Move LED/RGB Matrix code into their own directories (#13257)
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					 80 changed files with 108 additions and 100 deletions
				
			
		
							
								
								
									
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								quantum/rgb_matrix/animations/raindrops_anim.h
									
										
									
									
									
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										39
									
								
								quantum/rgb_matrix/animations/raindrops_anim.h
									
										
									
									
									
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#ifndef DISABLE_RGB_MATRIX_RAINDROPS
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RGB_MATRIX_EFFECT(RAINDROPS)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static void raindrops_set_color(int i, effect_params_t* params) {
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    if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
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    HSV hsv = {0, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v};
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    // Take the shortest path between hues
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    int16_t deltaH = ((rgb_matrix_config.hsv.h + 180) % 360 - rgb_matrix_config.hsv.h) / 4;
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    if (deltaH > 127) {
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        deltaH -= 256;
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    } else if (deltaH < -127) {
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        deltaH += 256;
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    }
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    hsv.h   = rgb_matrix_config.hsv.h + (deltaH * (rand() & 0x03));
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    RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool RAINDROPS(effect_params_t* params) {
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    if (!params->init) {
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        // Change one LED every tick, make sure speed is not 0
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        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) {
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            raindrops_set_color(rand() % DRIVER_LED_TOTAL, params);
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        }
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        return false;
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    }
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    for (int i = led_min; i < led_max; i++) {
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        raindrops_set_color(i, params);
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    }
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    return led_max < DRIVER_LED_TOTAL;
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}
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#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif      // DISABLE_RGB_MATRIX_RAINDROPS
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