Move layouts for direct_pins boards to data driven (#19872)
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					 231 changed files with 965 additions and 3523 deletions
				
			
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			@ -14,7 +14,7 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "1337.h"
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#include "quantum.h"
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void eeconfig_init_kb(void) {
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#ifdef BACKLIGHT_ENABLE
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			@ -1,40 +0,0 @@
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/*
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Copyright 2021 0xCB - Conor Burns
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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// clang-format off
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 #define LAYOUT( \
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     KA1, KA2, KA3, \
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     KB1, KB2, KB3, \
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     KC1, KC2, KC3 \
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 ) \
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 { \
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     { KA1, KA2, KA3 }, \
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     { KB1, KB2, KB3 }, \
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     { KC1, KC2, KC3 } \
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 }
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// clang-format on
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			@ -20,15 +20,15 @@
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  "layouts": {
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    "LAYOUT": {
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      "layout": [
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        {"x":0, "y":0},
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        {"x":1, "y":0},
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        {"x":2, "y":0},
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        {"x":0, "y":1},
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        {"x":1, "y":1},
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        {"x":2, "y":1},
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        {"x":0, "y":2},
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        {"x":1, "y":2},
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        {"x":2, "y":2}
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        {"x":0, "y":0, "matrix": [0, 0]},
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        {"x":1, "y":0, "matrix": [0, 1]},
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        {"x":2, "y":0, "matrix": [0, 2]},
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        {"x":0, "y":1, "matrix": [1, 0]},
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        {"x":1, "y":1, "matrix": [1, 1]},
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        {"x":2, "y":1, "matrix": [1, 2]},
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        {"x":0, "y":2, "matrix": [2, 0]},
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        {"x":1, "y":2, "matrix": [2, 1]},
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        {"x":2, "y":2, "matrix": [2, 2]}
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      ]
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    }
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  }
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			@ -22,15 +22,15 @@
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    "layouts": {
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        "LAYOUT": {
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            "layout": [
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                {"label": "k03", "x": 0, "y": 0},
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                {"label": "k02", "x": 1, "y": 0},
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                {"label": "k01", "x": 2, "y": 0},
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                {"label": "k00", "x": 3, "y": 0},
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                {"x": 0, "y": 0, "matrix": [0, 0]},
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                {"x": 1, "y": 0, "matrix": [0, 1]},
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                {"x": 2, "y": 0, "matrix": [0, 2]},
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                {"x": 3, "y": 0, "matrix": [0, 3]},
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                {"label": "k13", "x": 0, "y": 1},
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                {"label": "k12", "x": 1, "y": 1},
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                {"label": "k11", "x": 2, "y": 1},
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                {"label": "k10", "x": 3, "y": 1}
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                {"x": 0, "y": 1, "matrix": [1, 0]},
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                {"x": 1, "y": 1, "matrix": [1, 1]},
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                {"x": 2, "y": 1, "matrix": [1, 2]},
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                {"x": 3, "y": 1, "matrix": [1, 3]}
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            ]
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        }
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    }
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			@ -14,7 +14,7 @@
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "tutelpad.h"
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#include "quantum.h"
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#ifdef OLED_ENABLE
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			@ -1,35 +0,0 @@
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/* Copyright 2022 ItsFiremanSam
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT( \
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    k00, k01, k02, k03, \
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      k10,  k11,  k12,  k13  \
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) { \
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    { k00, k01, k02, k03 }, \
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    { k10, k11, k12, k13 }  \
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}
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