Keymap: Port ergo42/biacco keymap to Helix pico (#3585)
* Port ergo42/biacco keymap to Helix pico * Fix for review
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								keyboards/helix/pico/keymaps/biacco/config.h
									
										
									
									
									
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								keyboards/helix/pico/keymaps/biacco/config.h
									
										
									
									
									
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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#ifdef AUDIO_ENABLE
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  #define STARTUP_SONG SONG(STARTUP_SOUND)
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  #define AUDIO_CLICKY
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#endif
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										118
									
								
								keyboards/helix/pico/keymaps/biacco/keymap.c
									
										
									
									
									
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										118
									
								
								keyboards/helix/pico/keymaps/biacco/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
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#endif
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#ifdef SSD1306OLED
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  #include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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    BASE = 0,
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    META,
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    SYMB,
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    GAME
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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//Macros
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Qwerty
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |  @   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Alt  |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  |  :   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Shift|   Z  |   X  |   C  |   V  |   B  |             |   N  |   M  |   ,  |   .  |   /  |\/Sft |
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   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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   * | Ctrl | GUI  | App  | PrtSc| ESC/ |Space/|Tab/  |Back  |Enter/| Del  |PrtSc |=>GAME|=>SYMB|  \   |
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   * |      |      |      |      | ~SYMB|RCtrl |Shift |Space |~META |      |      |      |      |      |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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[BASE] = LAYOUT( \
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      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,             KC_T,                                     KC_Y,             KC_U,    KC_I,    KC_O,     KC_P,       KC_LBRC, \
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      KC_LALT, KC_A,    KC_S,    KC_D,    KC_F,             KC_G,                                     KC_H,             KC_J,    KC_K,    KC_L,     KC_SCLN,    KC_QUOT, \
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      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,             KC_B,                                     KC_N,             KC_M,    KC_COMM, KC_DOT,   KC_SLSH,    SFT_T(KC_RO) , \
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      KC_LCTL, KC_LGUI, KC_APP,  KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC), SFT_T(KC_TAB),  KC_BSPC,  LT(META, KC_ENT), KC_DELT, KC_PSCR, TG(GAME), TG(SYMB),   KC_JYEN \
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      ),
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  /* META
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * |   1  |   2  |   3  |   4  |   5  |   6  |             |   7  |   8  |   9  |   0  |   -  |  ^   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Alt  |  F1  |      |Muhen | Henk |      |             | Left | Down |  Up  |Right |      |      |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Sft  |  F2  |  F3  |  F4  |  F5  |  F6  |             |  F7  |  F8  |  F9  | F10  | F11  |\/Sft |
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   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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   * | Ctrl | GUI  |  App |PrtSc |ESC/  |Space/|Tab/  |Back  |Enter/| Del  |Reset |=>GAME|=>SYMB|  \   |
