Move layouts for direct_pins boards to data driven (#19872)
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					 231 changed files with 965 additions and 3523 deletions
				
			
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			@ -18,25 +18,25 @@
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    "layouts": {
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        "LAYOUT": {
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            "layout": [
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                {"x":0, "y":0},
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                {"x":1, "y":0},
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                {"x":2, "y":0},
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                {"x":3, "y":0},
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                {"x":0, "y":0, "matrix": [0, 12]},
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                {"x":1, "y":0, "matrix": [0, 13]},
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                {"x":2, "y":0, "matrix": [0, 14]},
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                {"x":3, "y":0, "matrix": [0, 15]},
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                {"x":0, "y":1.25},
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                {"x":1, "y":1.25},
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                {"x":2, "y":1.25},
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                {"x":3, "y":1.25},
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                {"x":0, "y":1.25, "matrix": [0, 8]},
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                {"x":1, "y":1.25, "matrix": [0, 9]},
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                {"x":2, "y":1.25, "matrix": [0, 10]},
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                {"x":3, "y":1.25, "matrix": [0, 11]},
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                {"x":0, "y":2.5},
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                {"x":1, "y":2.5},
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                {"x":2, "y":2.5},
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                {"x":3, "y":2.5},
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                {"x":0, "y":2.5, "matrix": [0, 0]},
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                {"x":1, "y":2.5, "matrix": [0, 1]},
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                {"x":2, "y":2.5, "matrix": [0, 2]},
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                {"x":3, "y":2.5, "matrix": [0, 3]},
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                {"x":0, "y":3.5},
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                {"x":1, "y":3.5},
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                {"x":2, "y":3.5},
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                {"x":3, "y":3.5}
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                {"x":0, "y":3.5, "matrix": [0, 4]},
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                {"x":1, "y":3.5, "matrix": [0, 5]},
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                {"x":2, "y":3.5, "matrix": [0, 6]},
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                {"x":3, "y":3.5, "matrix": [0, 7]}
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            ]
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        }
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    }
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			@ -1,17 +0,0 @@
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/* Copyright 2021 yfuku
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "owl8.h"
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			@ -1,38 +0,0 @@
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/* Copyright 2021 yfuku
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT( \
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    k012, k013, k014, k015, \
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    k008, k009, k010, k011, \
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    k000, k001, k002, k003, \
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    k004, k005, k006, k007 \
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) \
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{ \
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    {k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013, k014, k015 } \
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}
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			@ -18,15 +18,15 @@
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    "layouts": {
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        "LAYOUT": {
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            "layout": [
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                {"x": 0, "y": 0},
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                {"x": 1, "y": 0},
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                {"x": 2, "y": 0},
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                {"x": 3, "y": 0},
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                {"x": 0, "y": 0, "matrix": [0, 0]},
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                {"x": 1, "y": 0, "matrix": [0, 1]},
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                {"x": 2, "y": 0, "matrix": [0, 2]},
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                {"x": 3, "y": 0, "matrix": [0, 3]},
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                {"label": "Encoder 1 CCW", "x": 0, "y": 1},
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                {"label": "Encoder 1 CW", "x": 1, "y": 1},
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                {"label": "Encoder 2 CCW", "x": 2, "y": 1},
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                {"label": "Encoder 2 CW", "x": 3, "y": 1}
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                {"label": "Encoder 1 CCW", "x": 0, "y": 1, "matrix": [0, 4]},
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                {"label": "Encoder 1 CW", "x": 1, "y": 1, "matrix": [0, 5]},
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                {"label": "Encoder 2 CCW", "x": 2, "y": 1, "matrix": [0, 6]},
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                {"label": "Encoder 2 CW", "x": 3, "y": 1, "matrix": [0, 7]}
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            ]
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        }
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    }
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			@ -1,17 +0,0 @@
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/* Copyright 2021 yfuku
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "stickey4.h"
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			@ -1,36 +0,0 @@
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/* Copyright 2021 yfuku
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT( \
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    k00, k01, k02, k03, \
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    k04, k05, k06, k07 \
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) \
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{ \
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    {k00, k01, k02, k03, k04, k05, k06, k07 } \
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}
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