Adding Keyboard: GMMK Pro (#12030)
* GMMK Pro QMK Firmware Code * info.json added * updated info.json for the unused keys * redoing info.json * readme for pro * gmmk initial readme * pipeline fix, issue with compiling gmmk.h * gmmk pro code formatting changes * removed rules.mk * noci file * Updates * updated matrix function to match keymap * updating the keymap layout, renaming matrix, updating layout name to LAYOUT * fauxpark changes added * PID VID updates * removed chconfig and made rules.mk comments cleaner Co-authored-by: Drashna Jael're <drashna@live.com>
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								keyboards/gmmk/pro/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/gmmk/pro/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Prt           Rotary(Mute)
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//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
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//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
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//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
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//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
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//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
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    [0] = LAYOUT(
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        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          KC_MUTE,
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        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
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        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
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        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
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        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
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        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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    )
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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    if (clockwise) {
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      tap_code(KC_VOLU);
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    } else {
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      tap_code(KC_VOLD);
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    }
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}
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