Update to drashna keymaps (#4)
* Minor updates to keymaps * Minor updates to keymaps
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					 11 changed files with 352 additions and 497 deletions
				
			
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					@ -13,5 +13,6 @@
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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					#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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					#endif // RGBLIGHT_ENABLE
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					#define FORCE_NKRO
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#endif
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					#endif
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					@ -32,125 +32,17 @@ bool skip_leds = false;
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#ifdef TAP_DANCE_ENABLE
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					#ifdef TAP_DANCE_ENABLE
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					#define KC_D3_1 TD(TD_D3_1)
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//define diablo macro timer variables
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					#define KC_D3_2 TD(TD_D3_2)
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static uint16_t diablo_timer[4];
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					#define KC_D3_3 TD(TD_D3_3)
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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					#define KC_D3_4 TD(TD_D3_4)
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static uint8_t diablo_key_time[4];
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					#else
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					#define KC_D3_1 KC_1
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bool check_dtimer(uint8_t dtimer) {
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					#define KC_D3_2 KC_2
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  // has the correct number of seconds elapsed (as defined by diablo_times)
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					#define KC_D3_3 KC_3
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  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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					#define KC_D3_4 KC_4
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};
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enum {
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  TD_FLSH = 0,
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  TD_DIABLO_1,
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  TD_DIABLO_2,
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  TD_DIABLO_3,
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  TD_DIABLO_4
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};
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// on each tap, light up one led, from right to left
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// on the forth tap, turn them off from right to left
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void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
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  if (!skip_leds) {
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    ergodox_board_led_off();
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    ergodox_right_led_1_off();
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    ergodox_right_led_2_off();
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    ergodox_right_led_3_off();
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    skip_leds = true;
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  }
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  switch (state->count) {
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  case 1:
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    ergodox_right_led_1_on();
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    break;
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  case 2:
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    ergodox_right_led_2_on();
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    break;
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  case 3:
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    ergodox_right_led_3_on();
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    break;
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  case 4:
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    ergodox_right_led_1_off();
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    _delay_ms(50);
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    ergodox_right_led_2_off();
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    _delay_ms(50);
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    ergodox_right_led_3_off();
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  }
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}
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// on the fourth tap, set the keyboard on flash state
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// and set the underglow to red, because red == bad
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void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
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  if (state->count >= 4) {
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#ifdef RGBLIGHT_ENABLE
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    rgblight_enable();
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    rgblight_mode(1);
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    rgblight_setrgb(0xff, 0x00, 0x00);
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#endif
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					#endif
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    reset_tap_dance(state);
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    reset_keyboard();
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  }
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}
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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  if (state->count >= 7) {
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    diablo_key_time[diablo_key] = diablo_times[0];
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    reset_tap_dance(state);
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  }
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  else {
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    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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  }
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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  diablo_tapdance_master(state, user_data, 0);
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}
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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  diablo_tapdance_master(state, user_data, 1);
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}
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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  diablo_tapdance_master(state, user_data, 2);
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}
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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  diablo_tapdance_master(state, user_data, 3);
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}
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// if the flash state didnt happen, then turn off leds, left to right
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void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
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  _delay_ms(200);
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  ergodox_right_led_3_off();
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  _delay_ms(200);
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  ergodox_right_led_2_off();
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  _delay_ms(200);
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  ergodox_right_led_1_off();
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  _delay_ms(500);
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  skip_leds = false;
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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  //Once for Blue, Twice for Green, Thrice for Red, and four to flash
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  [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
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  // tap once to disable, and more to enable timed micros
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  [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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  [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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  [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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  [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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					const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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					/* Keymap 0: Basic layer
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					@ -430,9 +322,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 */
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					 */
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  [_DIABLO] = LAYOUT_ergodox(
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					  [_DIABLO] = LAYOUT_ergodox(
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                KC_ESCAPE,  KC_V,       KC_D,       KC_LALT,    KC_NO,      KC_NO,      KC_NO,
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					                KC_ESCAPE,  KC_V,       KC_D,       KC_LALT,    KC_NO,      KC_NO,      KC_NO,
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                KC_TAB,     KC_S,       KC_F,       KC_I,       KC_M,       KC_T,       KC_TRNS,
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					                KC_TAB,     KC_S,       KC_I,       KC_F,       KC_M,       KC_T,       KC_TRNS,
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                KC_Q,       KC_1,       KC_2,       KC_3,       KC_4,       KC_G,
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					                KC_Q,       KC_1,       KC_2,       KC_3,       KC_4,       KC_G,
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                KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z,       KC_NO,
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					                KC_LCTL,    KC_D3_1,    KC_D3_2,    KC_D3_3,    KC_D3_4, KC_Z,       KC_NO,
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                KC_NO,      KC_NO,      KC_NO,      KC_NO,      KC_NO,
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					                KC_NO,      KC_NO,      KC_NO,      KC_NO,      KC_NO,
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                                                KC_L,   KC_J,
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					                                                KC_L,   KC_J,
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                                                        KC_F,
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					                                                        KC_F,
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					@ -499,44 +391,6 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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  return true;
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					  return true;
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}
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					}
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#ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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  if (biton32(layer_state) == _DIABLO) {
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    switch (diablo_key) {
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    case 0:
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      SEND_STRING("1");
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      break;
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    case 1:
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      SEND_STRING("2");
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      break;
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    case 2:
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      SEND_STRING("3");
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      break;
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    case 3:
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      SEND_STRING("4");
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      break;
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    }
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  }
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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  uint8_t dtime;
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  for (dtime = 0; dtime < 4; dtime++) {
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    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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      diablo_timer[dtime] = timer_read();
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      send_diablo_keystroke(dtime);
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    }
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  }
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}
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#endif
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void matrix_init_keymap(void) { // Runs boot tasks for keyboard
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					void matrix_init_keymap(void) { // Runs boot tasks for keyboard
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};
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					};
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					@ -566,9 +420,5 @@ void matrix_scan_keymap(void) {  // runs frequently to update info
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  }
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					  }
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  // Run Diablo 3 macro checking code.
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#ifdef TAP_DANCE_ENABLE
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  run_diablo_macro_check();
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#endif
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};
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					};
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					@ -24,6 +24,7 @@
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#endif // TAP_DANCE_ENABLE
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					#endif // TAP_DANCE_ENABLE
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					#define B5_AUDIO
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#ifdef RGBLIGHT_ENABLE
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					#ifdef RGBLIGHT_ENABLE
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					@ -38,6 +39,6 @@
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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					#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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					#endif // RGBLIGHT_ENABLE
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					#define FORCE_NKRO
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#endif
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					#endif
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					@ -24,78 +24,23 @@
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// Fillers to make layering more clear
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					// Fillers to make layering more clear
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#define _______ KC_TRNS
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					#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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					#define XXXXXXX KC_NO
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					#ifdef TAP_DANCE_ENABLE
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					#define KC_D3_1 TD(TD_D3_1)
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					#define KC_D3_2 TD(TD_D3_2)
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					#define KC_D3_3 TD(TD_D3_3)
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					#define KC_D3_4 TD(TD_D3_4)
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					#else
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					#define KC_D3_1 KC_1
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					#define KC_D3_2 KC_2
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					#define KC_D3_3 KC_3
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					#define KC_D3_4 KC_4
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					#endif
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//define layer change stuff for underglow indicator
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					//define layer change stuff for underglow indicator
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bool skip_leds = false;
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					bool skip_leds = false;
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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bool check_dtimer(uint8_t dtimer) {
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  // has the correct number of seconds elapsed (as defined by diablo_times)
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  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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#endif
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#ifdef TAP_DANCE_ENABLE
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enum {
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  TD_D3_1 = 0,
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  TD_D3_2,
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  TD_D3_3,
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  TD_D3_4
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};
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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  if (state->count >= 7) {
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    diablo_key_time[diablo_key] = diablo_times[0];
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    reset_tap_dance(state);
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  }
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  else {
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    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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  }
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}
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 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Would rather have one function for all of this, but no idea how to do that...
 | 
					 | 
				
