Remove keymap_config extern from default keymaps (#7399)
* Remove keymap_config extern from default keymaps * Revert unicode Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :( Co-Authored-By: fauxpark <fauxpark@gmail.com>
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					 84 changed files with 3 additions and 99 deletions
				
			
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			@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _BASE 0
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#define _RAISE 1
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			@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _BASE 0
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#define _RAISE 1
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			@ -84,4 +83,3 @@ void persistent_default_layer_set(uint16_t default_layer) {
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  eeconfig_update_default_layer(default_layer);
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  default_layer_set(default_layer);
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}
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			@ -2,7 +2,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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			@ -48,5 +47,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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                                               _______,_______,            _______,_______
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  ),
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};
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			@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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			@ -52,4 +51,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  ),
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};
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			@ -3,7 +3,6 @@
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#include <keymap_colemak.h>
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#include <sendstring_colemak.h>
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extern keymap_config_t keymap_config;
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// Automatic Layer ID:
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enum layer_names {
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			@ -3,7 +3,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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			@ -3,7 +3,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -81,4 +80,3 @@ uint32_t layer_state_set_user(uint32_t state) {
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void matrix_init_user(void) {
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}
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			@ -3,7 +3,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -119,4 +118,3 @@ void matrix_scan_user(void) {
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    reset_keyboard();
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  }
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}
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			@ -3,7 +3,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -84,7 +84,6 @@ enum glow_modes {
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uint8_t glow_mode = GLOW_MIN;
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void turn_off_capslock(void);
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extern keymap_config_t keymap_config;
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// layers, ordering is important!
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enum layers {
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			@ -16,7 +16,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -15,7 +15,6 @@
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 */
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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