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   * |      |      |      |      |~SYMB |RCtrl |Shift |Space |~META |      |      |      |      |      |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [META] = LAYOUT( \
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    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                      KC_7,    KC_8,    KC_9,  KC_0,    KC_MINS, KC_EQL, \
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    _______, KC_F1,   XXXXXXX, KC_MHEN, KC_HENK, XXXXXXX,                   KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, \
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    _______, KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                     KC_F7,   KC_F8,   KC_F9, KC_F10,  KC_F11,  SFT_T(KC_RO), \
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______ \
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  ),
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  /* SYMB
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * |   !  |   "  |   #  |   $  |   %  |   &  |             |   '  |   (  |   )  |   ~  |   =  |  ~   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Alt  |      |      |      |      |      |             |   (  |   )  |   {  |   }  |   +  |  *   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Sft  |      |      |      |      |      |             |   [  |   ]  |   <  |   >  |   ?  |  \   |
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   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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   * | Ctrl | GUI  |  App |PrtSc |ESC/  |Space/|Tab/  |Back  |Enter/| Del  |PrtSc |=>GAME|=>SYMB|  \   |
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   * |      |      |      |      |~SYMB |RCtrl |Shift |Space |~META |      |      |      |      |      |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [SYMB] = LAYOUT( \
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    S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6),                   S(KC_7), S(KC_8), S(KC_9),    S(KC_0),    S(KC_MINS), S(KC_EQL), \
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    _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                   S(KC_8), S(KC_9), S(KC_RBRC), S(KC_BSLS), S(KC_SCLN), S(KC_QUOT), \
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    _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                   KC_RBRC, KC_BSLS, S(KC_COMM), S(KC_DOT),  S(KC_SLSH), S(KC_RO), \
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,    _______,   _______,    _______ \
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  ),
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  /* GAME
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |  @   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Alt  |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  |  :   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Sft  |   Z  |   X  |   C  |   V  |   B  |             |   N  |   M  |   ,  |   .  |   /  |\/Sft |
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   * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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   * | Ctrl | GUI  |  App |PrtSc | ESC  |Space |Tab   |Back  |Enter | Del  |PrtSc |=>GAME|=>SYMB|  \   |
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   * |      |      |      |      |      |      |      |Space |      |      |      |      |      |      |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [GAME] = LAYOUT( \
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    KC_TAB,   KC_Q,    KC_W,   KC_E,    KC_R,   KC_T,                           KC_Y,   KC_U,    KC_I,     KC_O,    KC_P,    KC_LBRC, \
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    KC_LALT,  KC_A,    KC_S,   KC_D,    KC_F,   KC_G,                           KC_H,   KC_J,    KC_K,     KC_L,    KC_SCLN, KC_QUOT, \
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    KC_LSFT,  KC_Z,    KC_X,   KC_C,    KC_V,   KC_B,                           KC_N,   KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, SFT_T(KC_RO), \
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    KC_LCTRL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB,     KC_BSPC,    KC_ENT, KC_DELT, KC_PSCR,  _______, _______, KC_JYEN \
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  )
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};
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								keyboards/helix/pico/keymaps/biacco/rules.mk
									