			||||||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
 | 
					 | 
				
			||||||
  diablo_tapdance_master(state, user_data, 0);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
 | 
					 | 
				
			||||||
  diablo_tapdance_master(state, user_data, 1);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
 | 
					 | 
				
			||||||
  diablo_tapdance_master(state, user_data, 2);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
 | 
					 | 
				
			||||||
  diablo_tapdance_master(state, user_data, 3);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
//Tap Dance Definitions
 | 
					 | 
				
			||||||
qk_tap_dance_action_t tap_dance_actions[] = {
 | 
					 | 
				
			||||||
  // tap once to disable, and more to enable timed micros
 | 
					 | 
				
			||||||
  [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
 | 
					 | 
				
			||||||
  [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
 | 
					 | 
				
			||||||
  [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
 | 
					 | 
				
			||||||
  [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
					const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
[_NUMLOCK] = KEYMAP( /* Base */
 | 
					[_NUMLOCK] = KEYMAP( /* Base */
 | 
				
			||||||
| 
						 | 
					@ -112,38 +57,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
    KC_END,  KC_DOWN, KC_PGDN, _______,   \
 | 
					    KC_END,  KC_DOWN, KC_PGDN, _______,   \
 | 
				
			||||||
    KC_INS, KC_DEL, _______, _______   \
 | 
					    KC_INS, KC_DEL, _______, _______   \
 | 
				
			||||||
),
 | 
					),
 | 
				
			||||||
#ifdef TAP_DANCE_ENABLE
 | 
					 | 
				
			||||||
[_DIABLO] = KEYMAP( /* Base */
 | 
					[_DIABLO] = KEYMAP( /* Base */
 | 
				
			||||||
    KC_ESC, _______, _______, _______,\
 | 
					    KC_ESC, _______, XXXXXXX, _______,\
 | 
				
			||||||
    KC_S, KC_F, KC_I, KC_M,   \
 | 
					    KC_S, KC_I, KC_F, KC_M,   \
 | 
				
			||||||
    KC_1, KC_2, KC_3, KC_4, \
 | 
					    KC_1, KC_2, KC_3, KC_4, \
 | 
				
			||||||
    TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), \
 | 
					    KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
 | 
				
			||||||
    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
 | 
					    XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
 | 
				
			||||||
),
 | 
					),
 | 
				
			||||||
#else
 | 
					 | 
				
			||||||
[_DIABLO] = KEYMAP( /* Base */
 | 
					 | 
				
			||||||
    KC_ESC, _______, _______, _______,\
 | 
					 | 
				
			||||||
    KC_S, KC_F, KC_I, KC_M,   \
 | 
					 | 
				
			||||||
    KC_1, KC_2, KC_3, KC_4, \
 | 
					 | 
				
			||||||
    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
					 | 
				
			||||||
    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
 | 
					 | 
				
			||||||
),
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
[_MACROS] = KEYMAP( /* Base */
 | 
					[_MACROS] = KEYMAP( /* Base */
 | 
				
			||||||
    KC_OVERWATCH, _______, _______, XXXXXXX,\
 | 
					    KC_OVERWATCH, XXXXXXX,      _______,      XXXXXXX,\
 | 
				
			||||||
    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,   \
 | 
					    KC_JUSTGAME,  XXXXXXX,      XXXXXXX,      KC_C9,   \
 | 
				
			||||||
    XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME,   \
 | 
					    XXXXXXX,      XXXXXXX,      KC_AIM,       KC_GGEZ,   \
 | 
				
			||||||
    KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME,   \
 | 
					    KC_SYMM,      KC_TORB,      XXXXXXX,      KC_GOODGAME,   \
 | 
				
			||||||
    KC_SALT,  KC_MORESALT, KC_SALTHARD, KC_GLHF   \
 | 
					    KC_SALT,      KC_MORESALT,  KC_SALTHARD,  KC_GLHF   \
 | 
				
			||||||
),
 | 
					),
 | 
				
			||||||
[_MEDIA] = KEYMAP( /* Base */
 | 
					[_MEDIA] = KEYMAP( /* Base */
 | 
				
			||||||
    KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
 | 
					    KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
 | 
				
			||||||
    KC_MAKE, _______, RGB_HUI, RGB_HUD,   \
 | 
					    KC_MAKE, _______, RGB_HUI, RGB_HUD,   \
 | 
				
			||||||
    KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT,   \
 | 
					    KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT,   \
 | 
				
