[Keymap] Xulkal changes (#6075)
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					 6 changed files with 217 additions and 40 deletions
				
			
		
							
								
								
									
										69
									
								
								keyboards/helix/rev2/keymaps/xulkal/keymap.c
									
										
									
									
									
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										69
									
								
								keyboards/helix/rev2/keymaps/xulkal/keymap.c
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,69 @@
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#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Qwerty
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * |   `  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | BkSp |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |   \  |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * |FN(CAPS)| A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  | Enter|
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * | Sft[ |   Z  |   X  |   C  |   V  |   B  |RGBTOG|RGBRST|   N  |   M  |   ,  |   .  |   /  | Sft] |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * | Ctl- |  Win | LOWER| RAISE| Alt  | Space|RGBRMOD|RGBMOD|Space| Left |  Up  | Down | Right| Ctl= |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [_QWERTY] = EXPAND_LAYOUT( \
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      _________________QWERTY_L1_________________,                      _________________QWERTY_R1_________________, \
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      _________________QWERTY_L2_________________,                      _________________QWERTY_R2_________________, \
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      _________________QWERTY_L3_________________,                      _________________QWERTY_R3_________________, \
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      _________________QWERTY_L4_________________,  RGB_TOG,  RGBRST,   _________________QWERTY_R4_________________, \
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      _________________QWERTY_L5_________________,  RGB_RMOD, RGB_MOD,  _________________QWERTY_R5_________________ \
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  ),
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#ifndef GAMELAYER_DISABLE
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  [_GAME] = EXPAND_LAYOUT( \
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      ___________________GAME_L1_________________,                      ___________________GAME_R1_________________, \
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      ___________________GAME_L2_________________,                      ___________________GAME_R2_________________, \
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      ___________________GAME_L3_________________,                      ___________________GAME_R3_________________, \
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      ___________________GAME_L4_________________,  RGB_TOG,  RGBRST,   ___________________GAME_R4_________________, \
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      ___________________GAME_L5_________________,  RGB_RMOD, RGB_MOD,  ___________________GAME_R5_________________ \
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  ),
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#endif
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  [_LOWER] = EXPAND_LAYOUT( \
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      __________________LOWER_L1_________________,                      __________________LOWER_R1_________________, \
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      __________________LOWER_L2_________________,                      __________________LOWER_R2_________________, \
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      __________________LOWER_L3_________________,                      __________________LOWER_R3_________________, \
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      __________________LOWER_L4_________________,  _______,  _______,  __________________LOWER_R4_________________, \
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      __________________LOWER_L5_________________,  _______,  _______,  __________________LOWER_R5_________________ \
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  ),
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  [_RAISE] = EXPAND_LAYOUT( \
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      __________________RAISE_L1_________________,                      __________________RAISE_R1_________________, \
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      __________________RAISE_L2_________________,                      __________________RAISE_R2_________________, \
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      __________________RAISE_L3_________________,                      __________________RAISE_R3_________________, \
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      __________________RAISE_L4_________________,  _______,  _______,  __________________RAISE_R4_________________, \
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      __________________RAISE_L5_________________,  _______,  _______,  __________________RAISE_R5_________________ \
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  ),
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#ifdef TRILAYER_ENABLED
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  [_ADJUST] = EXPAND_LAYOUT( \
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      _________________ADJUST_L1_________________,                      _________________ADJUST_R1_________________, \
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      _________________ADJUST_L2_________________,                      _________________ADJUST_R2_________________, \
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      _________________ADJUST_L3_________________,                      _________________ADJUST_R3_________________, \
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      _________________ADJUST_L4_________________,  _______,  _______,  _________________ADJUST_R4_________________, \
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      _________________ADJUST_L5_________________,  _______,  _______,  _________________ADJUST_R5_________________ \
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  ),
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#endif
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};
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										11
									
								
								keyboards/helix/rev2/keymaps/xulkal/rules.mk
									
										
									
									
									
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										11
									
								
								keyboards/helix/rev2/keymaps/xulkal/rules.mk
									
										
									
									
									
