dumbpad refactor - adding support for various PCB revisions (#9259)
* Placeholder commit - Refactored to support different PCB revisions Individual revision folders still need: - info.json - readme.md all v0x folders support up to two LEDs for layer indication all v1x folders support up to two LEDs for layer indication plus one extra LED for numlock indication v0x - supports single-encoder v0.x PCB revisions v0x_right - supports reversible, single-encoder v0.x PCB revisions v0x_dualencoder - supports dual-encoder v0.x PCB revisions v1x - supports single-encoder v1.x PCB revisiions v1x_right - supports reversible, single-encoder v1.x PCB revisions * Added info.json and readme.md files for all dumbpad revisions * More refactoring, adding shared config.h and rules.mk Removed config.h from default keymap folders - defining TAPPING_TOGGLE in config.h * Minor formatting fix * MATRIX_COL_PINS for v1x_right was not reversed - changed to match v0x_right * adding support for v1x dual encoder PCB * adding alt-f2 tapdance routine for personal keymaps * adding dumbpad build using teensy 2.0 instead of Pro Micro * matched v1x dumbpad encoder and led pins to latest PCB revisions * updated readme, removed v1x_teensy until someone requests it * changed device name to match tmk udev rules, removed unnecessary ifdef * removed user keymaps and folders * missed hotdox keymap - removing * fixing info.json keyboard_names for all versions * Changed biton32 to get_highest_layer in keyboards/dumbpad/v0x/v0x.c * keyboards/dumbpad/v0x/v0x.c - remove matrix_scan_kb, process_record_kb * /dumbpad/v0x/keymaps/default/keymap.c - remove empty functions * /dumbpad/v0x/keymaps/default/keymap.c - changed biton32 to get_highest_layer * keyboards/dumbpad/v0x_dualencoder/keymaps/default/keymap.c - remove empty functions * keyboards/dumbpad/v0x_right/readme.md - smaller board layout image * keyboards/dumbpad/v1x_dualencoder/readme.md - smaller board image * keyboards/dumbpad/v1x/readme.md - smaller board image * keyboards/dumbpad/v1x_right/readme.md - smaller board image * Update keyboards/dumbpad/rules.mk * Apply suggestions from code review Batch applying suggestions from review * fixed removal of led_set_kb * Implementing requested changes from old pull request 9259 * removing unused rules * removed rules.mk from dumbpad base folder * adding templates for each layout * testing default keymap json * Testing applying default keymap for dumbpad * Layout correction: v1.x are 17 position pcb's * Update keyboards/dumbpad/v0x/rules.mk * Update keyboards/dumbpad/v0x/rules.mk * Update keyboards/dumbpad/v0x_dualencoder/keymaps/default/keymap.c * Update keyboards/dumbpad/v0x_dualencoder/rules.mk * Update keyboards/dumbpad/v0x_dualencoder/rules.mk * Update keyboards/dumbpad/v1x_dualencoder/rules.mk * Update keyboards/dumbpad/v1x_dualencoder/templates/keymap.c * Update keyboards/dumbpad/v1x_right/rules.mk * Update keyboards/dumbpad/v1x_right/rules.mk * Update keyboards/dumbpad/rules.mk * Update keyboards/dumbpad/v0x_dualencoder/templates/keymap.c * Update keyboards/dumbpad/v0x_right/rules.mk * Update keyboards/dumbpad/v1x/rules.mk * Update keyboards/dumbpad/v1x/rules.mk * Update keyboards/dumbpad/v1x_dualencoder/keymaps/default/keymap.c * Update keyboards/dumbpad/v1x_dualencoder/rules.mk * Update keyboards/dumbpad/v0x_right/rules.mk * Removing binary files
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								keyboards/dumbpad/v0x_dualencoder/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/dumbpad/v0x_dualencoder/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2020 imchipwood
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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          BASE LAYER
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     /---------------------------------------`
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     |    7    |    8    |    9    |  Bkspc  |
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     |---------|---------|---------|---------|
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     |    4    |    5    |    6    |   Esc   |
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     |---------|---------|---------|---------|
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     |    1    |    2    |    3    |   Tab   |
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     |---------|---------|---------|---------|
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     |  TT(1)  |    0    |    .    |  Enter  |
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     \---------------------------------------'
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    */
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    [0] = LAYOUT(
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        KC_7,      KC_8,    KC_9,     KC_BSPC,
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        KC_4,      KC_5,    KC_6,     KC_ESC,
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        KC_1,      KC_2,    KC_3,     KC_TAB,
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        TT(1),     KC_0,    KC_DOT,   KC_ENTER
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    ),
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    /*
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            SUB LAYER
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    /---------------------------------------`
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    |         |         |         |  Reset  |
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    |---------|---------|---------|---------|
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    |         |         |         |    +    |
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    |---------|---------|---------|---------|
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    |         |         |         |    -    |
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    |---------|---------|---------|---------|
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    |         |         |         |    =    |
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    \---------------------------------------'
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    */
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    [1] = LAYOUT(
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        _______,     _______,     _______,      RESET,
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        _______,     _______,     _______,      KC_KP_PLUS,
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        _______,     _______,     _______,      KC_KP_MINUS,
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        _______,     _______,     _______,      KC_EQL
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    ),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    // If console is enabled, it will print the matrix position and status of each key pressed
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/*
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#ifdef CONSOLE_ENABLE
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    uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
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#endif
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*/
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    return true;
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}
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void keyboard_post_init_user(void) {
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    // Customise these values to desired behaviour
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    // debug_enable = true;
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    // debug_matrix = true;
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    // debug_keyboard = true;
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    // debug_mouse = true;
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}
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void encoder_update_user(uint8_t index, bool clockwise) {
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    /*  Custom encoder control - handles CW/CCW turning of encoder
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     *  Default behavior:
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     *    left encoder:
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     *      main layer:
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     *         CW: move mouse right
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     *        CCW: move mouse left
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     *      other layers:
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     *         CW: = (equals/plus - increase slider in Adobe products)
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     *        CCW: - (minus/underscore - decrease slider in adobe products)
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     *    right encoder:
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     *      main layer:
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     *         CW: colume up
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     *        CCW: volume down
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     *      other layers:
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     *         CW: right arrow
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     *        CCW: left arrow
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     */
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    if (index == 0) {
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        switch (get_highest_layer(layer_state)) {
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            case 0:
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                // main layer - move mouse right (CW) and left (CCW)
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                if (clockwise) {
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                    tap_code(KC_MS_R);
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                } else {
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                    tap_code(KC_MS_L);
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                }
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                break;
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            default:
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                // other layers - =/+ (quals/plus) (CW) and -/_ (minus/underscore) (CCW)
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                if (clockwise) {
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                    tap_code(KC_EQL);
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                } else {
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                    tap_code(KC_MINS);
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                }
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                break;
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        }
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    } else if (index == 1) {
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        switch (get_highest_layer(layer_state)) {
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            case 0:
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                // main layer - volume up (CW) and down (CCW)
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                if (clockwise) {
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                    tap_code(KC_VOLU);
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                } else {
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                    tap_code(KC_VOLD);
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                }
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                break;
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            default:
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                // other layers - right (CW) and left (CCW)
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                if (clockwise) {
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                    tap_code(KC_RIGHT);
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                } else {
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                    tap_code(KC_LEFT);
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                }
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                break;
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        }
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    }
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}
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