										
									
									
									
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								keyboards/helix/pico/keymaps/biacco/rules.mk
									
										
									
									
									
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# Build Options
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#   change to "no" to disable the options, or define them in the Makefile in
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#   the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no       # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
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CONSOLE_ENABLE = no         # Console for debug(+400)
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COMMAND_ENABLE = no        # Commands for debug and configuration
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NKRO_ENABLE = no            # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no      # Enable keyboard backlight functionality
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MIDI_ENABLE = no            # MIDI controls
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AUDIO_ENABLE = yes           # Audio output on port B5
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UNICODE_ENABLE = no         # Unicode
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BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
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SWAP_HANDS_ENABLE = no        # Enable one-hand typing
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define HELIX_CUSTOMISE_MSG
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  $(info Helix customize)
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  $(info -  OLED_ENABLE=$(OLED_ENABLE))
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  $(info -  LED_BACK_ENABLE=$(LED_BACK_ENABLE))
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  $(info -  LED_UNDERGLOW_ENABLE=$(LED_UNDERGLOW_ENABLE))
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  $(info -  LED_ANIMATION=$(LED_ANIMATIONS))
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  $(info -  IOS_DEVICE_ENABLE=$(IOS_DEVICE_ENABLE))
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endef
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# Helix keyboard customize
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# you can edit follows 6 Variables
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#  jp: 以下の6つの変数を必要に応じて編集します。
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OLED_ENABLE = no            # OLED_ENABLE
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LOCAL_GLCDFONT = no         # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
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LED_BACK_ENABLE = no        # LED backlight (Enable WS2812 RGB underlight.)
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LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
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LED_ANIMATIONS = no         # LED animations
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IOS_DEVICE_ENABLE = no      # connect to IOS device (iPad,iPhone)
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Link_Time_Optimization = no # if firmware size over limit, try this option
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####  LED_BACK_ENABLE and LED_UNDERGLOW_ENABLE.
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####    Do not enable these with audio at the same time.
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### Helix keyboard 'default' keymap: convenient command line option
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##    make HELIX=<options> helix:defualt
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##    option= oled | back | under | na | ios
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##    ex.
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##      make HELIX=oled          helix:defualt
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##      make HELIX=oled,back     helix:defualt
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##      make HELIX=oled,under    helix:defualt
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##      make HELIX=oled,back,na  helix:defualt
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##      make HELIX=oled,back,ios helix:defualt
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##
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ifneq ($(strip $(HELIX)),)
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  ifeq ($(findstring oled,$(HELIX)), oled)
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    OLED_ENABLE = yes
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  endif
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  ifeq ($(findstring back,$(HELIX)), back)
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    LED_BACK_ENABLE = yes
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  else ifeq ($(findstring under,$(HELIX)), under)
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    LED_UNDERGLOW_ENABLE = yes
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  endif
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  ifeq ($(findstring na,$(HELIX)), na)
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    LED_ANIMATIONS = no
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  endif
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  ifeq ($(findstring ios,$(HELIX)), ios)
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    IOS_DEVICE_ENABLE = yes
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  endif
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  $(eval $(call HELIX_CUSTOMISE_MSG))
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  $(info )
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endif
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# Uncomment these for checking
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#   jp: コンパイル時にカスタマイズの状態を表示したい時はコメントをはずします。
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# $(eval $(call HELIX_CUSTOMISE_MSG))
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# $(info )
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ifeq ($(strip $(LED_BACK_ENABLE)), yes)
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  RGBLIGHT_ENABLE = yes
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  OPT_DEFS += -DRGBLED_BACK
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  ifeq ($(strip $(LED_UNDERGLOW_ENABLE)), yes)
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    $(eval $(call HELIX_CUSTOMISE_MSG))
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    $(error LED_BACK_ENABLE and LED_UNDERGLOW_ENABLE both 'yes')
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  endif
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else ifeq ($(strip $(LED_UNDERGLOW_ENABLE)), yes)
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  RGBLIGHT_ENABLE = yes
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else
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  RGBLIGHT_ENABLE = no
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endif
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ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
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    OPT_DEFS += -DIOS_DEVICE_ENABLE
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endif
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ifeq ($(strip $(LED_ANIMATIONS)), yes)
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    OPT_DEFS += -DRGBLIGHT_ANIMATIONS
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endif
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ifeq ($(strip $(OLED_ENABLE)), yes)
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    OPT_DEFS += -DOLED_ENABLE
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endif
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ifeq ($(strip $(LOCAL_GLCDFONT)), yes)
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    OPT_DEFS += -DLOCAL_GLCDFONT
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		||||
endif
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		||||
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ifeq ($(strip $(AUDIO_ENABLE)),yes)
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  ifeq ($(strip $(RGBLIGHT_ENABLE)),yes)
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    Link_Time_Optimization = yes
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		||||
  endif
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		||||
  ifeq ($(strip $(OLED_ENABLE)),yes)
 | 
			
		||||
    Link_Time_Optimization = yes
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		||||
  endif
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		||||
endif
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		||||
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		||||
ifeq ($(strip $(Link_Time_Optimization)),yes)
 | 
			
		||||
    EXTRAFLAGS += -flto -DUSE_Link_Time_Optimization
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		||||
endif
 | 
			
		||||
 | 
			
		||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
 | 
			
		||||
SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend
 | 
			
		||||
 | 
			
		||||
# Uncomment these for debugging
 | 
			
		||||
# $(info -- RGBLIGHT_ENABLE=$(RGBLIGHT_ENABLE))
 | 
			
		||||
# $(info -- OPT_DEFS=$(OPT_DEFS))
 | 
			
		||||
# $(info )
 | 
			
		||||
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