Remove obvious user keymaps, keyboards/{b,c}* edition. (#22693)
				
					
				
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/* Copyright 2023 splitkb.com <support@splitkb.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#define RGBLIGHT_EFFECT_BREATHING
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/* Copyright 2023 splitkb.com <support@splitkb.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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enum layers {
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    _DEFAULT = 0,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_DEFAULT] = LAYOUT(
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        KC_A, KC_B, KC_C, KC_D, KC_E, KC_F,                    S(KC_F), S(KC_E), S(KC_D), S(KC_C), S(KC_B), S(KC_A),
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        KC_G, KC_H, KC_I, KC_J, KC_K, KC_L,                    S(KC_L), S(KC_K), S(KC_J), S(KC_I), S(KC_H), S(KC_G),
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        KC_M, KC_N, KC_O, KC_P, KC_Q, KC_R,                    S(KC_R), S(KC_Q), S(KC_P), S(KC_O), S(KC_N), S(KC_M),
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        KC_S, KC_T, KC_U, KC_V, KC_W, KC_X, KC_Y,     S(KC_Y), S(KC_X), S(KC_W), S(KC_V), S(KC_U), S(KC_T), S(KC_S),
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                    KC_Z, KC_1, KC_2, KC_3, KC_4,     S(KC_4), S(KC_3), S(KC_2), S(KC_1), S(KC_Z)
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    )
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};
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#ifdef RGBLIGHT_ENABLE
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void keyboard_post_init_user(void) {
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  rgblight_enable_noeeprom(); // enables RGB, without saving settings
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  rgblight_sethsv_noeeprom(HSV_RED); // sets the color to red without saving
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  rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
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}
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#endif
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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    // 0 is left-half encoder
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    // 1 is right-half encoder
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    if (index == 0) {
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        tap_code(KC_0);
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    } else if (index == 1) {
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        tap_code(KC_1);
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    }
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    if (clockwise) {
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        tap_code16(KC_PLUS);
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    } else {
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        tap_code(KC_MINUS);
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    }
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    return false;
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}
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#endif
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#ifdef OLED_ENABLE
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bool oled_task_user(void) {
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    // A 128x32 OLED rotated 90 degrees is 5 characters wide and 16 characters tall
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    // This example string should fill that neatly
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    oled_write_P(PSTR("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789!@#$%^&*()[]{}-=_+?"), false);
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    return false;
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}
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#endif
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# Aurora Sofle's Debug Keymap
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To make debugging your build as easy as possible, we have provided a special debugging keymap. It is not intended to actually type on, it is just here to make sure that your hardware is working correctly.
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## Keys
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The left side uses lowercase letters, the right side uses uppercase ones.
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## Encoders
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Encoders output a number of 0 or 1, depending on the installed position.
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These correspond to the index used for custom encoder code: the left half uses index 0, the right half uses index 1.
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The number is followed by either a `+` or a `-`, depending on the direction turned.
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## LEDs
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Both underglow and per-key RGB should be fading between red and off.
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## OLEDs
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Both the primary and secondary side should be filled with characters.
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# NOTE: These are already enabled by default at the revision level
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#ENCODER_ENABLE = yes
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#OLED_ENABLE = yes
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# RGB Matrix is enabled at the revision level,
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# while we use the regular RGB underglow for testing
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RGB_MATRIX_ENABLE = no
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RGBLIGHT_ENABLE = yes
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