			||||||
    RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI,   \
 | 
					    RGB_TOG, RGB_SMOD, RGB_SAI, RGB_VAI,   \
 | 
				
			||||||
    _______, _______, RGB_SAD, RGB_VAD   \
 | 
					    _______, KC_RGB_T, RGB_SAD, RGB_VAD   \
 | 
				
			||||||
),
 | 
					),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
| 
						 | 
					@ -158,60 +92,7 @@ void numlock_led_off(void) {
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
					 | 
				
			||||||
  switch (keycode) {
 | 
					 | 
				
			||||||
#ifdef TAP_DANCE_ENABLE
 | 
					 | 
				
			||||||
  case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
 | 
					 | 
				
			||||||
    if (record->event.pressed) {
 | 
					 | 
				
			||||||
      uint8_t dtime;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
      for (dtime = 0; dtime < 4; dtime++) {
 | 
					 | 
				
			||||||
        diablo_key_time[dtime] = diablo_times[0];
 | 
					 | 
				
			||||||
      }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    return false;
 | 
					 | 
				
			||||||
    break;
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
  return true;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#ifdef TAP_DANCE_ENABLE
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Sends the key press to system, but only if on the Diablo layer
 | 
					 | 
				
			||||||
void send_diablo_keystroke(uint8_t diablo_key) {
 | 
					 | 
				
			||||||
  if (biton32(layer_state) == _DIABLO) {
 | 
					 | 
				
			||||||
    switch (diablo_key) {
 | 
					 | 
				
			||||||
    case 0:
 | 
					 | 
				
			||||||
      SEND_STRING("1");
 | 
					 | 
				
			||||||
      break;
 | 
					 | 
				
			||||||
    case 1:
 | 
					 | 
				
			||||||
      SEND_STRING("2");
 | 
					 | 
				
			||||||
      break;
 | 
					 | 
				
			||||||
    case 2:
 | 
					 | 
				
			||||||
      SEND_STRING("3");
 | 
					 | 
				
			||||||
      break;
 | 
					 | 
				
			||||||
    case 3:
 | 
					 | 
				
			||||||
      SEND_STRING("4");
 | 
					 | 
				
			||||||
      break;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Checks each of the 4 timers/keys to see if enough time has elapsed
 | 
					 | 
				
			||||||
// Runs the "send string" command if enough time has passed, and resets the timer.
 | 
					 | 
				
			||||||
void run_diablo_macro_check(void) {
 | 
					 | 
				
			||||||
  uint8_t dtime;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  for (dtime = 0; dtime < 4; dtime++) {
 | 
					 | 
				
			||||||
    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
 | 
					 | 
				
			||||||
      diablo_timer[dtime] = timer_read();
 | 
					 | 
				
			||||||
      send_diablo_keystroke(dtime);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
void matrix_init_keymap(void) {
 | 
					void matrix_init_keymap(void) {
 | 
				
			||||||
  // set Numlock LED to output and low
 | 
					  // set Numlock LED to output and low
 | 
				
			||||||
  DDRF |= (1 << 7);
 | 
					  DDRF |= (1 << 7);
 | 
				
			||||||
| 
						 | 
					@ -226,13 +107,10 @@ void matrix_init_keymap(void) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void matrix_scan_keymap(void) {
 | 
					void matrix_scan_keymap(void) {
 | 
				
			||||||
  numlock_led_off();
 | 
					  numlock_led_off();
 | 
				
			||||||
  if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NAV)) {
 | 
					  if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
 | 
				
			||||||
    numlock_led_on();
 | 
					    numlock_led_on();
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  // Run Diablo 3 macro checking code.
 | 
					  // Run Diablo 3 macro checking code.
 | 
				
			||||||
#ifdef TAP_DANCE_ENABLE
 | 
					 | 
				
			||||||
  run_diablo_macro_check();
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,10 +1,10 @@
 | 
				
			||||||
TAP_DANCE_ENABLE  = yes
 | 
					TAP_DANCE_ENABLE  = yes
 | 
				
			||||||
SLEEP_LED_ENABLE  = no  # Breathing sleep LED during USB suspend
 | 
					COMMAND_ENABLE    = no  # Commands for debug and configuration
 | 
				
			||||||
COMMAND_ENABLE    = yes  # Commands for debug and configuration
 | 
					 | 
				
			||||||
RGBLIGHT_ENABLE   = yes
 | 
					RGBLIGHT_ENABLE   = yes
 | 
				
			||||||
MIDI_ENABLE       = no
 | 
					MIDI_ENABLE       = no
 | 
				
			||||||
CONSOLE_ENABLE    = no
 | 
					CONSOLE_ENABLE    = no
 | 
				
			||||||
NKRO_ENABLE       = yes
 | 
					NKRO_ENABLE       = yes
 | 
				
			||||||
 | 
					MOUSEKEY_ENABLE   = no
 | 
				
			||||||
 | 
					
 | 
				
			||||||
EXTRAFLAGS        = -flto
 | 
					EXTRAFLAGS        = -flto
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -61,7 +61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
[_LOWER] = KEYMAP(\
 | 
					[_LOWER] = KEYMAP(\
 | 
				
			||||||
  KC_TILD,    KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC,                                                                KC_CIRC, KC_AMPR,    KC_ASTR,    KC_LPRN, KC_RPRN, KC_BSPC, \
 | 
					  KC_TILD,    KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC,                                                                KC_CIRC, KC_AMPR,    KC_ASTR,    KC_LPRN, KC_RPRN, KC_BSPC, \
 | 
				
			||||||
  KC_DEL,     KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,   XXXXXXX, KC_F12,          _______, XXXXXXX, KC_RCTL, XXXXXXX, KC_UNDS,    KC_PLUS,    KC_LCBR, KC_RCBR, KC_PIPE, \
 | 
					  KC_DEL,     KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,   XXXXXXX, KC_F12,          _______, XXXXXXX, KC_RCTL, XXXXXXX, KC_UNDS,    KC_PLUS,    KC_LCBR, KC_RCBR, KC_PIPE, \
 | 
				
