Helen 80 addition (#11133)
Co-authored-by: james sa <james@keto.tw> Co-authored-by: James Sa <james.sa.2013@gmail.com>
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								keyboards/playkbtw/helen80/config.h
									
										
									
									
									
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								keyboards/playkbtw/helen80/config.h
									
										
									
									
									
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/* Copyright 2020 Play Keyboard
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0x706B
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#define PRODUCT_ID      0x4845
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Play Keyboard
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#define PRODUCT         Helen 80
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 15
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/*
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 * Keyboard Matrix Assignments
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 *
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 * Change this to how you wired your keyboard
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 * COLS: AVR pins used for columns, left to right
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 * ROWS: AVR pins used for rows, top to bottom
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 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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 */
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#define MATRIX_ROW_PINS { E6, B7, D4, F0, D6, D7 }
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#define MATRIX_COL_PINS { D1, D0, F7, F6, F5, D5, D3, D2, C7, C6, B5, F4, F1, B4, B0 }
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_PIN B6
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// #define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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#define RGB_DI_PIN E2
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#ifdef RGB_DI_PIN
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    #define RGBLED_NUM 87
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    #define RGBLIGHT_HUE_STEP 8
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    #define RGBLIGHT_SAT_STEP 8
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    #define RGBLIGHT_VAL_STEP 8
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    #define RGBLIGHT_LIMIT_VAL 180 /* The maximum brightness level */
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    #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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    #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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//     #define RGBLIGHT_EFFECT_BREATHING
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//     #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//     #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//     #define RGBLIGHT_EFFECT_SNAKE
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//     #define RGBLIGHT_EFFECT_KNIGHT
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//     #define RGBLIGHT_EFFECT_CHRISTMAS
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//     #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//     #define RGBLIGHT_EFFECT_RGB_TEST
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//     #define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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// generated by KBFirmware JSON to QMK Parser
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// https://noroadsleft.github.io/kbf_qmk_converter/
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