advanced macro stuff for README
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			@ -150,35 +150,35 @@ if (record->event.pressed) {
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}
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```
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#### `record->tap.count`
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* `record->tap.count`
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The number taps that a certain key gets without interruption. This value can also be reset by assigning it `0`.
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#### `register_code(<kc>);`
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* `register_code(<kc>);`
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This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
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#### `unregister_code(<kc>);`
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* `unregister_code(<kc>);`
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Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
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#### `layer_on(<n>);`
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* `layer_on(<n>);`
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This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan.
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#### `layer_off(<n>);`
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* `layer_off(<n>);`
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This will turn off the layer `<n>`.
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#### `clear_keyboard();`
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* `clear_keyboard();`
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This will clear all mods and keys currently pressed.
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#### `clear_mods();`
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* `clear_mods();`
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This will clear all mods currently pressed.
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#### `clear_keyboard_but_mods();`
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* `clear_keyboard_but_mods();`
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This will clear all keys besides the mods currently pressed.
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			@ -196,7 +196,7 @@ if (timer_elapsed(key_timer) < 100) {
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}
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```
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It's best to declare the `static uint16_t start;` outside of the macro block (top of file, etc). 
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It's best to declare the `static uint16_t key_timer;` outside of the macro block (top of file, etc). 
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## Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
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