[Keymap] Arkag Userspace Update (#5438)
* fresh commit for a new fork for PR to upstream/master * gaming mode added, lighting changes for other modes * rules.mk fixed... * fixed collision issue with aesthetic and shifty modes * fixed collision issue with aesthetic and shifty modes * troubleshooting game mode failing * moved game tapdance key to default layer, fixed issue
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					 4 changed files with 48 additions and 15 deletions
				
			
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			@ -7,14 +7,15 @@
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_QWERTY] = LAYOUT_2u_space_ortho(
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    KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
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    KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, QUOTE,
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    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT,
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    M_PMOD,  LRALT,   M_SMOD,  LOWER,   RAISE,        KC_SPC,      MEDIA,   FUNCT,   XXXXXXX, XXXXXXX, KC_LEAD),
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    M_PMOD,  LRALT,   M_SMOD,  LOWER,   RAISE,        KC_SPC,      MEDIA,   FUNCT,   XXXXXXX, GAME   , KC_LEAD),
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  [_RAISE] = LAYOUT_2u_space_ortho(
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    GRAVE,   KC_F13,  KC_F14,  KC_F15,  KC_F16,  KC_F17,  _______, KC_7,    KC_8,    KC_9,    _______, _______,
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    GRAVE,   _______, _______, _______, _______, _______, _______, KC_7,    KC_8,    KC_9,    _______, _______,
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    _______, OBRACK,  CBRACK,  KC_EQL,  HYPHEN,  _______, _______, KC_4,    KC_5,    KC_6,    _______, KC_NLCK,
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    _______, _______, _______, CEDILLA, _______, KC_COMM, KC_PDOT, KC_1,    KC_2,    KC_3,    KC_BSLS, KC_PENT,
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    _______, _______, _______, KEEB,    _______,      _______,     KC_0,    KC_PSLS, KC_PMNS, KC_PPLS, KC_PAST),
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			@ -43,4 +44,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    RGB_M_P, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, _______, _______,
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    RESET,   _______, _______, _______, _______,      _______,     _______, _______, _______, _______, _______),
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  [_GAMING] = LAYOUT_2u_space_ortho(
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    KC_ESC,  KC_F13,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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    KC_TAB,  KC_F14,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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    KC_LSFT, KC_F15,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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    KC_LCTL, KC_F16,  KC_Z,    KC_X,    KC_C,         KC_SPC,      XXXXXXX, XXXXXXX, XXXXXXX, GAME,    XXXXXXX),
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};
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			@ -1,4 +1,4 @@
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BOOTMAGIC_ENABLE = full
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BOOTMAGIC_ENABLE = lite
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MOUSEKEY_ENABLE = no
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STENO_ENABLE = no
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EXTRAKEY_ENABLE = yes
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			@ -6,7 +6,7 @@ CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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SLEEP_LED_ENABLE = no
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NKRO_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = no
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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			@ -121,7 +121,7 @@ void check_state (void) {
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  case sleeping:
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    if (!slept) {
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      rgblight_mode_noeeprom(2);
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      rgblight_mode_noeeprom(5);
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      slept = true;
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      activated = false;
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      deactivated = false;
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			@ -359,6 +359,26 @@ void dance_cbrck (qk_tap_dance_state_t *state, void *user_data) {
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  }
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}
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void dance_game (qk_tap_dance_state_t *state, void *user_data) {
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  if (state->count == 1) {
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  } else if (state->count == 2) {
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  } else if (state->count == 3) {
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    uint8_t layer = biton32(layer_state);
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    if (layer == _QWERTY) {
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        layer_off(_QWERTY);
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        layer_on(_GAMING);
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        // swirling rgb
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        rgblight_mode_noeeprom(12);
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    } else {
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        layer_off(_GAMING);
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        layer_on(_QWERTY);
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        rgblight_mode_noeeprom(1);
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    }
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  }
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}
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void matrix_init_user(void) {
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  current_os = eeprom_read_byte(EECONFIG_USERSPACE);
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  set_os(current_os, false);
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			@ -379,6 +399,7 @@ void matrix_scan_user(void) {
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      if (current_os == OS_WIN) {
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        long_keystroke(2, (uint16_t[]){KC_LGUI, KC_PAUSE});
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      } else {
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        return;
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      }
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    }
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    SEQ_TWO_KEYS(KC_LSFT, M_PMOD) {
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			@ -442,7 +463,7 @@ void matrix_scan_user(void) {
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    // end format functions
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    // start fancy functions
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    SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
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    SEQ_THREE_KEYS(KC_C, KC_C, KC_ENT) {
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      surround_type(6, KC_GRAVE, false);
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      pri_mod(true);
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      tap_code(KC_V);
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			@ -564,30 +585,30 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    if(record->event.pressed){
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      if (aesthetic) {
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        aesthetic = false;
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        num_extra_flashes_off = 1;
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        rgblight_mode_noeeprom(1);
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      } else {
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        aesthetic = true;
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        shifty = false;
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        // snake mode
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        rgblight_mode_noeeprom(20);
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      }
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      flash_color           = underglow;
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      flash_state           = flash_off;
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      return false;
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    }
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  case M_SFT:
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    if(record->event.pressed){
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      if (shifty) {
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        shifty = false;
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        num_extra_flashes_off = 1;
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        rgblight_mode_noeeprom(1);
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      } else {
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        shifty = true;
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        aesthetic = false;
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        // knight mode
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        rgblight_mode_noeeprom(23);
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      }
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      flash_color = underglow;
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      flash_state = flash_off;
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      return false;
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    }
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  default:
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    if (record->event.pressed) {
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      state = active;
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			@ -605,4 +626,5 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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  [TD_BRCK_PARN_O]    = ACTION_TAP_DANCE_FN (dance_obrck),
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  [TD_BRCK_PARN_C]    = ACTION_TAP_DANCE_FN (dance_cbrck),
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  [TD_LALT_RALT]      = ACTION_TAP_DANCE_DOUBLE (KC_LALT, KC_RALT),
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  [TD_GAME]           = ACTION_TAP_DANCE_FN (dance_game),
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};
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			@ -14,6 +14,7 @@
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#define STRIKE      TD(TD_STRK_SHOT)
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#define HYPHEN      TD(TD_HYPH_UNDR)
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#define CEDILLA     TD(TD_C_CED)
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#define GAME        TD(TD_GAME)
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#define RAISE       MO(1)
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#define LOWER       MO(2)
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			@ -40,6 +41,7 @@ enum {
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  _MEDIA,
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  _FUNCT,
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  _KEEB,
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  _GAMING,
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};
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typedef enum {
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			@ -92,6 +94,7 @@ enum tapdances {
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  TD_BRCK_PARN_O,
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  TD_BRCK_PARN_C,
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  TD_LALT_RALT,
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  TD_GAME,
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};
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void velocikey_accelerate(void);
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			@ -129,6 +132,7 @@ void dance_quot (qk_tap_dance_state_t *state, void *user_data);
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void dance_strk (qk_tap_dance_state_t *state, void *user_data);
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void dance_3 (qk_tap_dance_state_t *state, void *user_data);
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void dance_c (qk_tap_dance_state_t *state, void *user_data);
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void dance_game (qk_tap_dance_state_t *state, void *user_data);
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int cur_dance (qk_tap_dance_state_t *state);
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void spc_finished (qk_tap_dance_state_t *state, void *user_data);
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