[Keyboard] Add support for Tunks Ergo33 keyboard (#10665)
* [Keyboard] Add support for Tunks Ergo33 * [Keyboard] Ergo33: Code style fixes * [Keyboard] Ergo33: Add GPL license headers * [Keyboard] Ergo33: remove keymap_config declarations * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
		
							parent
							
								
									c45d7e526c
								
							
						
					
					
						commit
						e7d8ccdbb2
					
				
					 16 changed files with 609 additions and 0 deletions
				
			
		
							
								
								
									
										110
									
								
								keyboards/tunks/ergo33/keymaps/default/keymap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										110
									
								
								keyboards/tunks/ergo33/keymaps/default/keymap.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,110 @@
 | 
			
		|||
/* Copyright 2020 Mika Kuitunen 
 | 
			
		||||
  * 
 | 
			
		||||
  * This program is free software: you can redistribute it and/or modify 
 | 
			
		||||
  * it under the terms of the GNU General Public License as published by 
 | 
			
		||||
  * the Free Software Foundation, either version 2 of the License, or 
 | 
			
		||||
  * (at your option) any later version. 
 | 
			
		||||
  * 
 | 
			
		||||
  * This program is distributed in the hope that it will be useful, 
 | 
			
		||||
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
 | 
			
		||||
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 | 
			
		||||
  * GNU General Public License for more details. 
 | 
			
		||||
  * 
 | 
			
		||||
  * You should have received a copy of the GNU General Public License 
 | 
			
		||||
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
 | 
			
		||||
  */
 | 
			
		||||
 | 
			
		||||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
/* Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
			
		||||
 * The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
			
		||||
 */
 | 
			
		||||
enum layers {
 | 
			
		||||
    _BASE = 0,
 | 
			
		||||
    _RGB,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
    [_BASE] = LAYOUT(
 | 
			
		||||
        KC_ESC,  KC_0,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,
 | 
			
		||||
        KC_Y,    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,
 | 
			
		||||
        KC_H,    KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,
 | 
			
		||||
        KC_N,    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    TG(_RGB),
 | 
			
		||||
        KC_LGUI, KC_LCTL,                                                 KC_ENT,
 | 
			
		||||
                                               KC_LALT,  KC_SPC,  KC_ENT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
    [_RGB] = LAYOUT(
 | 
			
		||||
        RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
        RGB_HUD,  RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
        RGB_SAD,  RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 | 
			
		||||
        RGB_VAD,  RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_RGB),
 | 
			
		||||
        KC_TRNS,  KC_TRNS,                                                 KC_TRNS,
 | 
			
		||||
                                               KC_TRNS,  KC_TRNS,  KC_TRNS
 | 
			
		||||
    ),
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef ENCODER_ENABLE
 | 
			
		||||
void encoder_update_user(uint8_t index, bool clockwise) {
 | 
			
		||||
    if (index == 0) {
 | 
			
		||||
        if (clockwise) {
 | 
			
		||||
            tap_code(KC_MS_WH_DOWN);
 | 
			
		||||
        } else {
 | 
			
		||||
            tap_code(KC_MS_WH_UP);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef RGBLIGHT_LAYERS
 | 
			
		||||
#define HUE_PRIMARY 10
 | 
			
		||||
#define HSV_OFF 0, 0, 0
 | 
			
		||||
#define HSV_CAPS HUE_PRIMARY, 255, 64
 | 
			
		||||
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
 | 
			
		||||
#define HSV_LAYER_RGB 213, 255, 64
 | 
			
		||||
 | 
			
		||||
const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
 | 
			
		||||
    {10, 4, HSV_OFF}
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
 | 
			
		||||
    {11, 1, HSV_CAPS}
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
 | 
			
		||||
    {13, 1, HSV_LAYER_BASE}
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
const rgblight_segment_t PROGMEM ug_rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
 | 
			
		||||
    {13, 1, HSV_LAYER_RGB}
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
/* Define layer order, later layers take precedence */
 | 
			
		||||
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
 | 
			
		||||
    ug_default_layer,
 | 
			
		||||
    ug_caps_layer,
 | 
			
		||||
    ug_base_layer,
 | 
			
		||||
    ug_rgb_layer
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
void keyboard_post_init_user(void) {
 | 
			
		||||
    /* Enable the LED layers and set the initial state */
 | 
			
		||||
    rgblight_layers = ug_layers;
 | 
			
		||||
    rgblight_set_layer_state(0, true);
 | 
			
		||||
    rgblight_set_layer_state(2, true);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
layer_state_t layer_state_set_user(layer_state_t state) {
 | 
			
		||||
    /* Both layers will light up if both kb layers are active, latter overrides */
 | 
			
		||||
    rgblight_set_layer_state(2, layer_state_cmp(state, 0));
 | 
			
		||||
    rgblight_set_layer_state(3, layer_state_cmp(state, 1));
 | 
			
		||||
    return state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool led_update_user(led_t led_state) {
 | 
			
		||||
    rgblight_set_layer_state(1, led_state.caps_lock);
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue