Relocate matrix_scan_quantum tasks (#15882)
* Move matrix_scan_quantum tasks * Fix tests * Fix up missing refs
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					 2 changed files with 72 additions and 71 deletions
				
			
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			@ -47,10 +47,6 @@ float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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#    endif
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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#    include "process_auto_shift.h"
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#endif
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uint8_t extract_mod_bits(uint16_t code) {
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    switch (code) {
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        case QK_MODS ... QK_MODS_MAX:
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			@ -400,73 +396,8 @@ void matrix_init_quantum() {
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    matrix_init_kb();
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}
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void matrix_scan_quantum() {
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#if defined(AUDIO_ENABLE) && defined(AUDIO_INIT_DELAY)
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    // There are some tasks that need to be run a little bit
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    // after keyboard startup, or else they will not work correctly
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    // because of interaction with the USB device state, which
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    // may still be in flux...
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    //
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    // At the moment the only feature that needs this is the
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    // startup song.
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    static bool     delayed_tasks_run  = false;
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    static uint16_t delayed_task_timer = 0;
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    if (!delayed_tasks_run) {
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        if (!delayed_task_timer) {
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            delayed_task_timer = timer_read();
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        } else if (timer_elapsed(delayed_task_timer) > 300) {
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            audio_startup();
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            delayed_tasks_run = true;
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        }
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    }
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#endif
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#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
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    music_task();
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#endif
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#ifdef KEY_OVERRIDE_ENABLE
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    key_override_task();
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#endif
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#ifdef SEQUENCER_ENABLE
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    sequencer_task();
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#endif
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#ifdef TAP_DANCE_ENABLE
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    tap_dance_task();
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#endif
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#ifdef COMBO_ENABLE
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    combo_task();
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#endif
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#ifdef LED_MATRIX_ENABLE
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    led_matrix_task();
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#endif
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#ifdef WPM_ENABLE
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    decay_wpm();
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#endif
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#ifdef HAPTIC_ENABLE
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    haptic_task();
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#endif
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#ifdef DIP_SWITCH_ENABLE
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    dip_switch_read(false);
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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    autoshift_matrix_scan();
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#endif
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    matrix_scan_kb();
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}
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#ifdef HD44780_ENABLED
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#    include "hd44780.h"
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#endif
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// TODO: remove legacy api
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void matrix_scan_quantum() { matrix_scan_kb(); }
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//------------------------------------------------------------------------------
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// Override these functions in your keymap file to play different tunes on
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