			||||||
  TD(TD_FLSH),KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, _______, _______,          _______, _______, _______, XXXXXXX, KC_HOME,    KC_COMM,    KC_DOT,  KC_END,  _______ \
 | 
					  _______,    KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, _______, _______,          _______, _______, _______, XXXXXXX, KC_HOME,    KC_COMM,    KC_DOT,  KC_END,  _______ \
 | 
				
			||||||
),
 | 
					),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[_RAISE] = KEYMAP(\
 | 
					[_RAISE] = KEYMAP(\
 | 
				
			||||||
| 
						 | 
					@ -72,15 +72,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[_ADJUST] = KEYMAP(\
 | 
					[_ADJUST] = KEYMAP(\
 | 
				
			||||||
  KC_MAKE,KC_RESET, _______, _______, _______, _______,                                                                _______, _______, _______, _______, _______, _______,  \
 | 
					  KC_MAKE,KC_RESET, _______, _______, _______, _______,                                                                _______, _______, _______, _______, _______, _______,  \
 | 
				
			||||||
  _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, _______, XXXXXXX, _______,          _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
 | 
					  RGB_SMOD,RGB_HUI, _______, AU_ON,   AU_OFF,  AG_NORM, _______, XXXXXXX, _______,          _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
 | 
				
			||||||
  _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY  \
 | 
					  KC_RGB_T,RGB_HUD, MU_ON,   MU_OFF,  MU_TOG,  MU_MOD,  _______, _______, _______,          _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY  \
 | 
				
			||||||
)
 | 
					)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FAUXCLICKY_ENABLE
 | 
					#ifdef FAUXCLICKY_ENABLE
 | 
				
			||||||
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A4, 0.0625);  // (_D4, 0.25);
 | 
					float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2);  // (_D4, 0.25);
 | 
				
			||||||
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_C4, 0.125);
 | 
					float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
 | 
				
			||||||
float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 0.25);       // (_C4, 0.25);
 | 
					float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 2);       // (_C4, 0.25);
 | 
				
			||||||
#endif 
 | 
					#endif 
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -42,4 +42,9 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
 | 
					#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef AUDIO_ENABLE
 | 
				
			||||||
 | 
					#define C6_AUDIO
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -21,82 +21,18 @@ extern keymap_config_t keymap_config;
 | 
				
			||||||
#define MEDIA    TG(_MEDIA)
 | 
					#define MEDIA    TG(_MEDIA)
 | 
				
			||||||
#define COVECUBE TG(_COVECUBE)
 | 
					#define COVECUBE TG(_COVECUBE)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum more_custom_keycodes {
 | 
				
			||||||
 | 
					  KC_KP_00 = NEW_SAFE_RANGE
 | 
				
			||||||
 | 
					 | 
				
			||||||
#ifdef TAP_DANCE_ENABLE
 | 
					 | 
				
			||||||
//define diablo macro timer variables
 | 
					 | 
				
			||||||
static uint16_t diablo_timer[4];
 | 
					 | 
				
			||||||
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
 | 
					 | 
				
			||||||
static uint8_t diablo_key_time[4];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
bool check_dtimer(uint8_t dtimer) {
 | 
					 | 
				
			||||||
  // has the correct number of seconds elapsed (as defined by diablo_times)
 | 
					 | 
				
			||||||
  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
enum {
 | 
					 | 
				
			||||||
  TD_D3_1 = 0,
 | 
					 | 
				
			||||||
  TD_D3_2,
 | 
					 | 
				
			||||||
  TD_D3_3,
 | 
					 | 
				
			||||||
  TD_D3_4
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Cycle through the times for the macro, starting at 0, for disabled.
 | 
					 | 
				
			||||||
// Max of six values, so don't exceed
 | 
					 | 
				
			||||||
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
 | 
					 | 
				
			||||||
  if (state->count >= 7) {
 | 
					 | 
				
			||||||
    diablo_key_time[diablo_key] = diablo_times[0];
 | 
					 | 
				
			||||||
    reset_tap_dance(state);
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
  else {
 | 
					 | 
				
			||||||
    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Would rather have one function for all of this, but no idea how to do that...
 | 
					 | 
				
			||||||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
 | 
					 | 
				
			||||||
  diablo_tapdance_master(state, user_data, 0);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
 | 
					 | 
				
			||||||
  diablo_tapdance_master(state, user_data, 1);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
 | 
					 | 
				
			||||||
  diablo_tapdance_master(state, user_data, 2);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
 | 
					 | 
				
			||||||
  diablo_tapdance_master(state, user_data, 3);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
//Tap Dance Definitions
 | 
					 | 
				
			||||||
qk_tap_dance_action_t tap_dance_actions[] = {
 | 
					 | 
				
			||||||
  // tap once to disable, and more to enable timed micros
 | 
					 | 
				
			||||||
  [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
 | 
					 | 
				
			||||||
  [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
 | 
					 | 
				
			||||||
  [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
 | 
					 | 
				
			||||||
  [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
					const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  [_NUMLOCK] = KEYMAP(
 | 
					  [_NUMLOCK] = KEYMAP(
 | 
				
			||||||
      LMACRO,      DIABLO,      GAMEPAD,     KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
					      LMACRO,      DIABLO,      GAMEPAD,     KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
				
			||||||
      MEDIA,       KC_CALC,     COVECUBE,    KC_P7,   KC_P8,   KC_P9,   KC_PAST,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
					      MEDIA,       KC_CALC,     COVECUBE,    KC_P7,   KC_P8,   KC_P9,   KC_PAST,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
				
			||||||
      KC_HOME,     KC_DEL,      KC_PGUP,     KC_P4,   KC_P5,   KC_P6,   KC_PMNS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
					      KC_HOME,     KC_DEL,      KC_PGUP,     KC_P4,   KC_P5,   KC_P6,   KC_PMNS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
				
			||||||
      KC_END,      KC_UP,       KC_PGDN,     KC_P1,       KC_P2,   KC_P3,   KC_PPLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
					      KC_END,      KC_UP,       KC_PGDN,     KC_P1,   KC_P2,   KC_P3,   KC_PPLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
				
			||||||
      KC_LEFT,     KC_DOWN, K   C_RGHT,      KC_P0,       KC_KP_00,KC_PDOT, KC_PENT,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
 | 
					      KC_LEFT,     KC_DOWN,     KC_RGHT,     KC_P0,   KC_KP_00,KC_PDOT, KC_PENT,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
 | 
				
			||||||
  ),
 | 
					  ),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  [_DIABLO] = KEYMAP(
 | 
					  [_DIABLO] = KEYMAP(
 | 
				
			||||||
| 
						 | 
					@ -143,68 +79,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
					bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
				
			||||||
  switch (keycode) {
 | 
					  switch (keycode) {
 | 
				
			||||||
#ifdef TAP_DANCE_ENABLE
 | 
					  case KC_KP_00:
 | 
				
			||||||
  case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
 | 
					 | 
				
			||||||
    if (record->event.pressed) {
 | 
					    if (record->event.pressed) {
 | 
				
			||||||
      uint8_t dtime;
 | 
					      register_code(KC_KP_0);
 | 
				
			||||||
 | 
					      unregister_code(KC_KP_0);
 | 
				
			||||||
      for (dtime = 0; dtime < 4; dtime++) {
 | 
					      register_code(KC_KP_0);
 | 
				
			||||||
        diablo_key_time[dtime] = diablo_times[0];
 | 
					      unregister_code(KC_KP_0);
 | 
				
			||||||
      }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    return false;
 | 
					    return false;
 | 
				
			||||||
    break;
 | 
					    break;
 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  return true;
 | 
					  return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef TAP_DANCE_ENABLE
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Sends the key press to system, but only if on the Diablo layer
 | 
					 | 
				
			||||||
void send_diablo_keystroke(uint8_t diablo_key) {
 | 
					 | 
				
			||||||
  if (biton32(layer_state) == _DIABLO) {
 | 
					 | 
				
			||||||
    switch (diablo_key) {
 | 
					 | 
				
			||||||
    case 0:
 | 
					 | 
				
			||||||
      SEND_STRING("1");
 | 
					 | 
				
			||||||
      break;
 | 
					 | 
				
			||||||
    case 1:
 | 
					 | 
				
			||||||
      SEND_STRING("2");
 | 
					 | 
				
			||||||
      break;
 | 
					 | 
				
			||||||
    case 2:
 | 
					 | 
				
			||||||
      SEND_STRING("3");
 | 
					 | 
				
			||||||
      break;
 | 
					 | 
				
			||||||
    case 3:
 | 
					 | 
				
			||||||
      SEND_STRING("4");
 | 
					 | 
				
			||||||
      break;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Checks each of the 4 timers/keys to see if enough time has elapsed
 | 
					 | 
				
			||||||
// Runs the "send string" command if enough time has passed, and resets the timer.
 | 
					 | 
				
			||||||
void run_diablo_macro_check(void) {
 | 
					 | 
				
			||||||
  uint8_t dtime;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  for (dtime = 0; dtime < 4; dtime++) {
 | 
					 | 
				
			||||||
    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
 | 
					 | 
				
			||||||
      diablo_timer[dtime] = timer_read();
 | 
					 | 
				
			||||||
      send_diablo_keystroke(dtime);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void matrix_scan_keymap(void) {  // runs frequently to update info
 | 
					 | 
				
			||||||
#ifdef TAP_DANCE_ENABLE
 | 
					 | 
				
			||||||
    // Run Diablo 3 macro checking code.
 | 
					 | 
				
			||||||
  run_diablo_macro_check();
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,4 +1,5 @@
 | 
				
			||||||
CONSOLE_ENABLE    = no
 | 
					CONSOLE_ENABLE    = no
 | 
				
			||||||
 | 
					COMMAND_ENABLE    = no  # Commands for debug and configuration
 | 
				
			||||||
TAP_DANCE_ENABLE  = yes
 | 
					TAP_DANCE_ENABLE  = yes
 | 
				
			||||||
RGBLIGHT_ENABLE   = yes
 | 
					RGBLIGHT_ENABLE   = yes
 | 
				
			||||||
MOUSEKEY_ENABLE   = no
 | 
					MOUSEKEY_ENABLE   = no
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,8 +1,84 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					the Free Software Foundation, either version 2 of the License, or
 | 
				
			||||||
 | 
					(at your option) any later version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					GNU General Public License for more details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "drashna.h"
 | 
					#include "drashna.h"
 | 
				
			||||||
#include "quantum.h"
 | 
					#include "quantum.h"
 | 
				
			||||||
#include "action.h"
 | 
					#include "action.h"
 | 
				
			||||||
#include "version.h"
 | 
					#include "version.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef TAP_DANCE_ENABLE
 | 
				
			||||||
 | 
					//define diablo macro timer variables
 | 
				
			||||||
 | 
					static uint16_t diablo_timer[4];
 | 
				
			||||||
 | 
					static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
 | 
				
			||||||
 | 
					static uint8_t diablo_key_time[4];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool check_dtimer(uint8_t dtimer) {
 | 
				
			||||||
 | 
					  // has the correct number of seconds elapsed (as defined by diablo_times)
 | 
				
			||||||
 | 
					  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Cycle through the times for the macro, starting at 0, for disabled.
 | 
				
			||||||
 | 
					// Max of six values, so don't exceed
 | 
				
			||||||
 | 
					void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
 | 
				
			||||||
 | 
					  if (state->count >= 7) {
 | 
				
			||||||
 | 
					    diablo_key_time[diablo_key] = diablo_times[0];
 | 
				
			||||||
 | 
					    reset_tap_dance(state);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					  else {
 | 
				
			||||||
 | 
					    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Would rather have one function for all of this, but no idea how to do that...
 | 
				
			||||||
 | 
					void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
 | 
				
			||||||
 | 
					  diablo_tapdance_master(state, user_data, 0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
 | 
				
			||||||
 | 
					  diablo_tapdance_master(state, user_data, 1);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
 | 
				
			||||||
 | 
					  diablo_tapdance_master(state, user_data, 2);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
 | 
				
			||||||
 | 
					  diablo_tapdance_master(state, user_data, 3);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//Tap Dance Definitions
 | 
				
