Add macOS-friendly keymap for GMMK Pro (ANSI) (#14333)
* Add macOS keymap for GMMK Pro (ANSI) * Change macOS keymap directory name to lowercase * Add toggleable layer with alternative keymap for function row * Update readme
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								keyboards/gmmk/pro/ansi/keymaps/macos/config.h
									
										
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/config.h
									
										
									
									
									
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/* Copyright 2021 zvuc <https://github.com/zvuc>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
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#ifdef RGB_MATRIX_ENABLE
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    #define RGB_DISABLE_TIMEOUT 1200000     // 20 minutes (20 * 60 * 1000ms)
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// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
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    #define RGB_DISABLE_WHEN_USB_SUSPENDED
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// Effects
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    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS  // Heatmap, Rain
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    #define RGB_MATRIX_KEYPRESSES           // REACTIVE, SPLASH modes
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    // Disable effects you don't like.
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    // Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758
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    // #define DISABLE_RGB_MATRIX_SOLID_COLOR,             // Static single hue, no speed support
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    // #define DISABLE_RGB_MATRIX_ALPHAS_MODS,             // Static dual hue, speed is hue for secondary hue
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    // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN,        // Static gradient top to bottom, speed controls how much gradient changes
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    // #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT,     // Static gradient left to right, speed controls how much gradient changes
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    // #define DISABLE_RGB_MATRIX_BREATHING,               // Single hue brightness cycling animation
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    // #define DISABLE_RGB_MATRIX_BAND_SAT,                // Single hue band fading saturation scrolling left to right
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    // #define DISABLE_RGB_MATRIX_BAND_VAL,                // Single hue band fading brightness scrolling left to right
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    // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT,       // Single hue 3 blade spinning pinwheel fades saturation
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    // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL,       // Single hue 3 blade spinning pinwheel fades brightness
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    // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT,         // Single hue spinning spiral fades saturation
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    // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL,         // Single hue spinning spiral fades brightness
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    // #define DISABLE_RGB_MATRIX_CYCLE_ALL,               // Full keyboard solid hue cycling through full gradient
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    // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT,        // Full gradient scrolling left to right
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    // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN,           // Full gradient scrolling top to bottom
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    // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN,            // Full gradient scrolling out to in
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    // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL,       // Full dual gradients scrolling out to in
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    // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON,  // Full gradent Chevron shapped scrolling left to right
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    // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL,          // Full gradient spinning pinwheel around center of keyboard
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    // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL,            // Full gradient spinning spiral around center of keyboard
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    // #define DISABLE_RGB_MATRIX_DUAL_BEACON,             // Full gradient spinning around center of keyboard
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    // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON,          // Full tighter gradient spinning around center of keyboard
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    // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS,       // Full dual gradients spinning two halfs of keyboard
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    // #define DISABLE_RGB_MATRIX_RAINDROPS,               // Randomly changes a single key's hue
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    // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS,     // Randomly changes a single key's hue and saturation
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    // #define DISABLE_RGB_MATRIX_HUE_BREATHING,           // Hue shifts up a slight ammount at the same time, then shifts back
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    // #define DISABLE_RGB_MATRIX_HUE_PENDULUM,            // Hue shifts up a slight ammount in a wave to the right, then back to the left
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    // #define DISABLE_RGB_MATRIX_HUE_WAVE,                // Hue shifts up a slight ammount and then back down in a wave to the right
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    // Framebuffer effects
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    // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP,          // How hot is your WPM!
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    // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN,            // That famous computer simulation
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    // Reactive effects
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    // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE,      // Pulses keys hit to hue & value then fades value out
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    // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE,             // Static single hue, pulses keys hit to shifted hue then fades to current hue
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    // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE         // Hue & value pulse near a single key hit then fades value out
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    // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE    // Hue & value pulse near multiple key hits then fades value out
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    // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS        // Hue & value pulse the same column and row of a single key hit then fades value out
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    // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS   // Hue & value pulse the same column and row of multiple key hits then fades value out
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    // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS        // Hue & value pulse away on the same column and row of a single key hit then fades value out
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    // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS   // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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    // #define DISABLE_RGB_MATRIX_SPLASH,                     // Full gradient & value pulse away from a single key hit then fades value out
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    // #define DISABLE_RGB_MATRIX_MULTISPLASH,                // Full gradient & value pulse away from multiple key hits then fades value out
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    // #define DISABLE_RGB_MATRIX_SOLID_SPLASH,               // Hue & value pulse away from a single key hit then fades value out
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    // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH,          // Hue & value pulse away from multiple key hits then fades value out
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#endif
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								keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
									
