Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
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								layouts/community/ergodox/dave/keymap.c
									
										
									
									
									
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								layouts/community/ergodox/dave/keymap.c
									
										
									
									
									
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#include QMK_KEYBOARD_H
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#include "debug.h"
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#include "action_layer.h"
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#define BASE 0 // default layer
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#define PROG 1 // programming
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#define NAVI 2 // navigation
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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 *
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 * ,--------------------------------------------------.           ,--------------------------------------------------.
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 * | Esc    |   1  |   2  |   3  |   4  |   5  |   6  |           |   6  |   7  |   8  |   9  |   0  |   -  | BkSpce |
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 * |--------+------+------+------+------+------+------|           |------+------+------+------+------+------+--------|
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 * | Tab    |   Q  |   W  |   E  |   R  |   T  |   Y  |           |   G  |   Y  |   U  |   I  |   O  |   P  | Enter  |
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 * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
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 * | LCtrl  |   A  |   S  |   D  |   F  |   G  |------|           |------|   H  |   J  |   K  |   L  |   ;  | Enter  |
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 * |--------+------+------+------+------+------|   H  |           |   B  |------+------+------+------+------+--------|
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 * | LShift |   Z  |   X  |   C  |   V  |   B  |      |           |      |   N  |   M  |   ,  |   .  |   /  | RShift |
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 * `--------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
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 *   |`/Ctrl|   \  |      |      | LAlt |                                       | RAlt |   [  |   ]  |      |'/Ctrl|
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 *   `----------------------------------'                                       `----------------------------------'
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 *                                        ,-------------.       ,-------------.
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 *                                        | PrtS | PrtS |       | CtAl | CtAl |
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 *                                 ,------+------+------|       |------+------+------.
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 *                                 |      |      |  L1  |       |  L1  |      |      |
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 *                                 | Spce | ~L2  +------|       |------+  ~L1 | Spce |
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 *                                 |      |      | LGui |       | RGui |      |      |
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 *                                 `--------------------'       `--------------------'
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 */
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[BASE] = LAYOUT_ergodox(  // layer 0 : default
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        // left hand
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        KC_ESC,   KC_1,     KC_2,    KC_3,    KC_4,    KC_5,   KC_6,
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        KC_TAB,   KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,   KC_Y,
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        KC_LCTRL, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,
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        KC_LSFT,  KC_Z,     KC_X,    KC_C,    KC_V,    KC_B,   KC_H,
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        CTL_T(KC_GRV),KC_NUBS,KC_NO, KC_NO,   KC_LALT,
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                                                  KC_PSCREEN, KC_PSCREEN,
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                                                      TO(PROG),
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                                               KC_SPC, MO(NAVI), KC_LGUI,
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        // right hand
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             KC_6,    KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS, KC_BSPC,
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             KC_G,    KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,    KC_ENTER,
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                      KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN, KC_ENTER,
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             KC_B,    KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
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                              KC_RALT,KC_LBRC,KC_RBRC,KC_NO,   CTL_T(KC_QUOT),
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             MT(0x5, KC_NO), MT(0x5, KC_NO),
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             TO(PROG),
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             KC_RGUI, MO(PROG), KC_SPC
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    ),
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/* Keymap 1: Symbol Layer
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 *
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 * ,--------------------------------------------------.           ,--------------------------------------------------.
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 * |        |      |      |      |      |      |      |           |      |      |      |  K/  |  K*  |  K-  |   =    |
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 * |--------+------+------+------+------+-------------|           |------+------+------+------+------+------+--------|
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 * |        |   !  |   @  |   (  |   )  |   |  |      |           |      |      |  K7  |  K8  |  K9  |  K+  |   #    |
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 * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
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 * |        |   #  |   $  |   {  |   }  |   `  |------|           |------|      |  K4  |  K5  |  K6  |  K+  |   '    |
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 * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
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 * |        |   %  |   ^  |   [  |   ]  |   ~  |      |           |      |      |  K1  |  K2  |  K3  |  K=  |        |
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 * `--------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
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 *   |      |      |      |      |      |                                       |  K0  |  K0  |  K.  |  K=  |      |
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 *   `----------------------------------'                                       `----------------------------------'
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 *                                        ,-------------.       ,-------------.
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 *                                        |      |      |       |      |      |
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 *                                 ,------|------|------|       |------+------+------.
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 *                                 |      |      |  L2  |       |  L2  |      |      |
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 *                                 |      |      |------|       |------|      |      |
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 *                                 |      |      |      |       |      |      |      |
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 *                                 `--------------------'       `--------------------'
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 */
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// PROGRAMMING
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[PROG] = LAYOUT_ergodox(
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       // left hand
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       KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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       KC_TRNS, KC_EXLM, KC_AT,   KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
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       KC_TRNS, KC_HASH, KC_DLR,  KC_LPRN, KC_RPRN, KC_GRV,
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       KC_TRNS, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_TRNS,
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       KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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                                        KC_TRNS, KC_TRNS,
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                                      TO(NAVI),
