[Keymap] Drashna's Hardware Features Experimentations (#6920)
* Change RGBLight pin for Planck Light Move it to A0, so that the SPI? pins are available for BT hackery * Add QMK DFU bootloader info * Add Solenoid * Disable annoying white LED on bottom * Enable Solenoid on Corne * Remove bounds for animations * Increase debounce for Ergodox EZ to reduce repeat key issues * Set swap hands key to be a hold-tap key This way, it's not ANNOYING and doesn't swap the hands inteniontally * Move MT Alt in Corne keymap * Re-Add fine tuned control of secrets * Squash mods to single row * Add LRA settings to haptic feedback settings for Rev6 * Fix issue with non-Planck EZ keymaps * Add 40 Percent Nano with Analog Joystick * Add Collide39 keymap * Fix OLED printing to be more flavorful * Fix up Iris GamePad and come cleanup * Expand OLED char map further * Add modded characters to keylogger * Here be dragons Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Fix up rules for community layouts * Some more OLED tweaks * Add mod mask check function * Change QMK DFU Audio pin to be correct * Use manual STM config instead of CTPC for Collide 39
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					 23 changed files with 382 additions and 85 deletions
				
			
		
							
								
								
									
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								keyboards/c39/keymaps/drashna/config.h
									
										
									
									
									
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								keyboards/c39/keymaps/drashna/config.h
									
										
									
									
									
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#pragma once
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// place overrides here
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#undef MATRIX_COL_PINS
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#define MATRIX_COL_PINS { A3, A2, A1, A0, B13, B14, B15, B9, B3, B2, B4, A10, A9 }
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#undef MATRIX_ROW_PINS
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#define MATRIX_ROW_PINS { B7, B1, B0 }
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								keyboards/c39/keymaps/drashna/keymap.c
									
										
									
									
									
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								keyboards/c39/keymaps/drashna/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _FN1 1
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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 * ,----------------------------------------------------------------------------.  ,-------------.
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 * |   Q  |   W  |   E  |   R  |   T  | Bksp |   Y  |   U  |   I  |   O  |   P  |  |  M1  |  M2  |
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 * |------+------+------+------+------+------+------+------+------+------+------+  |------+------|
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 * |   A  |   S  |   D  |   F  |   G  | Enter|   H  |   J  |   K  |   L  |   ;  |  |  M3  |  M4  |
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 * |------+------+------+------+------+------+------+------+------+------+------+  |------+------|
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 * |   Z  |   X  |   C  |   V  |   B  |  FN1 |   N  |   M  |   ,  |   .  |   /  |  |  M5  |  M6  |
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 * `----------------------------------------------------------------------------'  `-------------'
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 */
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[_QWERTY] = LAYOUT(
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    KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSPC,                KC_Y, KC_U, KC_I,    KC_O,   KC_P,      KC_1, KC_2,
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    KC_A, KC_S, KC_D, KC_F, KC_G, MT(MOD_LSFT, KC_ENT),   KC_H, KC_J, KC_K,    KC_L,   KC_SCLN,   KC_3, KC_4,
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    KC_Z, KC_X, KC_C, KC_V, KC_B, LT(_FN1, KC_SPC),       KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,   KC_5, KC_6
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),
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/* FN1
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 * ,----------------------------------------------------------------------------.  ,-------------.
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 * |   1  |   2  |   3  |   4  |   5  | Bksp |   6  |   7  |   8  |   9  |   0  |  |  M1  |  M2  |
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 * |------+------+------+------+------+------+------+------+------+------+------+  |------+------|
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 * |   4  |   5  |   6  |   +  |      | Enter|      |      |      |      |      |  |  M3  |  M4  |
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 * |------+------+------+------+------+------+------+------+------+------+------+  |------+------|
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 * |   7  |   8  |   9  |   0  |      |  FN1 |      |      |      |      |      |  |  M5  |  M6  |
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 * `----------------------------------------------------------------------------'  `-------------'
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 */
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[_FN1] = LAYOUT(
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    KC_1, KC_2, KC_3, KC_4,    KC_5,    KC_BSPC, KC_6,    KC_7,    KC_8,    KC_9,    KC_0,      KC_1, KC_2,
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    KC_4, KC_5, KC_6, KC_PLUS, _______, KC_ENT,  _______, _______, _______, _______, _______,   KC_3, KC_4,
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    KC_7, KC_8, KC_9, KC_0,    _______, _______, _______, _______, _______, _______, _______,   KC_5, KC_6
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),
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};
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								keyboards/c39/keymaps/drashna/readme.md
									
										
									
									
									
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								keyboards/c39/keymaps/drashna/readme.md
									
										
									
									
									
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# @drashna's keymap for the C39
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HERE BE DRAGONS
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								keyboards/c39/keymaps/drashna/rules.mk
									
										
									
									
									
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								keyboards/c39/keymaps/drashna/rules.mk
									
										
									
									
									
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MCU = STM32F303
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BOOTLOADER =
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BOOTMAGIC_ENABLE = lite       # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
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CONSOLE_ENABLE = yes        # Console for debug(+400)
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COMMAND_ENABLE = yes        # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = yes            # USB Nkey Rollover
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BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality on B7 by default
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MIDI_ENABLE = no            # MIDI controls
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UNICODE_ENABLE = yes         # Unicode
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BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = yes           # Audio output on port C6
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RGBLIGHT_ENABLE = no        # RGB Enable / Disable
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