Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992)
* Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap * Staryu: initial port * Add personal keymap * Added and updated READMEs * Fix: default keymap for staryu * Rudimentary backlight support. * Enabled mousekeys for default keymap * use QMK_KEYBOARD_H and LAYOUT * Update readme.md for NIU mini: flash using avrdude * Fix missing linebreaks for Staryu README * Update readme.md * Update PS2AVRGB boards with new matrix.c * Update canoe matrix.c; untested * Fix canoe.c for building (needs matrix_scan_user and matrix_init_user) * Add personal Iris keymap * Update keymap * Update keymap * Update keymap, disable backlighting and underglow * Move PrintScreen button * Add README
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					 12 changed files with 355 additions and 86 deletions
				
			
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			@ -51,7 +51,7 @@ void matrix_init(void) {
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        matrix_debouncing[row] = 0x00;
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    }
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    matrix_init_quantum();  // missing from original port by Luiz
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    matrix_init_quantum();
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}
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uint8_t matrix_scan(void) {
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			@ -86,7 +86,7 @@ uint8_t matrix_scan(void) {
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        }
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    }
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    matrix_scan_quantum();  // also missing in original PS2AVRGB implementation
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    matrix_scan_quantum();
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    return 1;
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}
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