			||||||
 | 
					qk_tap_dance_action_t tap_dance_actions[] = {
 | 
				
			||||||
 | 
					  // tap once to disable, and more to enable timed micros
 | 
				
			||||||
 | 
					  [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
 | 
				
			||||||
 | 
					  [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
 | 
				
			||||||
 | 
					  [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
 | 
				
			||||||
 | 
					  [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Add reconfigurable functions here, for keymap customization
 | 
					// Add reconfigurable functions here, for keymap customization
 | 
				
			||||||
// This allows for a global, userspace functions, and continued
 | 
					// This allows for a global, userspace functions, and continued
 | 
				
			||||||
// customization of the keymap.  Use _keymap instead of _user
 | 
					// customization of the keymap.  Use _keymap instead of _user
 | 
				
			||||||
| 
						 | 
					@ -17,12 +93,22 @@ __attribute__ ((weak))
 | 
				
			||||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
					bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
				
			||||||
  return true;
 | 
					  return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
__attribute__ ((weak))
 | 
					__attribute__ ((weak))
 | 
				
			||||||
uint32_t layer_state_set_keymap (uint32_t state) {
 | 
					uint32_t layer_state_set_keymap (uint32_t state) {
 | 
				
			||||||
  return state;
 | 
					  return state;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					__attribute__ ((weak))
 | 
				
			||||||
 | 
					void led_set_keymap(uint8_t usb_led) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool is_overwatch = false;
 | 
					bool is_overwatch = false;
 | 
				
			||||||
 | 
					#ifdef RGBLIGHT_ENABLE
 | 
				
			||||||
 | 
					bool rgb_layer_change = true;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Call user matrix init, set default RGB colors and then
 | 
					// Call user matrix init, set default RGB colors and then
 | 
				
			||||||
// call the keymap's init function
 | 
					// call the keymap's init function
 | 
				
			||||||
| 
						 | 
					@ -54,13 +140,56 @@ void matrix_init_user(void) {
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
  matrix_init_keymap();
 | 
					  matrix_init_keymap();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					#ifdef TAP_DANCE_ENABLE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Sends the key press to system, but only if on the Diablo layer
 | 
				
			||||||
 | 
					void send_diablo_keystroke(uint8_t diablo_key) {
 | 
				
			||||||
 | 
					  if (biton32(layer_state) == _DIABLO) {
 | 
				
			||||||
 | 
					    switch (diablo_key) {
 | 
				
			||||||
 | 
					    case 0:
 | 
				
			||||||
 | 
					      SEND_STRING("1");
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case 1:
 | 
				
			||||||
 | 
					      SEND_STRING("2");
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case 2:
 | 
				
			||||||
 | 
					      SEND_STRING("3");
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case 3:
 | 
				
			||||||
 | 
					      SEND_STRING("4");
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Checks each of the 4 timers/keys to see if enough time has elapsed
 | 
				
			||||||
 | 
					// Runs the "send string" command if enough time has passed, and resets the timer.
 | 
				
			||||||
 | 
					void run_diablo_macro_check(void) {
 | 
				
			||||||
 | 
					  uint8_t dtime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  for (dtime = 0; dtime < 4; dtime++) {
 | 
				
			||||||
 | 
					    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
 | 
				
			||||||
 | 
					      diablo_timer[dtime] = timer_read();
 | 
				
			||||||
 | 
					      send_diablo_keystroke(dtime);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
// No global matrix scan code, so just run keymap's matix
 | 
					// No global matrix scan code, so just run keymap's matix
 | 
				
			||||||
// scan function
 | 
					// scan function
 | 
				
			||||||
void matrix_scan_user(void) {
 | 
					void matrix_scan_user(void) {
 | 
				
			||||||
 | 
					#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
 | 
				
			||||||
 | 
					  run_diablo_macro_check();
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
  matrix_scan_keymap();
 | 
					  matrix_scan_keymap();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void led_set_user(uint8_t usb_led) {
 | 
				
			||||||
 | 
					  led_set_keymap(usb_led);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef AUDIO_ENABLE
 | 
					#ifdef AUDIO_ENABLE
 | 
				
			||||||
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
 | 
					float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
 | 
				
			||||||
float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
 | 
					float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
 | 
				
			||||||
| 
						 | 
					@ -201,7 +330,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
				
			||||||
      SEND_STRING("Good game, everyone!");
 | 
					      SEND_STRING("Good game, everyone!");
 | 
				
			||||||
      register_code(KC_ENTER);
 | 
					      register_code(KC_ENTER);
 | 
				
			||||||
      unregister_code(KC_ENTER);
 | 
					      unregister_code(KC_ENTER);
 | 
				
			||||||
  }
 | 
					    }
 | 
				
			||||||
    return false;
 | 
					    return false;
 | 
				
			||||||
    break;
 | 
					    break;
 | 
				
			||||||
  case KC_GLHF:
 | 
					  case KC_GLHF:
 | 
				
			||||||
| 
						 | 
					@ -254,11 +383,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
				
			||||||
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
					      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
				
			||||||
      _delay_ms(50);
 | 
					      _delay_ms(50);
 | 
				
			||||||
      SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
 | 
					      SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
 | 
				
			||||||
      _delay_ms(50);
 | 
					      _delay_ms(3000);
 | 
				
			||||||
 | 
					      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
				
			||||||
 | 
					      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
				
			||||||
      SEND_STRING("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
 | 
					      SEND_STRING("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    return false;
 | 
					    return false;
 | 
				
			||||||
    break;
 | 
					    break;
 | 
				
			||||||
 | 
					  case KC_C9:
 | 
				
			||||||
 | 
					    if (!record->event.pressed) {
 | 
				
			||||||
 | 
					      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
				
			||||||
 | 
					      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
				
			||||||
 | 
					      _delay_ms(50);
 | 
				
			||||||
 | 
					      SEND_STRING("OMG!!!  C9!!!");
 | 
				
			||||||
 | 
					      register_code(KC_ENTER);
 | 
				
			||||||
 | 
					      unregister_code(KC_ENTER);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return false;
 | 
				
			||||||
 | 
					    break;
 | 
				
			||||||
 | 
					  case KC_GGEZ:
 | 
				
			||||||
 | 
					    if (!record->event.pressed) {
 | 
				
			||||||
 | 
					      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
				
			||||||
 | 
					      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
				
			||||||
 | 
					      _delay_ms(50);
 | 
				
			||||||
 | 
					      SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
 | 
				
			||||||
 | 
					      register_code(KC_ENTER);
 | 
				
			||||||
 | 
					      unregister_code(KC_ENTER);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return false;
 | 
				
