fixed startup audio with a 500ms delay
This commit is contained in:
		
							parent
							
								
									462601f5e8
								
							
						
					
					
						commit
						de4690593c
					
				
					 6 changed files with 106 additions and 183 deletions
				
			
		| 
						 | 
				
			
			@ -3,6 +3,7 @@
 | 
			
		|||
#include "eeconfig.h"
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
  #include "audio.h"
 | 
			
		||||
  #include "song_list.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
			
		||||
| 
						 | 
				
			
			@ -189,43 +190,10 @@ float start_up[][2] = {
 | 
			
		|||
  {440.0*pow(2.0,(26)/12.0), 8}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
float tone_qwerty[][2] = {
 | 
			
		||||
  {440.0*pow(2.0,(23)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(24)/12.0), 8},
 | 
			
		||||
  {0, 4},
 | 
			
		||||
  {440.0*pow(2.0,(31)/12.0), 16}
 | 
			
		||||
};
 | 
			
		||||
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
 | 
			
		||||
float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
 | 
			
		||||
float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
 | 
			
		||||
 | 
			
		||||
float tone_colemak[][2] = {
 | 
			
		||||
  {440.0*pow(2.0,(23)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(24)/12.0), 8},
 | 
			
		||||
  {0, 4},
 | 
			
		||||
  {440.0*pow(2.0,(31)/12.0), 12},
 | 
			
		||||
  {0, 4},
 | 
			
		||||
  {440.0*pow(2.0,(35)/12.0), 12}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
float tone_dvorak[][2] = {
 | 
			
		||||
  {440.0*pow(2.0,(23)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(24)/12.0), 8},
 | 
			
		||||
  {0, 4},
 | 
			
		||||
  {440.0*pow(2.0,(31)/12.0), 8},
 | 
			
		||||
  {0, 4},
 | 
			
		||||
  {440.0*pow(2.0,(33)/12.0), 8},
 | 
			
		||||
  {0, 4},
 | 
			
		||||
  {440.0*pow(2.0,(31)/12.0), 8}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
float tone_music[][2] = {
 | 
			
		||||
  {440.0*pow(2.0,(12)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(14)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(16)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(17)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(19)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(21)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(23)/12.0), 8},
 | 
			
		||||
  {440.0*pow(2.0,(24)/12.0), 8}
 | 
			
		||||
};
 | 
			
		||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
 | 
			
		||||
float goodbye[][2] = SONG(GOODBYE_SOUND);
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -341,12 +309,13 @@ void process_action_user(keyrecord_t *record) {
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
void matrix_init_user(void) {
 | 
			
		||||
  // audio_init();
 | 
			
		||||
  play_startup_tone();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void play_startup_tone()
 | 
			
		||||
{
 | 
			
		||||
  PLAY_NOTE_ARRAY(start_up, false, 0);
 | 
			
		||||
  PLAY_NOTE_ARRAY(music_scale, false, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void play_goodbye_tone()
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue