[Keyboard] Add Terrazzo Keyboard (#10408)
* Ciao Terrazzo! * Keymap updates * Adding info json Cleaning up keymap files Readme updates with template * Coding style updates * Removing vscode files * PR feedback updates * biton32 -> get_highest_layer update Adding license headers
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								keyboards/terrazzo/terrazzo_effects/heart.h
									
										
									
									
									
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								keyboards/terrazzo/terrazzo_effects/heart.h
									
										
									
									
									
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/* Copyright 2020 ademey "MsMustard"
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef DISABLE_TERRAZZO_EFFECT_HEART
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TERRAZZO_EFFECT(HEART)
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#   ifdef TERRAZZO_EFFECT_IMPLS
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static uint8_t heart_frames[4][105] = {
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{
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 5, 5, 0, 5, 5, 0,
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    5, 0, 0, 5, 0, 0, 5,
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    5, 0, 0, 0, 0, 0, 5,
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    0, 5, 0, 0, 0, 5, 0,
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    0, 0, 5, 0, 5, 0, 0,
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    0, 0, 0, 5, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0
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},
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{
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 5, 5, 0, 5, 5, 0,
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    5, 5, 5, 5, 5, 5, 5,
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    5, 5, 5, 5, 5, 5, 5,
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    0, 5, 5, 5, 5, 5, 0,
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    0, 0, 5, 5, 5, 0, 0,
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    0, 0, 0, 5, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0
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},
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{
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 1, 1, 0, 1, 1, 0,
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    1, 0, 0, 5, 0, 0, 1,
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    0, 5, 5, 0, 5, 5, 0,
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    5, 5, 5, 5, 5, 5, 5,
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    5, 5, 5, 5, 5, 5, 5,
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    0, 5, 5, 5, 5, 5, 0,
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    0, 0, 5, 5, 5, 0, 0,
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    1, 0, 0, 5, 0, 0, 1,
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    0, 1, 0, 0, 0, 1, 0,
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    0, 0, 1, 0, 1, 0, 0,
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    0, 0, 0, 1, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0,
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    0, 0, 0, 0, 0, 0, 0
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},
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{
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    0, 1, 1, 0, 1, 1, 0,
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    1, 0, 0, 1, 0, 0, 1,
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    0, 5, 5, 0, 5, 5, 0,
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    5, 0, 0, 5, 0, 0, 5,
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    0, 5, 5, 0, 5, 5, 0,
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    5, 5, 5, 5, 5, 5, 5,
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    5, 5, 5, 5, 5, 5, 5,
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    0, 5, 5, 5, 5, 5, 0,
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    0, 0, 5, 5, 5, 0, 0,
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    5, 0, 0, 5, 0, 0, 5,
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    0, 5, 0, 0, 0, 5, 0,
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    1, 0, 5, 0, 5, 0, 1,
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    0, 1, 0, 5, 0, 1, 0,
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    0, 0, 1, 0, 1, 0, 0,
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    0, 0, 0, 1, 0, 0, 0
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}
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};
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void HEART(uint8_t i, bool dir) {
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    led_matrix_set_index_value_all(0);
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    terrazzo_draw_at(0, 0, 7, 15, heart_frames[i % 4]);
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}
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#   endif
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#endif
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