[Keyboard] Add Terrazzo Keyboard (#10408)
* Ciao Terrazzo! * Keymap updates * Adding info json Cleaning up keymap files Readme updates with template * Coding style updates * Removing vscode files * PR feedback updates * biton32 -> get_highest_layer update Adding license headers
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								keyboards/terrazzo/terrazzo.c
									
										
									
									
									
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										165
									
								
								keyboards/terrazzo/terrazzo.c
									
										
									
									
									
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/* Copyright 2020 ademey "MsMustard"
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "terrazzo.h"
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#ifdef LED_MATRIX_ENABLE
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    #include "is31fl3731-simple.h"
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    #include <math.h>
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    #include <print.h>
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    #include "quantum.h"
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const is31_led g_is31_leds[LED_DRIVER_LED_COUNT] = {
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/* Refer to IS31 manual for these locations
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 * https://cdn-learn.adafruit.com/downloads/pdf/adafruit-15x7-7x15-charlieplex-led-matrix-charliewing-featherwing.pdf
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 */
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    {0, C1_2}, {0, C1_3}, {0, C1_4}, {0, C1_5}, {0, C1_6}, {0, C1_7}, {0, C1_8},
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    {0, C2_2}, {0, C2_3}, {0, C2_4}, {0, C2_5}, {0, C2_6}, {0, C2_7}, {0, C2_8},
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    {0, C3_2}, {0, C3_3}, {0, C3_4}, {0, C3_5}, {0, C3_6}, {0, C3_7}, {0, C3_8},
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    {0, C4_2}, {0, C4_3}, {0, C4_4}, {0, C4_5}, {0, C4_6}, {0, C4_7}, {0, C4_8},
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    {0, C5_2}, {0, C5_3}, {0, C5_4}, {0, C5_5}, {0, C5_6}, {0, C5_7}, {0, C5_8},
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    {0, C6_2}, {0, C6_3}, {0, C6_4}, {0, C6_5}, {0, C6_6}, {0, C6_7}, {0, C6_8},
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    {0, C7_2}, {0, C7_3}, {0, C7_4}, {0, C7_5}, {0, C7_6}, {0, C7_7}, {0, C7_8},
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    {0, C8_2}, {0, C8_3}, {0, C8_4}, {0, C8_5}, {0, C8_6}, {0, C8_7}, {0, C8_8},
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    //
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    {0, C8_15},{0, C8_14},{0, C8_13},{0, C8_12},{0, C8_11},{0, C8_10},{0, C8_9},
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    {0, C7_15},{0, C7_14},{0, C7_13},{0, C7_12},{0, C7_11},{0, C7_10},{0, C7_9},
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    {0, C6_15},{0, C6_14},{0, C6_13},{0, C6_12},{0, C6_11},{0, C6_10},{0, C6_9},
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    {0, C5_15},{0, C5_14},{0, C5_13},{0, C5_12},{0, C5_11},{0, C5_10},{0, C5_9},
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    {0, C4_15},{0, C4_14},{0, C4_13},{0, C4_12},{0, C4_11},{0, C4_10},{0, C4_9},
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    {0, C3_15},{0, C3_14},{0, C3_13},{0, C3_12},{0, C3_11},{0, C3_10},{0, C3_9},
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    {0, C2_15},{0, C2_14},{0, C2_13},{0, C2_12},{0, C2_11},{0, C2_10},{0, C2_9}
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};
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#define TERRAZZO_EFFECT(name)
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#define TERRAZZO_EFFECT_IMPLS
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#include "terrazzo_effects/terrazzo_effects.inc"
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#undef TERRAZZO_EFFECT_IMPLS
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#undef TERRAZZO_EFFECT
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uint8_t terrazzo_led_index = 0;
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uint8_t terrazzo_dir = 1;
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uint8_t terrazzo_effect = 1;
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void terrazzo_set_pixel(uint8_t x, uint8_t y, uint8_t value) {
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    uint8_t target = y * LED_MATRIX_COLS + x;
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    if (target < LED_DRIVER_LED_COUNT && target >= 0) {
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      led_matrix_set_index_value(y * LED_MATRIX_COLS + x, value);
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    }
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}
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void terrazzo_draw_at(uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint8_t image[]) {
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    uint8_t index = 0;
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    for (int v = 0; v < height; v++) {
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        for (int h = 0; h < width; h++) {
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            uint8_t pixel_value = image[index];
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            if (pixel_value != 0) {
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               terrazzo_set_pixel(x + h, y + v, image[index]);
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            }
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            index++;
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        }
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    }
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}
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void terrazzo_scroll_pixel(bool clockwise) {
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    terrazzo_dir = clockwise;
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    if (clockwise) {
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        terrazzo_led_index = terrazzo_led_index + 1;
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    } else {
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        terrazzo_led_index = terrazzo_led_index - 1;
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    } 
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    if (terrazzo_led_index >= LED_DRIVER_LED_COUNT) {
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        terrazzo_led_index = 0;
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    } else if (terrazzo_led_index <= 0 ) {
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        terrazzo_led_index = LED_DRIVER_LED_COUNT - 1;
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    }
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}
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void terrazzo_step_mode(void) {
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    terrazzo_effect++;
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    if (terrazzo_effect >= TERRAZZO_EFFECT_MAX) {
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        terrazzo_effect = 1;
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    }
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}
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void terrazzo_step_mode_reverse(void) {
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    terrazzo_effect--;
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    if (terrazzo_effect < 1) {
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        terrazzo_effect = TERRAZZO_EFFECT_MAX - 1;
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    }
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}
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void terrazzo_mode_off(void) {
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    terrazzo_effect = TERRAZZO_NONE;
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}
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void terrazzo_render(void) {
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    switch(terrazzo_effect) {
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        case TERRAZZO_NONE:
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            led_matrix_set_index_value_all(0);
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            break;
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        #define TERRAZZO_EFFECT(name, ...)              \
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            case TERRAZZO_EFFECT_##name:                \
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                name(terrazzo_led_index, terrazzo_dir); \
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                break;
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        #include "terrazzo_effects/terrazzo_effects.inc"
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        #undef TERRAZZO_EFFECT
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    }
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}
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void led_matrix_indicators_kb(void) {
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    terrazzo_render();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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    if (record->event.pressed) {
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        switch(keycode) {
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            case TZ_NXT:
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                terrazzo_step_mode();
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                return true;
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            case TZ_PRV:
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                terrazzo_step_mode_reverse();
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                return true;
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            case TZ_OFF:
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                terrazzo_mode_off();
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                return true;
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            // Reverse animation on backspace
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            case KC_BSPC:
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                terrazzo_scroll_pixel(0);
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                return true;
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            // Any keycode increments counter
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            default:
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                terrazzo_scroll_pixel(1);
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                break;
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        }
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    }
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    return process_record_user(keycode, record);
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}
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void suspend_power_down_kb(void) {
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    led_matrix_set_suspend_state(true);
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}
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void suspend_wakeup_init_kb(void) {
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    led_matrix_set_suspend_state(false);
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}
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#endif
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