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                               KC_TRNS, KC_TRNS, KC_TRNS,
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       // right hand
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       KC_TRNS, KC_TRNS, KC_NO,  KC_PSLS, KC_PAST, KC_PMNS, KC_EQUAL,
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       KC_TRNS, KC_TRNS, KC_P7,  KC_P8,   KC_P9,   KC_PPLS, KC_NUHS,
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                KC_TRNS, KC_P4,  KC_P5,   KC_P6,   KC_PPLS, KC_QUOT,
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       KC_TRNS, KC_TRNS, KC_P1,  KC_P2,   KC_P3,   KC_PENT, KC_TRNS,
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                         KC_P0,  KC_P0,   KC_PDOT, KC_PENT, KC_TRNS,
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       KC_TRNS, KC_TRNS,
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       TO(NAVI),
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       KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Keymap 2: Navigation and system keys
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 *
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 * ,--------------------------------------------------.           ,--------------------------------------------------.
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 * |        |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |           |  F7  |  F8  |  F9  | F10  | F11  | F12  |        |
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 * |--------+------+------+------+------+-------------|           |------+------+------+------+------+------+--------|
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 * |        | Home |  Up  | End  | Ins  | PgUp |      |           |      |      |      | Ins  |      |      |        |
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 * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
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 * |        | Left | Down | Rght | Del  | PgDn |------|           |------|      | Back | Del  | Fwrd |      |        |
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 * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
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 * |        | Lclk | MsUp | Rclk |      |      |      |           |      |      | Prev | Play | Next |      |        |
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 * `--------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
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 *   |      | MsLt | MsDn | MsRt |      |                                       |VolDn | Mute |VolUp |      |      |
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 *   `----------------------------------'                                       `----------------------------------'
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 *                                        ,-------------.       ,-------------.
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 *                                        |      |      |       |      |      |
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 *                                 ,------|------|------|       |------+------+------.
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 *                                 |      |      |  L0  |       |  L0  |      |      |
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 *                                 |      |      |------|       |------|      |      |
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 *                                 |      |      |      |       |      |      |      |
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 *                                 `--------------------'       `--------------------'
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 */
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// NAVIGATION
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[NAVI] = LAYOUT_ergodox(
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       KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,
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       KC_TRNS, KC_HOME, KC_UP,   KC_END,  KC_INS,  KC_PGUP, KC_TRNS,
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       KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_DELT, KC_PGDN,
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       KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS,
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       KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
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                                           KC_TRNS, KC_TRNS,
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                                         TO(BASE),
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                                  KC_TRNS, KC_TRNS, KC_TRNS,
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    // right hand
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       KC_F7,    KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_TRNS,
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       KC_TRNS,  KC_TRNS, KC_TRNS, KC_INS,  KC_TRNS, KC_TRNS, KC_TRNS,
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                 KC_TRNS, KC_WBAK, KC_DELT, KC_WFWD, KC_TRNS, KC_TRNS,
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       KC_TRNS,  KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS,
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                          KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS,
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       KC_TRNS, KC_TRNS,
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       TO(BASE),
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       KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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    //[1] = ACTION_LAYER_TAP_TOGGLE(PROG),               // FN1 - Momentary Layer 1 (Symbols)
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    //[2] = ACTION_LAYER_TAP_TOGGLE(NAVI)                // FN2 - Momentary Layer 2 (Navigation)
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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  // MACRODOWN only works in this function
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      switch(id) {
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        case 0:
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        if (record->event.pressed) {
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          register_code(KC_RSFT);
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        } else {
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          unregister_code(KC_RSFT);
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        }
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        break;
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      }
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    return MACRO_NONE;
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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    /* leds is a static array holding the current brightness of each of the
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     * three keyboard LEDs. It's 4 long simply to avoid the ugliness of +1s and
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     * -1s in the code below, and because wasting a byte really doesn't matter
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     * that much (no, it *doesn't*, stop whinging!). Note that because it's
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     * static it'll maintain state across invocations of this routine.
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     */
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    static uint8_t leds[4];
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    uint8_t led;
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    uint8_t layer = biton32(layer_state);
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    ergodox_board_led_off();
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    /* Loop over each LED/layer */
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    for (led = 1; led <= 3; ++led) {
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        /* If the current layer matches the current LED, increment its
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         * brightness by 1 up to a maximum of 255. If the current layer doesn't
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         * match, decrement its brightness by 1 down to a minimum of zero.
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         */
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        leds[led] += (layer == led) ?
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            (leds[led] < 255 ? 1 : 0):
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            (leds[led] > 0 ? -1 : 0);
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        /* Set LED state according to the new brightness */
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        if (leds[led]) {
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            ergodox_right_led_on(led);
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            ergodox_right_led_set(led, leds[led]);
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        }
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        else {
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            ergodox_right_led_off(led);
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        }
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    }
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};
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										38
									
