Rework the clueboard keymaps a bit.
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								keyboards/clueboard/keymaps/win_optimized/keymap.c
									
										
									
									
									
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								keyboards/clueboard/keymaps/win_optimized/keymap.c
									
										
									
									
									
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#include "clueboard.h"
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// Helpful defines
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#define GRAVE_MODS  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define _______ KC_TRNS
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Keymap _BL: Base Layer (Default Layer)
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   */
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[_BL] = KEYMAP(
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  F(0),    KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_GRV,  KC_BSPC,          KC_INS, \
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  KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,                   KC_DEL, \
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  KC_CAPS, KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN,  KC_QUOT,  KC_NUHS,  KC_ENT,                             \
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  KC_LSFT, KC_NUBS, KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,   KC_SLSH,  KC_RO,    KC_RSFT,          KC_UP,            \
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  KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN,          KC_SPC,KC_SPC,                        KC_HENK,  KC_RALT,  KC_RCTL,  MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
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  /* Keymap _FL: Function Layer
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   */
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[_FL] = KEYMAP(
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  KC_GRV,  KC_F1,   KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,   KC_F11,   KC_F12,   _______, KC_DEL,           BL_STEP, \
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  _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS,  _______,  _______,  _______,                   _______, \
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  _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                           \
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  _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,          KC_PGUP,         \
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  _______, _______, _______, _______,        _______,_______,                        _______,  _______,  _______,  MO(_FL), KC_HOME, KC_PGDN, KC_END),
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  /* Keymap _CL: Control layer
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   */
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[_CL] = KEYMAP(
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  _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, RGB_TOG,             RGB_VAI, \
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  _______, _______, _______,_______,RESET,  _______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                   RGB_VAD, \
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  _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                         \
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  MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  MO(_FL),          RGB_SAI,          \
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  _______, _______, _______,_______,        RGB_MOD,   RGB_MOD,                            _______,  _______,  _______,  _______, RGB_HUD,    RGB_SAD,    RGB_HUI),
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};
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/* This is a list of user defined functions. F(N) corresponds to item N
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   of this list.
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 */
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const uint16_t PROGMEM fn_actions[] = {
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  [0] = ACTION_FUNCTION(0),  // Calls action_function()
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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  static uint8_t mods_pressed;
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  switch (id) {
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    case 0:
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      /* Handle the combined Grave/Esc key
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       */
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      mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
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      if (record->event.pressed) {
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        /* The key is being pressed.
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         */
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        if (mods_pressed) {
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          add_key(KC_GRV);
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          send_keyboard_report();
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        } else {
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          add_key(KC_ESC);
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          send_keyboard_report();
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        }
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      } else {
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        /* The key is being released.
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         */
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        if (mods_pressed) {
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          del_key(KC_GRV);
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          send_keyboard_report();
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        } else {
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          del_key(KC_ESC);
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          send_keyboard_report();
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        }
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      }
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      break;
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  }
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}
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								keyboards/clueboard/keymaps/win_optimized/layout.png
									
										
									
									
									
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								keyboards/clueboard/keymaps/win_optimized/layout.png
									
										
									
									
									
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								keyboards/clueboard/keymaps/win_optimized/readme.md
									
										
									
									
									
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								keyboards/clueboard/keymaps/win_optimized/readme.md
									
										
									
									
									
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```
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 ___     _____ _            _                         _     __    __ _   __
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|__ \   / ____| |          | |                       | |   / /   / /(_) / /
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 ||) | | |    | |_   _  ___| |__   ___   __ _ _ __ __| |  / /_  / /_   / /
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 |/ /  | |    | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
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 |_|   | |____| | |_| |  __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
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 (_)    \_____|_|\__,_|\___|_.__/ \___/ \__,_|_|  \__,_|  \___/ \___/_/ (_)
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```
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# Default Clueboard Layout
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This is the default layout that comes flashed on every Clueboard. For the most
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part it's a straightforward and easy to follow layout. The only unusual key is 
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the key in the upper left, which sends Escape normally, but Grave when any of
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the Ctrl, Alt, or GUI modifiers are held down.
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