.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -1,12 +0,0 @@
 | 
			
		|||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
#define LAYOUT_ortho_2x4(\
 | 
			
		||||
    K00, K01, K02, K03, \
 | 
			
		||||
    K04, K05, K06, K07  \
 | 
			
		||||
) \
 | 
			
		||||
  { \
 | 
			
		||||
    { K00,K01,K02,K03}, \
 | 
			
		||||
	{ K04,K05,K06,K07}  \
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -19,14 +19,14 @@
 | 
			
		|||
    "layouts": {
 | 
			
		||||
        "LAYOUT_ortho_2x4": {
 | 
			
		||||
            "layout": [
 | 
			
		||||
                {"label":"K00", "x":0, "y":0},
 | 
			
		||||
                {"label":"K01", "x":1, "y":0},
 | 
			
		||||
                {"label":"K02", "x":2, "y":0},
 | 
			
		||||
                {"label":"K03", "x":3, "y":0},
 | 
			
		||||
                {"label":"K04", "x":0, "y":1},
 | 
			
		||||
                {"label":"K05", "x":1, "y":1},
 | 
			
		||||
                {"label":"K06", "x":2, "y":1},
 | 
			
		||||
                {"label":"K07", "x":3, "y":1}
 | 
			
		||||
                {"x":0, "y":0, "matrix": [0, 0]},
 | 
			
		||||
                {"x":1, "y":0, "matrix": [0, 1]},
 | 
			
		||||
                {"x":2, "y":0, "matrix": [0, 2]},
 | 
			
		||||
                {"x":3, "y":0, "matrix": [0, 3]},
 | 
			
		||||
                {"x":0, "y":1, "matrix": [1, 0]},
 | 
			
		||||
                {"x":1, "y":1, "matrix": [1, 1]},
 | 
			
		||||
                {"x":2, "y":1, "matrix": [1, 2]},
 | 
			
		||||
                {"x":3, "y":1, "matrix": [1, 3]}
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1 +0,0 @@
 | 
			
		|||
#include "2x5.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -1,11 +0,0 @@
 | 
			
		|||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
#define LAYOUT_ortho_2x5( \
 | 
			
		||||
	K00, K01, K02, K03, K04, \
 | 
			
		||||
	K10, K11, K12, K13, K14  \
 | 
			
		||||
) { \
 | 
			
		||||
	{ K00,   K01,   K02,   K03,   K04 }, \
 | 
			
		||||
	{ K10,   K11,   K12,   K13,   K14 }  \
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -19,16 +19,16 @@
 | 
			
		|||
    "layouts": {
 | 
			
		||||
        "LAYOUT_ortho_2x5": {
 | 
			
		||||
            "layout": [
 | 
			
		||||
                {"label":"K00", "x":0, "y":0},
 | 
			
		||||
                {"label":"K01", "x":1, "y":0},
 | 
			
		||||
                {"label":"K02", "x":2, "y":0},
 | 
			
		||||
                {"label":"K03", "x":3, "y":0},
 | 
			
		||||
                {"label":"K04", "x":4, "y":0},
 | 
			
		||||
                {"label":"K10", "x":0, "y":1},
 | 
			
		||||
                {"label":"K11", "x":1, "y":1},
 | 
			
		||||
                {"label":"K12", "x":2, "y":1},
 | 
			
		||||
                {"label":"K13", "x":3, "y":1},
 | 
			
		||||
                {"label":"K14", "x":4, "y":1}
 | 
			
		||||
                {"x":0, "y":0, "matrix": [0, 0]},
 | 
			
		||||
                {"x":1, "y":0, "matrix": [0, 1]},
 | 
			
		||||
                {"x":2, "y":0, "matrix": [0, 2]},
 | 
			
		||||
                {"x":3, "y":0, "matrix": [0, 3]},
 | 
			
		||||
                {"x":4, "y":0, "matrix": [0, 4]},
 | 
			
		||||
                {"x":0, "y":1, "matrix": [1, 0]},
 | 
			
		||||
                {"x":1, "y":1, "matrix": [1, 1]},
 | 
			
		||||
                {"x":2, "y":1, "matrix": [1, 2]},
 | 
			
		||||
                {"x":3, "y":1, "matrix": [1, 3]},
 | 
			
		||||
                {"x":4, "y":1, "matrix": [1, 4]}
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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