										
									
									
									
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								keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c
									
										
									
									
									
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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   GMMK Pro Standard keymap for macOS
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   by zvuc <https://github.com/zvuc>
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   with code snippets from
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   Andre Brait <andrebrait@gmail.com>, stickandgum
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum my_keycodes {
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  KC_MSCTRL = SAFE_RANGE,
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  KC_LNPD,
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  LED_TLDE,
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  LED_1,
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  LED_2,
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  LED_3,
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  LED_4,
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  LED_5,
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  LED_6,
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  LED_7,
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  LED_8,
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  LED_9,
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  LED_0,
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  LED_MINS,
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  LED_EQL
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};
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#ifdef RGB_MATRIX_ENABLE
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  #ifndef RGB_CONFIRMATION_BLINKING_TIME
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    #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
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  #endif
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#endif // RGB_MATRIX_ENABLE
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12      Eject          Rotary(Mute)
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//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)      BackSpc           Del
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//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
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//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
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//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       F13
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//      Ct_L     Opt_L    Cmd_L                               SPACE                               Cmd_R    Opt_R    FN       Left     Down     Right
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  // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
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  // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
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  // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
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  // if that's your preference.
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  //
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  // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
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  // it'll be back to normal when you plug it back in.
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  //
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  // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
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  // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
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  // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
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  [0] = LAYOUT(
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    KC_ESC,  KC_BRID, KC_BRIU, KC_MSCTRL,  KC_LNPD, RGB_VAD, RGB_VAI, KC_F7,   KC_F8,   KC_MRWD, KC_MPLY, KC_MFFD, KC_F12,  KC_EJCT,          KC_MUTE,
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    KC_GRV,  KC_1,    KC_2,    KC_3,       KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
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    KC_TAB,  KC_Q,    KC_W,    KC_E,       KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
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    KC_CAPS, KC_A,    KC_S,    KC_D,       KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
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    KC_LSFT,          KC_Z,    KC_X,       KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_F13,
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    KC_LCTL, KC_LOPT, KC_LCMD,                               KC_SPC,                             KC_RCMD, KC_ROPT, MO(1),   KC_LEFT, KC_DOWN, KC_RGHT
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  ),
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  [1] = LAYOUT(
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    _______,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,   KC_F12,  _______,           RGB_TOG,
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    LED_TLDE, LED_1,   LED_2,   LED_3,   LED_4,   LED_5,   LED_6,   LED_7,   LED_8,   LED_9,   LED_0,   LED_MINS, LED_EQL, _______,           KC_PSCR,
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    _______,  RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,  _______, RESET,             _______,
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    _______,  RGB_HUD, RGB_VAD, RGB_SAD, TG(2),   _______, _______, _______, _______, _______, _______, _______,           _______,           _______,
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    _______,           _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______,           _______, RGB_MOD,  RGB_TOG,
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    _______,  _______, _______,                            _______,                            _______, _______,  _______, RGB_SPD, RGB_RMOD, RGB_SPI
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  ),
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  // This is an alternative togglable layer to change default function row to standard F keys
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  [2] = LAYOUT(
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    _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_F24,           _______,
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______,
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    _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
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    _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______
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  ),
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};
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// clang-format on
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#ifdef ENCODER_ENABLE
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  bool encoder_update_user(uint8_t index, bool clockwise) {
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    // https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab
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    if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held
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      uint8_t mod_state = get_mods(); // Store all  modifiers that are held
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      unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate)
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      if (clockwise) {
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        rgblight_increase_hue();
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      } else {
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        rgblight_decrease_hue();
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      }
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      set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging.
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    } else if (get_mods() & MOD_MASK_ALT) {
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      uint8_t mod_state = get_mods();
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      unregister_mods(MOD_MASK_ALT);
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      if (clockwise) {
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        rgblight_increase_sat();
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      } else {
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        rgblight_decrease_sat();
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      }
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      set_mods(mod_state);
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    } else if (get_mods() & MOD_MASK_GUI) {
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      uint8_t mod_state = get_mods();
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      unregister_mods(MOD_MASK_GUI);
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      if (clockwise) {
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        rgblight_increase_val();
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      } else {
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        rgblight_decrease_val();
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      }
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      set_mods(mod_state);
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    } else if (get_mods() & MOD_MASK_SHIFT) {
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      uint8_t mod_state = get_mods();
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      unregister_mods(MOD_MASK_SHIFT);
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      if (clockwise) {
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        rgblight_increase_speed();
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      } else {
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        rgblight_decrease_speed();
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      }
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      set_mods(mod_state);
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    } else if (clockwise) { // All else volume.
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      tap_code(KC_VOLU);
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    } else {
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      tap_code(KC_VOLD);
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    }
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    return true;
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  }
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#endif //ENCODER_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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  // Called on powerup and is the last _init that is run.
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  void keyboard_post_init_user(void) {
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     int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44};
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     int j;
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     /* output each array element's value */
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     for (j = 0; j < 35; j++ ) {
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        g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER;
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     }
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    if (!rgb_matrix_is_enabled()) {
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        rgb_matrix_enable();
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        #ifdef CONSOLE_ENABLE
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          uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?");
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        #endif
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    }
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  }
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 | 
			