			||||||
 | 
					    break;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					#ifdef TAP_DANCE_ENABLE
 | 
				
			||||||
 | 
					  case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
 | 
				
			||||||
 | 
					    if (record->event.pressed) {
 | 
				
			||||||
 | 
					      uint8_t dtime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      for (dtime = 0; dtime < 4; dtime++) {
 | 
				
			||||||
 | 
					        diablo_key_time[dtime] = diablo_times[0];
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return false;
 | 
				
			||||||
 | 
					    break;
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
  case KC_MAKE:
 | 
					  case KC_MAKE:
 | 
				
			||||||
    if (!record->event.pressed) {
 | 
					    if (!record->event.pressed) {
 | 
				
			||||||
| 
						 | 
					@ -310,6 +475,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    return false;
 | 
					    return false;
 | 
				
			||||||
    break;
 | 
					    break;
 | 
				
			||||||
 | 
					  case KC_RGB_T:  // Because I want the option to go back to normal RGB mode rather than always layer indication
 | 
				
			||||||
 | 
					    if (record->event.pressed) {
 | 
				
			||||||
 | 
					      rgb_layer_change = !rgb_layer_change;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return false;
 | 
				
			||||||
 | 
					    break;
 | 
				
			||||||
 | 
					  case RGB_MOD:
 | 
				
			||||||
 | 
					  case RGB_SMOD:
 | 
				
			||||||
 | 
					  case RGB_HUI:
 | 
				
			||||||
 | 
					  case RGB_HUD:
 | 
				
			||||||
 | 
					  case RGB_SAI:
 | 
				
			||||||
 | 
					  case RGB_SAD:
 | 
				
			||||||
 | 
					  case RGB_VAI:
 | 
				
			||||||
 | 
					  case RGB_VAD:
 | 
				
			||||||
 | 
					  case RGB_MODE_PLAIN:
 | 
				
			||||||
 | 
					  case RGB_MODE_BREATHE:
 | 
				
			||||||
 | 
					  case RGB_MODE_RAINBOW:
 | 
				
			||||||
 | 
					  case RGB_MODE_SWIRL:
 | 
				
			||||||
 | 
					  case RGB_MODE_SNAKE:
 | 
				
			||||||
 | 
					  case RGB_MODE_KNIGHT:
 | 
				
			||||||
 | 
					  case RGB_MODE_XMAS:
 | 
				
			||||||
 | 
					  case RGB_MODE_GRADIENT:
 | 
				
			||||||
 | 
					    if (record->event.pressed) {
 | 
				
			||||||
 | 
					      rgb_layer_change = false;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return true;
 | 
				
			||||||
 | 
					    break;
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  return process_record_keymap(keycode, record);
 | 
					  return process_record_keymap(keycode, record);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -317,70 +509,73 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
				
			||||||
// Runs state check and changes underglow color and animation
 | 
					// Runs state check and changes underglow color and animation
 | 
				
			||||||
// on layer change, no matter where the change was initiated
 | 
					// on layer change, no matter where the change was initiated
 | 
				
			||||||
// Then runs keymap's layer change check
 | 
					// Then runs keymap's layer change check
 | 
				
			||||||
uint32_t layer_state_set_user (uint32_t state) {
 | 
					uint32_t layer_state_set_user(uint32_t state) {
 | 
				
			||||||
#ifdef RGBLIGHT_ENABLE
 | 
					#ifdef RGBLIGHT_ENABLE
 | 
				
			||||||
  uint8_t default_layer = eeconfig_read_default_layer();
 | 
					  uint8_t default_layer = eeconfig_read_default_layer();
 | 
				
			||||||
 | 
					  if (rgb_layer_change) {
 | 
				
			||||||
  switch (biton32(state)) {
 | 
					    switch (biton32(state)) {
 | 
				
			||||||
  case _NAV:
 | 
					    case _NAV:
 | 
				
			||||||
    rgblight_set_blue;
 | 
					      rgblight_set_blue;
 | 
				
			||||||
    rgblight_mode(1);
 | 
					      rgblight_mode(1);
 | 
				
			||||||
    break;
 | 
					      break;
 | 
				
			||||||
  case _SYMB:
 | 
					    case _SYMB:
 | 
				
			||||||
    rgblight_set_blue;
 | 
					      rgblight_set_blue;
 | 
				
			||||||
    rgblight_mode(2);
 | 
					      rgblight_mode(2);
 | 
				
			||||||
    break;
 | 
					      break;
 | 
				
			||||||
  case _MOUS:
 | 
					    case _MOUS:
 | 
				
			||||||
    rgblight_set_yellow;
 | 
					      rgblight_set_yellow;
 | 
				
			||||||
    rgblight_mode(1);
 | 
					      rgblight_mode(1);
 | 
				
			||||||
    break;
 | 
					      break;
 | 
				
			||||||
  case _MACROS:
 | 
					    case _MACROS:
 | 
				
			||||||
    rgblight_set_orange;
 | 
					      rgblight_set_orange;
 | 
				
			||||||
    is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
 | 
					      is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
 | 
				
