[Keymap] Contra - QWERTY US basic layout; MechWild Marcuio - EN update layout (#16787)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Stephon Parker <stephonparker@Stephons-MacBook-Pro.local>
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/* Copyright 2022 Fearless Spiff
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#define TAPPING_TERM 180
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								keyboards/mechwild/mercutio/keymaps/fearless_spiff_en/keymap.c
									
										
									
									
									
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/* Copyright 2021 Kyle McCreery
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 * Copyright 2021 Jonavin Eng
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 * Copyright 2022 Fearless Spiff
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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		||||
 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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		||||
 * GNU General Public License for more details.
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		||||
 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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#include "keymap_german.h"
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// OLED setup for bongocat
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#define IDLE_FRAMES 5
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#define IDLE_SPEED 30
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#define TAP_FRAMES 2
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#define TAP_SPEED 40
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#define ANIM_FRAME_DURATION 200
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#define ANIM_SIZE 512
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#define LABEL_LENGTH 8
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#define KC_CAD	        LALT(LCTL(KC_DEL))
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#define KC_TEAMS_CAM	C(S(KC_O))
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#define KC_TEAMS_MUTE	C(S(KC_M))
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enum layers {
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  QWERT,
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  FN_1,
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  FN_2
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};
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enum custom_user_keycodes {
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  KC_ENC = SAFE_RANGE
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};
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static long int oled_timeout = 1800000; //  30 minutes
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bool gui_on = true;
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char wpm_str[10];
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uint32_t anim_timer = 0;
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uint32_t anim_sleep = 0;
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uint8_t current_idle_frame = 0;
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uint8_t current_tap_frame = 0;
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// Tap Dance declarations
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enum {
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    TD_TAB_ESC,
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};
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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    // Tap once for Tab, twice for Esc
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    [TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
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};
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typedef struct {
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    char label_top[LABEL_LENGTH];
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    char label_mid[LABEL_LENGTH];
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    char label_bottom[LABEL_LENGTH];
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    uint16_t keycode;
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} encoder_key;
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static const encoder_key PROGMEM encoder_keys[] = {
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    // list of key codes that will be scrolled through by encoder and description
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    // Be aware that it only works when using one char less than defined. In this case 7 max. No idea why?
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    {"Teams", "Toggle", "Mic", KC_TEAMS_MUTE},
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    {"Teams", "Toggle", "Cam", KC_TEAMS_CAM},
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    {"Ctrl", "Alt", "Del", KC_CAD},
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    {"Caps", "Lock", "", KC_CAPSLOCK},
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    {"Pause", "", "", KC_PAUSE},
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    {"PrtScr", "", "", KC_PSCR},
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    {"Insert", "", "", KC_INS},
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    {"Play", "", "", KC_MEDIA_PLAY_PAUSE}
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};
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#define NUMBER_OF_ENCODER_KEYS sizeof(encoder_keys)/sizeof(encoder_keys[0])
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static uint8_t selected_encoder_key_id = 0;
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static encoder_key selected_encoder_key;
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static void set_selected_encoder_key(uint8_t idx) {
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    // make a copy from PROGMEM
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    memcpy_P (&selected_encoder_key, &encoder_keys[idx], sizeof selected_encoder_key);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode) {
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        case KC_ENC:
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            if (record->event.pressed) {
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                tap_code16(selected_encoder_key.keycode);
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            }