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			@ -0,0 +1,11 @@
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RGBLIGHT_ENABLE = yes
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# Enable RGBLIGHT Animations
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OPT_DEFS += -DRGBLIGHT_ANIMATIONS
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# Helix specific define for correct RGBLED_NUM
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OPT_DEFS += -DRGBLED_BACK
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OLED_DRIVER_ENABLE = yes
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# Helix specific font file
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OPT_DEFS += -DOLED_FONT_H=\"common/glcdfont.c\"
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# Xulkal specific oled define
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OPT_DEFS += -DOLED_90ROTATION
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			@ -65,7 +65,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  ),
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#ifdef TRILAYER_ENABLED
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  [_RAISE] = EXPAND_LAYOUT( \
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  [_ADJUST] = EXPAND_LAYOUT( \
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    _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
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    _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
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    _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
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			@ -75,3 +75,4 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  ),
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#endif
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};
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			@ -5,13 +5,124 @@
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#ifdef OLED_DRIVER_ENABLE
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#ifdef RGBLIGHT_ENABLE
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rgblight_config_t rgblight_config;
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#endif
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static void render_logo(void)
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{
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    static const char PROGMEM sol_logo[] = {
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    static const char PROGMEM font_logo[] = {
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        0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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        0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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        0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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    oled_write_P(sol_logo, false);
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    oled_write_P(font_logo, false);
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}
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#if defined(OLED_90ROTATION)
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// TODO: Need to define this function / extern only for helix based split common keyboards
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extern uint8_t is_master;
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bool is_keyboard_master(void)
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{
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    return is_master;
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}
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static void render_layer(uint8_t layer)
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{
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    switch (layer)
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    {
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        case _QWERTY:
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            oled_write_P(PSTR("DFLT "), false);
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            break;
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#ifndef GAMELAYER_DISABLE
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        case _GAME:
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            oled_write_P(PSTR("GAME "), false);
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            break;
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#endif
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        case _LOWER:
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            oled_write_P(PSTR("LOWER"), false);
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            break;
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        case _RAISE:
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            oled_write_P(PSTR("RAISE"), false);
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            break;
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#ifdef TRILAYER_ENABLED
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        case _ADJUST:
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            oled_write_P(PSTR("ADJST"), false);
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            break;
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#endif
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    }
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}
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static void render_status(void)
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{
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    // Render to mode icon
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    static const char PROGMEM mode_logo[2][4] = {
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        {0x97,0x98,0x0a,0},
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        {0xb7,0xb8,0x0a,0} };
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    oled_write_P(mode_logo[0], false);
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    oled_write_P(mode_logo[1], false);
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    oled_write_P(PSTR("Layer"), false);
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    uint8_t layer = biton(layer_state);
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    if (layer != _QWERTY)
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        render_layer(layer);
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    else
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        render_layer(biton32(default_layer_state));
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    // Host Keyboard LED Status
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    uint8_t led_usb_state = host_keyboard_leds();
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    oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("-----     "), false);
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    oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR("     "), false);
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    oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR("     "), false);
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#if defined(RGB_MATRIX_ENABLE)
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    oled_set_cursor(0, oled_max_lines() - 7);
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    oled_write_P(PSTR("-----"), false);
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    static char buffer[26] = {0};
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    snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val, rgb_matrix_config.speed, rgb_matrix_config.mode);
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    oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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    oled_set_cursor(0, oled_max_lines() - 7);
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    oled_write_P(PSTR("-----"), false);
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    static char buffer[31] = {0};
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    snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
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    oled_write(buffer, false);
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#endif
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}
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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  if (is_keyboard_master())
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    return OLED_ROTATION_270;
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  return OLED_ROTATION_180;
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}
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#else  // OLED_90ROTATION
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static void render_layer(uint8_t layer)
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{
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    switch (layer)
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    {
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        case _QWERTY:
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            oled_write_P(PSTR("Default\n"), false);
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            break;
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#ifndef GAMELAYER_DISABLE
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        case _GAME:
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            oled_write_P(PSTR("Game\n"), false);
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            break;
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#endif
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        case _LOWER:
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            oled_write_P(PSTR("Lower\n"), false);
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            break;
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        case _RAISE:
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            oled_write_P(PSTR("Raise\n"), false);
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            break;
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#ifdef TRILAYER_ENABLED
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        case _ADJUST:
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            oled_write_P(PSTR("Adjust\n"), false);
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            break;
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#endif
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    }
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}
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static void render_status(void)
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			@ -28,6 +139,12 @@ static void render_status(void)
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    static char buffer[20] = {0};
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    snprintf(buffer, sizeof(buffer), "    h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
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    oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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    static char buffer[20] = {0};
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    snprintf(buffer, sizeof(buffer), "    h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
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    oled_write(buffer, false);
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#else
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    oled_write_P(PSTR("\n"));
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#endif
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    oled_write_P(mode_logo[1], false);
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						 | 
				
