[Keyboard] Add Work Louder Numpad (#18912)
* [Keyboard] Add Work Louder Numpad * Add future proofing for rgb matrix * Update readme * fixup copyright headers * Actually enable via
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								keyboards/work_louder/numpad/config.h
									
										
									
									
									
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								keyboards/work_louder/numpad/config.h
									
										
									
									
									
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// Copyright 2022 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/*
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 * Feature disable options
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 *  These options are also useful to firmware size reduction.
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 */
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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// #define RGB_DI_PIN D1
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#define DRIVER_LED_TOTAL 16
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#define RGB_MATRIX_LED_COUNT DRIVER_LED_TOTAL
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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#define RGB_MATRIX_DISABLE_KEYCODES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGBLIGHT_DI_PIN D2
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_GRADIENT + 9
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#define RGBLIGHT_DEFAULT_HUE 213
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								keyboards/work_louder/numpad/info.json
									
										
									
									
									
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								keyboards/work_louder/numpad/info.json
									
										
									
									
									
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{
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    "manufacturer": "Work Louder",
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    "keyboard_name": "numpad",
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    "maintainer": "Drashna Jael're",
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    "bootloader": "atmel-dfu",
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    "diode_direction": "COL2ROW",
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    "features": {
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        "bootmagic": true,
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        "command": false,
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        "console": false,
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        "extrakey": true,
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        "mousekey": true,
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        "nkro": true,
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        "rgblight": true,
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        "rgb_matrix": true
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    },
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    "matrix_pins": {
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        "cols": ["B5", "B6", "C6", "C7"],
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        "rows": ["F1", "F4", "F5", "F6"]
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    },
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    "processor": "atmega32u4",
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    "url": "https://worklouder.cc",
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    "usb": {
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        "device_version": "1.0.0",
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        "pid": "0x99EB",
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        "vid": "0x574C"
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    },
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    "build": {
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        "lto": true
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    },
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    "rgb_matrix": {
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        "driver": "WS2812",
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        "layout": [
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            { "flags": 1, "matrix": [3, 3], "x": 141, "y": 64 },
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            { "flags": 1, "matrix": [3, 2], "x": 122, "y": 64 },
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            { "flags": 1, "matrix": [3, 1], "x": 103, "y": 64 },
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            { "flags": 4, "matrix": [3, 0], "x": 84, "y": 64 },
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            { "flags": 1, "matrix": [2, 0], "x": 84, "y": 45 },
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            { "flags": 1, "matrix": [2, 1], "x": 103, "y": 45 },
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            { "flags": 1, "matrix": [2, 2], "x": 122, "y": 45 },
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            { "flags": 4, "matrix": [2, 3], "x": 141, "y": 45 },
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            { "flags": 1, "matrix": [1, 3], "x": 141, "y": 26 },
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            { "flags": 1, "matrix": [1, 2], "x": 122, "y": 26 },
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            { "flags": 1, "matrix": [1, 1], "x": 103, "y": 26 },
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            { "flags": 4, "matrix": [1, 0], "x": 84, "y": 26 },
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            { "flags": 1, "matrix": [0, 0], "x": 84, "y": 7 },
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            { "flags": 4, "matrix": [0, 1], "x": 103, "y": 7 },
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            { "flags": 4, "matrix": [0, 2], "x": 122, "y": 7 },
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            { "flags": 4, "matrix": [0, 3], "x": 141, "y": 7 }
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        ]
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    },
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    "rgblight": {
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        "animations": {
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            "breathing": true,
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            "knight": true,
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            "rainbow_mood": true,
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            "rainbow_swirl": true,
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            "snake": true,
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            "static_gradient": true,
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            "twinkle": true
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        },
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        "brightness_steps": 8,
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        "hue_steps": 8,
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        "led_count": 8,
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        "max_brightness": 255,
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        "pin": "D1",
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        "saturation_steps": 8,
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        "sleep": true
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    },
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    "layouts": {
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        "LAYOUT_ortho_4x4": {
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            "layout": [
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                { "matrix": [0, 0], "x": 0, "y": 0 },
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                { "matrix": [0, 1], "x": 1, "y": 0 },
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                { "matrix": [0, 2], "x": 2, "y": 0 },
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                { "matrix": [0, 3], "x": 3, "y": 0 },
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                { "matrix": [1, 0], "x": 0, "y": 1 },
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                { "matrix": [1, 1], "x": 1, "y": 1 },
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                { "matrix": [1, 2], "x": 2, "y": 1 },
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                { "matrix": [1, 3], "x": 3, "y": 1 },
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                { "matrix": [2, 0], "x": 0, "y": 2 },
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                { "matrix": [2, 1], "x": 1, "y": 2 },
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                { "matrix": [2, 2], "x": 2, "y": 2 },
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                { "matrix": [2, 3], "x": 3, "y": 2 },
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                { "matrix": [3, 0], "x": 0, "y": 3 },
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                { "matrix": [3, 1], "x": 1, "y": 3 },
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                { "matrix": [3, 2], "x": 2, "y": 3 },
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                { "matrix": [3, 3], "x": 3, "y": 3 }
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            ]
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        }
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    }
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}
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								keyboards/work_louder/numpad/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/work_louder/numpad/keymaps/default/keymap.c
									