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        break;
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    }
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    return true;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [QWERT] = LAYOUT_all(
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                                                                                                                      KC_ENC,
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          TD(TD_TAB_ESC),   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
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          LT(1,KC_CAPSLOCK),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_PLUS,          KC_ENT,
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          KC_LSFT, KC_LABK, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,           KC_RSFT,
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          KC_LCTL, KC_LGUI, LT(2,KC_LALT),   KC_SPC,  KC_SPC,   KC_SPC,        KC_RALT, MO(2),          KC_RCTL ),
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    [FN_1] = LAYOUT_all(
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                                                                                                                       KC_MUTE,
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    	  KC_GESC,          _______, KC_UP, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UP,    _______, KC_QUES, KC_DEL,
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    	  _______,          KC_LEFT, KC_DOWN,   KC_RIGHT, KC_LPRN, KC_RPRN, KC_QUES, KC_LEFT, KC_DOWN, KC_LABK, KC_RABK, _______,
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    	  _______, KC_BSLS, KC_SLSH, KC_PIPE, _______, KC_LBRC, KC_RBRC, KC_HOME, KC_END,  KC_QUOT,  KC_DQUO,          KC_EQL,
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    	  _______,   _______, _______,          _______, _______,          _______,          KC_BSLS, KC_SLSH,         KC_TILD ),
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    [FN_2] = LAYOUT_all(
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                                                                                                                      _______,
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    	  KC_ESC,            KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,  KC_0,  KC_BSPC,
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    	  _______,             KC_EXLM,    KC_AT,    KC_HASH,    KC_DLR,    KC_AMPR,    KC_PERC,    KC_ASTR,    KC_LPRN,    KC_RPRN,  _______, _______,
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    	  _______, _______, KC_MINS, KC_PLUS, KC_BSLS, KC_SLSH, KC_SCLN, KC_COLN, KC_QUES, KC_LBRC, KC_RBRC, KC_DOT,
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    	  KC_DQUO, KC_QUOT, KC_DQUO,          _______, _______,          _______,          _______, _______,          KC_PIPE )
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};
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#ifdef ENCODER_ENABLE
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    bool encoder_update_user(uint8_t index, bool clockwise) {
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        if (clockwise) {
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            if (IS_LAYER_ON(QWERT) && selected_encoder_key_id  < NUMBER_OF_ENCODER_KEYS-1) {
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               selected_encoder_key_id ++;
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               set_selected_encoder_key(selected_encoder_key_id);
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            }
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            if (IS_LAYER_ON(FN_1)) {
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                tap_code16(KC_PGDOWN);
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            }
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            if (IS_LAYER_ON(FN_2)) {
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                tap_code(KC_VOLU);
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            }
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        } else {
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            if (IS_LAYER_ON(QWERT) && selected_encoder_key_id  > 0) {
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                selected_encoder_key_id --;
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                set_selected_encoder_key(selected_encoder_key_id);
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            }
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            if (IS_LAYER_ON(FN_1)) {
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                tap_code16(KC_PGUP);
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            }
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            if (IS_LAYER_ON(FN_2)) {
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                tap_code(KC_VOLD);
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            }
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        }
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        return false;
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    }
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#endif
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#ifdef OLED_ENABLE
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    oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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        set_selected_encoder_key(selected_encoder_key_id);
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        return OLED_ROTATION_180;  // flips the display 180 degrees
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    }
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    static void render_anim(void) {
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        // Idle animation
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        static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
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            {
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                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
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		||||
                64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 | 
			