								
								layouts/community/ergodox/dave/readme.md
									
										
									
									
									
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										38
									
								
								layouts/community/ergodox/dave/readme.md
									
										
									
									
									
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This keymap is my preferred layout (after a certain amount of experimentation).
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The rationale behind the design is as follows:
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I grew up typing from a very early age and thus never learned the "correct" way
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to touch type (essentially, I'm self-taught). As a, result my fingers don't
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tend to stay on the "home keys" and occasionally my right hand wants to type
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keys that are on the left of the keyboard, and vice versa.
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Hence, despite liking the idea of split keyboards in principle, I've never been
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able to get on with them because the split simply doesn't work with my style of
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typing. The Ergodox solves this neatly by virtue of having a few extra keys in
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the "middle" of the keyboard which I can utilise for deliberate redundancy.
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Thus in this keymap there are two "6" keys (one on the left, one on the right)
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and likewise Y, H, G, and B are all duplicated to enable one-handed patterns
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that I use frequently (e.g. "byobu" with the right hand, "yes" with the left,
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etc.).
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I occasionally use the numeric pad for data entry, thus this is duplicated
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under the natural home position of the right hand in layer 1 (activated by
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holding one of the right thumb buttons), while the cursor keys are duplicated
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under the classic WASD gaming layout of the left hand in layer 2 (activated by
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holding one of the left thumb buttons). Various other useful keys also appear
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in these layers (brackets and symbols for coding in layer 1, navigation and
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F-keys in layer 2, etc.).
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Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and
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Enter are all in traditional locations in an effort to reuse existing muscle
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memory as much as possible (keys like =, #, and ' are in layer 1). The layout
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maps are in the comments of keymap_dave.c so I won't bother duplicating them
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here.
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Oh, and the LEDs are rather pimped ... because I could!
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Anyway, although I'm sure this keymap won't be to many people's taste you might
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find some interesting ideas in here for your own layouts. Do tweet me
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(@waveform80) if you have any questions / suggestions / bugs.
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Dave.
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