										
									
									
									
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// Copyright 2022 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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     * ┌───┬───┬───┬───┐
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     * │ 7 │ 8 │ 9 │ / │
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     * ├───┼───┼───┼───┤
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     * │ 4 │ 5 │ 6 │ * │
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     * ├───┼───┼───┼───┤
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     * │ 1 │ 2 │ 3 │ - │
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     * ├───┼───┼───┼───┤
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     * │ 0 │ . │Ent│ + │
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     * └───┴───┴───┴───┘
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     */
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    [0] = LAYOUT_ortho_4x4(
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        KC_P7,   KC_P8,   KC_P9,   KC_PSLS,
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        KC_P4,   KC_P5,   KC_P6,   KC_PAST,
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        KC_P1,   KC_P2,   KC_P3,   KC_PMNS,
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        KC_P0,   KC_PDOT, KC_PENT, KC_PPLS
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    )
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};
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								keyboards/work_louder/numpad/keymaps/via/keymap.c
									
										
									
									
									
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								keyboards/work_louder/numpad/keymaps/via/keymap.c
									
										
									
									
									
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// Copyright 2022 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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     * ┌───┬───┬───┬───┐
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     * │ 7 │ 8 │ 9 │ / │
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     * ├───┼───┼───┼───┤
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     * │ 4 │ 5 │ 6 │ * │
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     * ├───┼───┼───┼───┤
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     * │ 1 │ 2 │ 3 │ - │
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     * ├───┼───┼───┼───┤
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     * │ 0 │ . │Ent│ + │
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     * └───┴───┴───┴───┘
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     */
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    [0] = LAYOUT_ortho_4x4(
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        KC_P7,   KC_P8,   KC_P9,   KC_PSLS,
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        KC_P4,   KC_P5,   KC_P6,   KC_PAST,
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        KC_P1,   KC_P2,   KC_P3,   KC_PMNS,
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        KC_P0,   KC_PDOT, KC_PENT, KC_PPLS
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    )
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};
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								keyboards/work_louder/numpad/keymaps/via/rules.mk
									
										
									
									
									
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								keyboards/work_louder/numpad/keymaps/via/rules.mk
									
										
									
									
									
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VIA_ENABLE = yes
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								keyboards/work_louder/numpad/readme.md
									
										
									
									
									
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								keyboards/work_louder/numpad/readme.md
									
										
									
									
									
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# Work Louder Num Pad
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*An ATmega32u4 based 4x4 number pad with per key and underglow RGB*
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* Keyboard Maintainer: [Drashna Jael're](https://github.com/drashna)
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* Hardware Supported: An ATmega32u4 based 4x4 number pad with per key and underglow RGB
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* Hardware Availability: [Work Louder](https://shop.worklouder.cc/)
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Make example for this keyboard (after setting up your build environment):
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    make work_louder/numpad:default
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Flashing example for this keyboard:
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    make work_louder/numpad:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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								keyboards/work_louder/numpad/rules.mk
									
										
									
									
									
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								keyboards/work_louder/numpad/rules.mk
									
										
									
									
									
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SRC += rgb_functions.c
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