		||||
            },
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
 | 
			
		||||
                64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,
 | 
			
		||||
                7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 | 
			
		||||
            },
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,64,64,64,64,32,32,32,32,16,8,4,2,2,4,24,96,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,194,1,1,2,2,4,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,96,0,129,130,130,132,8,16,32,64,128,0,0,0,0,128,128,128,128,64,64,64,64,32,
 | 
			
		||||
                32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,25,6,0,0,0,0,0,0,0,24,24,24,27,3,0,64,160,34,36,20,18,18,18,11,8,8,8,8,5,5,9,9,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0,0,
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 | 
			
		||||
            },
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
 | 
			
		||||
                64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,
 | 
			
		||||
                7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 | 
			
		||||
            },
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,8,4,2,2,2,4,56,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,226,1,1,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,64,64,
 | 
			
		||||
                32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0,
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // Prep animation
 | 
			
		||||
        static const char PROGMEM prep[][ANIM_SIZE] = {
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,
 | 
			
		||||
                64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,195,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // Typing animation
 | 
			
		||||
        static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,248,248,248,248,0,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,1,2,4,8,16,32,67,135,7,1,0,184,188,190,159,
 | 
			
		||||
                95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,
 | 
			
		||||
                1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 | 
			
		||||
            },
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32,
 | 
			
		||||
                32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128,
 | 
			
		||||
                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        void animation_phase(void) {
 | 
			
		||||
            if (get_current_wpm() <= IDLE_SPEED) {
 | 
			
		||||
                current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
 | 
			
		||||
                oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
 | 
			
		||||
                oled_write_raw_P(prep[0], ANIM_SIZE);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (get_current_wpm() >= TAP_SPEED) {
 | 
			
		||||
                current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
 | 
			
		||||
                oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (get_current_wpm() != 000) {
 | 
			
		||||
            oled_on();
 | 
			
		||||
 | 
			
		||||
            if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
 | 
			
		||||
                anim_timer = timer_read32();
 | 
			
		||||
                animation_phase();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            anim_sleep = timer_read32();
 | 
			
		||||
        } else {
 | 
			
		||||
            if (timer_elapsed32(anim_sleep) > oled_timeout) {
 | 
			
		||||
                oled_off();
 | 
			
		||||
            } else {
 | 
			
		||||
                if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
 | 
			
		||||
                    anim_timer = timer_read32();
 | 
			
		||||
                    animation_phase();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool oled_task_user(void) {
 | 
			
		||||
 | 
			
		||||
            render_anim();
 | 
			
		||||
 | 
			
		||||
            oled_set_cursor(0,0);
 | 
			
		||||
            oled_write(selected_encoder_key.label_top, false);
 | 
			
		||||
 | 
			
		||||
            oled_set_cursor(0,1);
 | 
			
		||||
            oled_write(selected_encoder_key.label_mid, false);
 | 
			
		||||
 | 
			
		||||
            oled_set_cursor(0,2);
 | 
			
		||||
            oled_write(selected_encoder_key.label_bottom, false);
 | 
			
		||||
 | 
			
		||||
    /* hide wpm display for now
 | 
			
		||||
            oled_set_cursor(13,3);
 | 
			
		||||
            oled_write_P(PSTR("WPM: "), false);
 | 
			
		||||
            oled_write(get_u8_str(get_current_wpm(), ' '), false);
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void suspend_power_down_user(void) {
 | 
			
		||||
          oled_off();
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,22 @@
 | 
			
		|||
Fearless Spiff's Custom Mercutio Keymap
 | 
			
		||||
  - "Programmer"-centric and German layout based keymap
 | 
			
		||||
  - Based on Bongocat and Jonavin keymap
 | 
			
		||||
 | 
			
		||||
Features
 | 
			
		||||
  - Fancy Bongocat! Yay! (borrowed from bongocat obviously)
 | 
			
		||||
  - Encoder selectable key codes and displayed on OLED (borrowed and multi-line-enhanced from Jonavin)
 | 
			
		||||
    - Change encoder_keys in keymap.c to assign your desired key selection
 | 
			
		||||
  - Additional encoder functionality 
 | 
			
		||||
    - While holding FN_1, page up and down
 | 
			
		||||
    - While holding FN_2, volume up and down
 | 
			
		||||
  - Use my templates for your own layout overview at [Keyboard Layout Editor](http://www.keyboard-layout-editor.com) using my gist [here](https://gist.github.com/FearlessSpiff)
 | 
			
		||||
 | 
			
		||||
QWERT Layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
FN_1 Layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
FN_2 layer
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
WPM_ENABLE = yes
 | 
			
		||||
TAP_DANCE_ENABLE = yes
 | 
			
		||||
MOUSEKEY_ENABLE = no
 | 
			
		||||
		Loading…
	
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		Add a link
		
	
		Reference in a new issue