Clueboard refresh (#4902)
* Cluecard: refactor - renamed layout macro KEYMAP to LAYOUT - reformatted layout macro to more closely resemble physical device layout - keymaps now use #include QMK_KEYBOARD_H - config.h files updated to use #pragma once method - deleted outdated QUANTUM_DIR code blocks from rules.mk files - white space changes on rules.mk files (alignment/readability) * Cluecard: Configurator support * Cluecard: readme update - added image - updated Docs links * Clueboard 66% HotSwap: corrected matrix and Configurator data - removed k31 and k84 from LAYOUT - both appear to be unsupported for this PCB according to images on clueboard.co - updated block comment mock-ups to match changes - rebuilt info.json file - delete removed keys from default keymap.c * Clueboard 66% HotSwap: readme update - fix make example - updated Docs links * Clueboard 66% HotSwap: 66_ansi keymap update Updated to use #include QMK_KEYBOARD_H * Clueboard 60% refactor - renamed layout macro KEYMAP to LAYOUT_all - renamed layout macro KEYMAP_AEK to LAYOUT_aek - removed redundant KC_TRNS definitions from keymaps - all keymaps now use #include QMK_KEYBOARD_H * Clueboard 17%: refactor * Clueboard 17%: Configurator support * Clueboard 17%: update Docs links in readme * Cleanup the 2x1800 files * Update Clueboard 60% to standard matrix * Update the clueboard default keymaps * Refresh and update clueboard 17 * Add the 66% hotswap to Clueboard's readme * Clarify the 66% hotswap's readme * change the image to imgur * Update the clueboard 66 to follow modern standards * update clueboard 66_hotswap to follow modern practices * Move the logo to imgur * update clueboard/card to follow modern practices * remove clueboard/66 as a valid make target * Address comments in #4902 * fix user keymaps after the changes
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					 101 changed files with 583 additions and 4094 deletions
				
			
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			@ -1,6 +1,4 @@
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#include "17.h"
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#include "backlight.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -8,7 +6,6 @@
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _RS 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Keymap _BL: (Base Layer) Default Layer
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			@ -24,12 +21,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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   * |        0|   .| Ent|
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   * '-------------------'
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   */
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[_BL] = KEYMAP(
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  LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
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  KC_P7,            KC_P8,   KC_P9,   KC_PPLS, \
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  KC_P4,            KC_P5,   KC_P6, \
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  KC_P1,            KC_P2,   KC_P3,   KC_PENT, \
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  KC_P0,                     KC_PDOT),
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  [_BL] = LAYOUT_numpad_5x4(
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    LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
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    KC_P7,            KC_P8,   KC_P9,            \
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    KC_P4,            KC_P5,   KC_P6,   KC_PPLS, \
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    KC_P1,            KC_P2,   KC_P3,            \
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    KC_P0,                     KC_PDOT, KC_PENT  \
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  ),
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  /* Keymap _FL: Function Layer
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   * .-------------------.
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			@ -44,10 +42,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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   * |      Fn1|    | Fn7|
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   * '-------------------'
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   */
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[_FL] = KEYMAP(
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  LT(_FL, KC_NLCK), KC_TRNS, KC_TRNS, RGB_TOG, \
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  KC_TRNS,          RGB_SAI,    KC_TRNS, RGB_VAI, \
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  RGB_HUD,             BL_STEP, RGB_HUI, \
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  KC_TRNS,          RGB_SAD,    KC_TRNS, RGB_VAD, \
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  RGB_MOD,                      KC_TRNS)
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  [_FL] = LAYOUT_numpad_5x4(
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    LT(_FL, KC_NLCK), _______, _______, RGB_TOG, \
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    _______,          RGB_SAI, _______,          \
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    RGB_HUD,          BL_STEP, RGB_HUI, RGB_VAI, \
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    _______,          RGB_SAD, _______,          \
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    RGB_MOD,                   _______, RGB_VAD  \
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  )
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};
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