Keymap: jennetters fourier split 40% keymap (#3487)
* jennetters fourier keymap, tapdance declarations and reformatted keymap file for readbility * Update rules and keymap to follow new makefile setup. * Add #pragma once to config.h
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								keyboards/fourier/keymaps/jennetters/config.h
									
										
									
									
									
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								keyboards/fourier/keymaps/jennetters/config.h
									
										
									
									
									
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TERM 100
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/* Try to prevent sticky keys */
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#define PREVENT_STUCK_MODIFIERS
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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								keyboards/fourier/keymaps/jennetters/keymap.c
									
										
									
									
									
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								keyboards/fourier/keymaps/jennetters/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _FN1 1
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#define _FN2 2
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enum custom_keycodes {
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  QWERTY = SAFE_RANGE,
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};
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#define KC_ KC_TRNS
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define KC_FN1 MO(_FN1)
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#define KC_FN2 MO(_FN2)
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#define KC_SPFN1 LT(_FN1, KC_SPACE)
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#define KC_SPFN2 LT(_FN2, KC_SPACE)
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#define KC_BSFN1 LT(_FN1, KC_BSPC)
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#define KC_BSFN2 LT(_FN2, KC_BSPC)
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#define KC_RST RESET
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#define KC_DBUG DEBUG
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#define KC_RTOG RGB_TOG
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#define KC_RMOD RGB_MOD
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#define KC_RHUI RGB_HUI
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#define KC_RHUD RGB_HUD
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#define KC_RSAI RGB_SAI
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#define KC_RSAD RGB_SAD
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#define KC_RVAI RGB_VAI
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#define KC_RVAD RGB_VAD
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//Tap Dance Declarations
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enum {
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  ESC_GR = 0,
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  Q_1,
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  W_2,
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  E_3,
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  R_4,
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  T_5,
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  Y_6,
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  U_7,
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  I_8,
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  O_9,
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  P_0,
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  MIN_LB,
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  EQL_RB,
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  SCL_QUO
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT( 
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 // ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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 // |ESC | Q1 | W2 | E3 | R4 | T5 | Y6 | U7 | I8 | O9 | P0 | -[ | =] |
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 // |----`----`----`----`----`----|----`----`----`----`----`----`----|
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 // | TAB | A  | S  | D  | F  | G  | H  | H  | J  | K  | L  |  BKSP  |
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 // |-----`----`----`----`----`----|----`----`----`----`----`--------|
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 // | SHIFT | Z  | X  | C  | V  | B  | N  | M  | ,  | .  | /  | SHFT |
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 // |-------`----`----`----`----`----|----`----`----`----`----`------|
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 // | CTL | SYS| ALT | SP    SPACE | SPACE  | FN1 | CTL  | \  | ENT  |
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 // `-----+----+-----+----+--------|--------+-----+------+----+------'
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  TD(ESC_GR), TD(Q_1), TD(W_2), TD(E_3), TD(R_4), TD(T_5), TD(Y_6), TD(U_7), TD(I_8), TD(O_9), TD(P_0),TD(MIN_LB),TD(EQL_RB), \
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  KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD(SCL_QUO), KC_BSPC, \
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  KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
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  KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_FN1, KC_LCTL, KC_NUBS, KC_ENTER
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  ),
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  [_FN1] = LAYOUT_kc(
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 // ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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 // |    |    | UP |    |    |    |    |    |    |    |    |    |    |
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 // |----`----`----`----`----`----|----`----`----`----`----`----`----|
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 // |     | LT | DN | RT |    |    |    |    |    |    | '  |  DEL   |
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 // |-----`----`----`----`----`----|----`----`----`----`----`--------|
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 // |       |    |    |    |    |    |    |    |    |    |PIPE|      |
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 // |-------`----`----`----`----`----|----`----`----`----`----`------|
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 // |     |    |     |    |        |        |     |      |    |      |
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 // `-----+----+-----+----+--------|--------+-----+------+----+------'
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   , , UP, , , , , , , , , , , \
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   , LEFT, DOWN, RIGHT, , , , , , , QUOT, DEL, \
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   , , , , , , , , , , NUBS, , \
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   , , , , , , , , , 
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  ),
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  [_FN2] = LAYOUT_kc(
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 // ,----+----+----+----+----+----|----+----+----+----+----+----+----.
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 // |    |    |    |    |    |    |    |    |    |    |    |    |    |
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 // |----`----`----`----`----`----|----`----`----`----`----`----`----|
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 // |     |   |     |    |    |    |    |    |    |    |    |        |
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 // |-----`----`----`----`----`----|----`----`----`----`----`--------|
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 // |       |    |    |    |    |    |    |    |    |    |    |      |
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 // |-------`----`----`----`----`----|----`----`----`----`----`------|
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 // |     |    |     |    |        |        |     |      |    |      |
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 // `-----+----+-----+----+--------|--------+-----+------+----+------'
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   , , , , , , , , , , , , , \
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   , , , , , , , , , , , , \
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   , , , , , , , , , , , , \
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   , , , , , , , , ,   
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  )
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};
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void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) {
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  if (state->count == 1) {
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    register_code (KC_ESC);
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  } else if (state->count == 2) {
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    register_code (KC_GRV);
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  } else {
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    register_code (KC_LSFT);
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    register_code (KC_GRV);
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  }
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}
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void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) {
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  if (state->count == 1) {
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    unregister_code (KC_ESC);
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  } else if (state->count == 2) {
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    unregister_code (KC_GRV);
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  } else {
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    unregister_code (KC_LSFT);
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    unregister_code (KC_GRV);
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  }
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset), //Tap once for ESC, twice for `, thrice for ~
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[Q_1]  = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_1), //Tap once for Q, twice for 1/!
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[W_2]  = ACTION_TAP_DANCE_DOUBLE(KC_W, KC_2), //Tap once for W, twice for 2/@
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[E_3]  = ACTION_TAP_DANCE_DOUBLE(KC_E, KC_3), //Tap once for E, twice for 3/#
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[R_4]  = ACTION_TAP_DANCE_DOUBLE(KC_R, KC_4), //Tap once for R, twice for 4/$
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[T_5]  = ACTION_TAP_DANCE_DOUBLE(KC_T, KC_5), //Tap once for T, twice for 5/%
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[Y_6]  = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_6), //Tap once for Y, twice for 6/^
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[U_7]  = ACTION_TAP_DANCE_DOUBLE(KC_U, KC_7), //Tap once for U, twice for 7/&
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[I_8]  = ACTION_TAP_DANCE_DOUBLE(KC_I, KC_8), //Tap once for I, twice for 8/*
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[O_9]  = ACTION_TAP_DANCE_DOUBLE(KC_O, KC_9), //Tap once for O, twice for 9/(
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[P_0]  = ACTION_TAP_DANCE_DOUBLE(KC_P, KC_0), //Tap once for P, twice for 0/)
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[MIN_LB]  = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_LBRC), //Tap once for -, twice for [/{
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[EQL_RB]  = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_RBRC), //Tap once for =, twice for ]/}
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[SCL_QUO] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT) //Tap once for ;, '/"
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// Other declarations would go here, separated by commas, if you have them
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};
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								keyboards/fourier/keymaps/jennetters/rules.mk
									
										
									
									
									
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TAP_DANCE_ENABLE = yes
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