		||||
  /* Renaming those to make the purpose on this keymap clearer */
 | 
			
		||||
  #define LED_FLAG_CAPS LED_FLAG_NONE
 | 
			
		||||
  #define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
 | 
			
		||||
 | 
			
		||||
  static void set_rgb_caps_leds(void);
 | 
			
		||||
 | 
			
		||||
  #if RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
    static uint16_t effect_started_time = 0;
 | 
			
		||||
    static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
 | 
			
		||||
    static void start_effects(void);
 | 
			
		||||
 | 
			
		||||
    /* The higher this is, the slower the blinking will be */
 | 
			
		||||
    #ifndef TIME_SELECTED_BIT
 | 
			
		||||
      #define TIME_SELECTED_BIT 8
 | 
			
		||||
    #endif
 | 
			
		||||
    #if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16
 | 
			
		||||
      #error "TIME_SELECTED_BIT must be a positive integer smaller than 16"
 | 
			
		||||
    #endif
 | 
			
		||||
    #define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
 | 
			
		||||
    #define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
 | 
			
		||||
  #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
 | 
			
		||||
  bool led_update_user(led_t led_state) {
 | 
			
		||||
    if (led_state.caps_lock) {
 | 
			
		||||
      if (!rgb_matrix_is_enabled()) {
 | 
			
		||||
        /* Turn ON the RGB Matrix for CAPS LOCK */
 | 
			
		||||
        rgb_matrix_set_flags(LED_FLAG_CAPS);
 | 
			
		||||
        rgb_matrix_enable();
 | 
			
		||||
      }
 | 
			
		||||
    } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
 | 
			
		||||
      /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
 | 
			
		||||
      rgb_matrix_set_flags(LED_FLAG_ALL);
 | 
			
		||||
      rgb_matrix_disable();
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
      // https://github.com/qmk/qmk_firmware/issues/10111
 | 
			
		||||
      case KC_MSCTRL:
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          host_consumer_send(0x29F);
 | 
			
		||||
        } else {
 | 
			
		||||
          host_consumer_send(0);
 | 
			
		||||
        }
 | 
			
		||||
        return false; /* Skip all further processing of this key */
 | 
			
		||||
 | 
			
		||||
      case KC_LNPD:
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          host_consumer_send(0x2A0);
 | 
			
		||||
        } else {
 | 
			
		||||
          host_consumer_send(0);
 | 
			
		||||
        }
 | 
			
		||||
        return false; /* Skip all further processing of this key */
 | 
			
		||||
 | 
			
		||||
      #ifdef NKRO_ENABLE
 | 
			
		||||
        #if RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
          case NK_TOGG:
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
              if (keymap_config.nkro) {
 | 
			
		||||
                /* Turning NKRO OFF */
 | 
			
		||||
                effect_red();
 | 
			
		||||
              } else {
 | 
			
		||||
                /* Turning NKRO ON */
 | 
			
		||||
                effect_green();
 | 
			
		||||
              }
 | 
			
		||||
              start_effects();
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
        #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
      #endif // NKRO_ENABLE
 | 
			
		||||
 | 
			
		||||
      #if RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
        case TG(2):
 | 
			
		||||
          if (record->event.pressed) {
 | 
			
		||||
            if (IS_LAYER_OFF(2)) {
 | 
			
		||||
              effect_red();
 | 
			
		||||
            } else {
 | 
			
		||||
              effect_green();
 | 
			
		||||
            }
 | 
			
		||||
            start_effects();
 | 
			
		||||
          }
 | 
			
		||||
          break;
 | 
			
		||||
      #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
 | 
			
		||||
      /* LED quick preset keys assignments */
 | 
			
		||||
      case LED_TLDE:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);          // Can use RGB_M_P built-in keycode instead.
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_1:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_2:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN);
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_3:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS);
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_4:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_BAND_SAT);
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_5:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_BAND_VAL);
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_6:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL);
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_7:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);    // Can use RGB_M_R built-in keycode instead.
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_8:
 | 
			