			||||||
    break;
 | 
					      break;
 | 
				
			||||||
  case _MEDIA:
 | 
					    case _MEDIA:
 | 
				
			||||||
    rgblight_set_green;
 | 
					 | 
				
			||||||
    rgblight_mode(22);
 | 
					 | 
				
			||||||
    break;
 | 
					 | 
				
			||||||
  case _OVERWATCH:
 | 
					 | 
				
			||||||
    rgblight_set_orange;
 | 
					 | 
				
			||||||
    rgblight_mode(17);
 | 
					 | 
				
			||||||
    break;
 | 
					 | 
				
			||||||
  case _DIABLO:
 | 
					 | 
				
			||||||
    rgblight_set_red;
 | 
					 | 
				
			||||||
    rgblight_mode(5);
 | 
					 | 
				
			||||||
    break;
 | 
					 | 
				
			||||||
  case _RAISE:
 | 
					 | 
				
			||||||
    rgblight_set_yellow;
 | 
					 | 
				
			||||||
    rgblight_mode(5);
 | 
					 | 
				
			||||||
    break;
 | 
					 | 
				
			||||||
  case _LOWER:
 | 
					 | 
				
			||||||
    rgblight_set_orange;
 | 
					 | 
				
			||||||
    rgblight_mode(5);
 | 
					 | 
				
			||||||
    break;
 | 
					 | 
				
			||||||
  case _ADJUST:
 | 
					 | 
				
			||||||
    rgblight_set_red;
 | 
					 | 
				
			||||||
    rgblight_mode(23);
 | 
					 | 
				
			||||||
    break;
 | 
					 | 
				
			||||||
  case _COVECUBE:
 | 
					 | 
				
			||||||
    rgblight_set_green;
 | 
					 | 
				
			||||||
    rgblight_mode(2);
 | 
					 | 
				
			||||||
  default:
 | 
					 | 
				
			||||||
    if (default_layer & (1UL << _COLEMAK)) {
 | 
					 | 
				
			||||||
      rgblight_set_magenta;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    else if (default_layer & (1UL << _DVORAK)) {
 | 
					 | 
				
			||||||
      rgblight_set_green;
 | 
					      rgblight_set_green;
 | 
				
			||||||
 | 
					      rgblight_mode(22);
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case _OVERWATCH:
 | 
				
			||||||
 | 
					      rgblight_set_orange;
 | 
				
			||||||
 | 
					      rgblight_mode(17);
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case _DIABLO:
 | 
				
			||||||
 | 
					      rgblight_set_red;
 | 
				
			||||||
 | 
					      rgblight_mode(5);
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case _RAISE:
 | 
				
			||||||
 | 
					      rgblight_set_yellow;
 | 
				
			||||||
 | 
					      rgblight_mode(5);
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case _LOWER:
 | 
				
			||||||
 | 
					      rgblight_set_orange;
 | 
				
			||||||
 | 
					      rgblight_mode(5);
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case _ADJUST:
 | 
				
			||||||
 | 
					      rgblight_set_red;
 | 
				
			||||||
 | 
					      rgblight_mode(23);
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
 | 
					    case _COVECUBE:
 | 
				
			||||||
 | 
					      rgblight_set_green;
 | 
				
			||||||
 | 
					      rgblight_mode(2);
 | 
				
			||||||
 | 
					    default:
 | 
				
			||||||
 | 
					      if (default_layer & (1UL << _COLEMAK)) {
 | 
				
			||||||
 | 
					        rgblight_set_magenta;
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					      else if (default_layer & (1UL << _DVORAK)) {
 | 
				
			||||||
 | 
					        rgblight_set_green;
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					      else if (default_layer & (1UL << _WORKMAN)) {
 | 
				
			||||||
 | 
					        rgblight_set_purple;
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					      else {
 | 
				
			||||||
 | 
					        rgblight_set_teal;
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					      rgblight_mode(1);
 | 
				
			||||||
 | 
					      break;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    else if (default_layer & (1UL << _WORKMAN)) {
 | 
					 | 
				
			||||||
      rgblight_set_purple;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    else {
 | 
					 | 
				
			||||||
      rgblight_set_teal;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    rgblight_mode(1);
 | 
					 | 
				
			||||||
    break;
 | 
					 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
  return layer_state_set_keymap (state);
 | 
					  return layer_state_set_keymap (state);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,3 +1,20 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					the Free Software Foundation, either version 2 of the License, or
 | 
				
			||||||
 | 
					(at your option) any later version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					GNU General Public License for more details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifndef USERSPACE
 | 
					#ifndef USERSPACE
 | 
				
			||||||
#define USERSPACE
 | 
					#define USERSPACE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -26,6 +43,7 @@
 | 
				
			||||||
#define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
 | 
					#define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
 | 
				
			||||||
#define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
 | 
					#define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
 | 
				
			||||||
#define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
 | 
					#define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
 | 
				
			||||||
 | 
					#define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef RGBLIGHT_ENABLE
 | 
					#ifdef RGBLIGHT_ENABLE
 | 
				
			||||||
#define rgblight_set_blue        rgblight_sethsv (0xFF,  0xFF, 0xFF);
 | 
					#define rgblight_set_blue        rgblight_sethsv (0xFF,  0xFF, 0xFF);
 | 
				
			||||||
| 
						 | 
					@ -39,8 +57,9 @@
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
extern bool is_overwatch;
 | 
					extern bool is_overwatch;
 | 
				
			||||||
 | 
					extern bool rgb_layer_change;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
enum custom_keycodes {
 | 
					enum userrpace_custom_keycodes {
 | 
				
			||||||
  PLACEHOLDER = SAFE_RANGE, // can always be here
 | 
					  PLACEHOLDER = SAFE_RANGE, // can always be here
 | 
				
			||||||
  EPRM,
 | 
					  EPRM,
 | 
				
			||||||
  VRSN,
 | 
					  VRSN,
 | 
				
			||||||
| 
						 | 
					@ -62,9 +81,24 @@ enum custom_keycodes {
 | 
				
			||||||
  KC_GLHF,
 | 
					  KC_GLHF,
 | 
				
			||||||
  KC_TORB,
 | 
					  KC_TORB,
 | 
				
			||||||
  KC_AIM,
 | 
					  KC_AIM,
 | 
				
			||||||
 | 
					  KC_C9,
 | 
				
			||||||
 | 
					  KC_GGEZ,
 | 
				
			||||||
  KC_MAKE,
 | 
					  KC_MAKE,
 | 
				
			||||||
  KC_RESET,
 | 
					  KC_RESET,
 | 
				
			||||||
  NEWPLACEHOLDER  //use "NEWPLACEHOLDER for keymap specific codes
 | 
					  KC_RGB_T,
 | 
				
			||||||
 | 
					  NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef TAP_DANCE_ENABLE
 | 
				
			||||||
 | 
					enum {
 | 
				
			||||||
 | 
					  TD_D3_1 = 0,
 | 
				
			||||||
 | 
					  TD_D3_2,
 | 
				
			||||||
 | 
					  TD_D3_3,
 | 
				
			||||||
 | 
					  TD_D3_4
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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