Refactor cospad to current standards and enable support for backlight keycodes (#5582)
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					 6 changed files with 253 additions and 224 deletions
				
			
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			@ -1,80 +1,60 @@
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#include QMK_KEYBOARD_H
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#include "led.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Keymap _BL: (Base Layer) Default Layer
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   * ,-------------------.
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   * |Esc |TAB | FN | BS |
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   * |----|----|----|----|
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   * | NL | /  | *  | -  |
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   * |----|----|----|----|
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   * | 7  | 8  | 9  |    |
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   * |----|----|----| +  |
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   * | 4  | 5  | 6  |    |
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   * |----|----|----|----|
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   * | 1  | 2  | 3  |    |
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   * |----|----|----| En |
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   * |   0     | .  |    |
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   * `-------------------'
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   */
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[_BL] = LAYOUT_numpad_6x4(
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  KC_ESC,   KC_TAB,   MO(_FL),   KC_BSPC, \
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  KC_NLCK,  KC_PSLS,  KC_PAST,   KC_PMNS, \
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  KC_P7,    KC_P8,    KC_P9,              \
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  KC_P4,    KC_P5,    KC_P6,     KC_PPLS, \
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  KC_P1,    KC_P2,    KC_P3,              \
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  KC_P0,              KC_PDOT,   KC_PENT),
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  /* Keymap _FL: Function Layer
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   * ,-------------------.
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   * |RGBT|TAB | FN | BS |
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   * |----|----|----|----|
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   * |RGBM|RGBP|BTOG| -  |
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   * |----|----|----|----|
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   * |HUD |HUI |BON |    |
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   * |----|----|----| +  |
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   * |SAD |SAI |BOFF|    |
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   * |----|----|----|----|
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   * |VAD |VAS | 3  |    |
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   * |----|----|----| En |
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   * |   0     |RST |    |
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   * `-------------------'
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   */
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[_FL] = LAYOUT_numpad_6x4(
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  RGB_TOG,  KC_TAB,   KC_TRNS,   KC_BSPC, \
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  RGB_MOD,  RGB_M_P,  BL_TOGG,   KC_PMNS, \
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  RGB_HUD,  RGB_HUI,  BL_ON,              \
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  RGB_SAD,  RGB_SAI,  BL_OFF,    KC_PPLS, \
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  RGB_VAD,  RGB_VAI,  KC_P3,              \
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  KC_P0,              RESET,     KC_PENT),
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enum layers {
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  _BL = 0,
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  _FL
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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   switch (keycode) {
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      case BL_TOGG:
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         if (record->event.pressed) {
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            cospad_bl_led_togg();
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         }
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         return false;
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      case BL_ON:
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         if (record->event.pressed) {
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            cospad_bl_led_on();
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         }
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         return false;
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      case BL_OFF:
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         if(record->event.pressed) {
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            cospad_bl_led_off();
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         }
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         return false;
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      default:
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         return true;
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   }
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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 * ,-------------------.
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 * |Esc |TAB | FN | BS |
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 * |----|----|----|----|
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 * | NL | /  | *  | -  |
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 * |----|----|----|----|
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 * | 7  | 8  | 9  |    |
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 * |----|----|----| +  |
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 * | 4  | 5  | 6  |    |
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 * |----|----|----|----|
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 * | 1  | 2  | 3  |    |
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 * |----|----|----| En |
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 * |   0     | .  |    |
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 * `-------------------'
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 */
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  [_BL] = LAYOUT_numpad_6x4(
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    KC_ESC,   KC_TAB,   MO(_FL),   KC_BSPC, \
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    KC_NLCK,  KC_PSLS,  KC_PAST,   KC_PMNS, \
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    KC_P7,    KC_P8,    KC_P9,              \
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    KC_P4,    KC_P5,    KC_P6,     KC_PPLS, \
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    KC_P1,    KC_P2,    KC_P3,              \
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    KC_P0,              KC_PDOT,   KC_PENT
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  ),
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/* Keymap _FL: Function Layer
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 * ,-------------------.
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 * |RGBT|    |    |    |
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 * |----|----|----|----|
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 * |RGBM|RGBP|BTOG|    |
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 * |----|----|----|----|
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 * |HUD |HUI |BON |    |
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 * |----|----|----|    |
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 * |SAD |SAI |BOFF|    |
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 * |----|----|----|----|
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 * |VAD |VAS |BSTP|    |
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 * |----|----|----|    |
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 * |         |RST |    |
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 * `-------------------'
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 */
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  [_FL] = LAYOUT_numpad_6x4(
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    RGB_TOG,  _______,  _______,   _______, \
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    RGB_MOD,  RGB_M_P,  BL_TOGG,   _______, \
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    RGB_HUD,  RGB_HUI,  BL_ON,              \
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    RGB_SAD,  RGB_SAI,  BL_OFF,    _______, \
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    RGB_VAD,  RGB_VAI,  BL_STEP,            \
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    _______,            RESET,     _______
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  ),
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};
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