			
			@ -35,45 +152,20 @@ static void render_status(void)
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#if defined(RGB_MATRIX_ENABLE)
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    snprintf(buffer, sizeof(buffer), "         s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
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    oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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    snprintf(buffer, sizeof(buffer), "         s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode);
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    oled_write(buffer, false);
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#else
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    oled_write_P(PSTR("\n"));
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#endif
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    // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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    oled_write_P(PSTR("Layer: "), false);
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    switch (biton32(layer_state))
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    {
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        case _QWERTY:
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#ifndef GAMELAYER_DISABLE
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            switch (biton32(default_layer_state))
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            {
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                case _QWERTY:
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                    oled_write_P(PSTR("Default\n"), false);
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                    break;
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                case _GAME:
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                    oled_write_P(PSTR("Game\n"), false);
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                    break;
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                default:
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                    oled_write_P(PSTR("Undefined\n"), false);
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                    break;
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            }
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#else
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            oled_write_P(PSTR("Default\n"), false);
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#endif
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            break;
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        case _LOWER:
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            oled_write_P(PSTR("Lower\n"), false);
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            break;
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        case _RAISE:
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            oled_write_P(PSTR("Raise\n"), false);
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            break;
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#ifdef TRILAYER_ENABLED
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        case _ADJUST:
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            oled_write_P(PSTR("Adjust\n"), false);
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            break;
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#endif
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        default:
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            oled_write_P(PSTR("Undefined\n"), false);
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            break;
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  }
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    uint8_t layer = biton(layer_state);
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    if (layer != _QWERTY)
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        render_layer(layer);
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    else
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        render_layer(biton32(default_layer_state));
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    // Host Keyboard LED Status
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    uint8_t led_usb_state = host_keyboard_leds();
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| 
						 | 
				
			
			@ -82,6 +174,8 @@ static void render_status(void)
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    oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR("       "), false);
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}
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#endif // OLED_90ROTATION
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void oled_task_user(void)
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{
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    if (is_keyboard_master())
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						 | 
				
			
			
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| 
						 | 
				
			
			@ -8,7 +8,8 @@
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qk_tap_dance_action_t tap_dance_actions[] = {
 | 
			
		||||
  [COMM_QUOT]  = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
 | 
			
		||||
  [BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
 | 
			
		||||
  [DELETE] = ACTION_TAP_DANCE_DOUBLE (KC_DELETE, LCTL(KC_DELETE))
 | 
			
		||||
  [DELETE] = ACTION_TAP_DANCE_DOUBLE (KC_DELETE, LCTL(KC_DELETE)),
 | 
			
		||||
  [DOT] = ACTION_TAP_DANCE_DOUBLE (KC_DOT, KC_GRAVE)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#else
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -8,6 +8,7 @@ SRC += xulkal.c \
 | 
			
		|||
# Some usual defaults
 | 
			
		||||
MOUSEKEY_ENABLE         = no    # Mouse keys (+4700)
 | 
			
		||||
EXTRAKEY_ENABLE         = yes   # Audio control and System control (+450)
 | 
			
		||||
TAP_DANCE_ENABLE        = yes
 | 
			
		||||
 | 
			
		||||
ifneq ($(strip $(DISABLE_LTO)), yes)
 | 
			
		||||
  EXTRAFLAGS += -flto
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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