		||||
        rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);      // Can use RGB_M_SW built-in keycode instead.
 | 
			
		||||
        break;
 | 
			
		||||
      case LED_9:
 | 
			
		||||
         rgb_matrix_mode(RGB_MATRIX_BREATHING);          // Can use RGB_M_B built-in keycode instead.
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
      #ifdef RGB_MATRIX_KEYPRESSES                         // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h
 | 
			
		||||
        case LED_0:
 | 
			
		||||
          rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE);
 | 
			
		||||
          break;
 | 
			
		||||
      #endif //RGB_MATRIX_KEYPRESSES
 | 
			
		||||
 | 
			
		||||
      #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS               // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h
 | 
			
		||||
        case LED_MINS:
 | 
			
		||||
          rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN);
 | 
			
		||||
          break;
 | 
			
		||||
        case LED_EQL:
 | 
			
		||||
          rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
 | 
			
		||||
          break;
 | 
			
		||||
      #endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      // case RGB_MOD:
 | 
			
		||||
      // case RGB_RMOD:
 | 
			
		||||
      // case RGB_HUI:
 | 
			
		||||
      // case RGB_HUD:
 | 
			
		||||
      // case RGB_SAI:
 | 
			
		||||
      // case RGB_SAD:
 | 
			
		||||
      // case RGB_VAI:
 | 
			
		||||
      // case RGB_VAD:
 | 
			
		||||
      // case RGB_SPI:
 | 
			
		||||
      case RGB_SPD:
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
 | 
			
		||||
            /* Ignore changes to RGB settings while only it's supposed to be OFF */
 | 
			
		||||
            return false;
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
      case RGB_TOG:
 | 
			
		||||
        // if (record->event.pressed) {
 | 
			
		||||
        //     if (rgb_matrix_get_flags() == LED_FLAG_ALL) {
 | 
			
		||||
        //         rgb_matrix_set_flags(LED_FLAG_NONE);
 | 
			
		||||
        //         rgb_matrix_set_color_all(0, 0, 0);
 | 
			
		||||
        //     } else {
 | 
			
		||||
        //         rgb_matrix_set_flags(LED_FLAG_ALL);
 | 
			
		||||
        //     }
 | 
			
		||||
        // }
 | 
			
		||||
        // return false;
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          if (rgb_matrix_is_enabled()) {
 | 
			
		||||
            switch (rgb_matrix_get_flags()) {
 | 
			
		||||
              #if RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
              case LED_FLAG_EFFECTS:
 | 
			
		||||
              #endif
 | 
			
		||||
              case LED_FLAG_CAPS:
 | 
			
		||||
                /* Turned ON because of EFFECTS or CAPS, is actually OFF */
 | 
			
		||||
                /* Change to LED_FLAG_ALL to signal it's really ON */
 | 
			
		||||
                rgb_matrix_set_flags(LED_FLAG_ALL);
 | 
			
		||||
                /* Will be re-enabled by the processing of the toggle */
 | 
			
		||||
                rgb_matrix_disable_noeeprom();
 | 
			
		||||
                break;
 | 
			
		||||
              case LED_FLAG_ALL:
 | 
			
		||||
                /* Is actually ON */
 | 
			
		||||
                #if RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
                if (effect_started_time > 0) {
 | 
			
		||||
                  /* Signal EFFECTS */
 | 
			
		||||
                  rgb_matrix_set_flags(LED_FLAG_EFFECTS);
 | 
			
		||||
                  /* Will be re-enabled by the processing of the toggle */
 | 
			
		||||
                  rgb_matrix_disable_noeeprom();
 | 
			
		||||
                } else
 | 
			
		||||
                #endif
 | 
			
		||||
                if (host_keyboard_led_state().caps_lock) {
 | 
			
		||||
                  /* Signal CAPS */
 | 
			
		||||
                  rgb_matrix_set_flags(LED_FLAG_CAPS);
 | 
			
		||||
                  /* Will be re-enabled by the processing of the toggle */
 | 
			
		||||
                  rgb_matrix_disable_noeeprom();
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  void rgb_matrix_indicators_user() {
 | 
			
		||||
    #if RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
    if (effect_started_time > 0) {
 | 
			
		||||
      /* Render blinking EFFECTS */
 | 
			
		||||
      uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
 | 
			
		||||
      if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
 | 
			
		||||
        uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
 | 
			
		||||
        uint8_t val_r = led_state * r_effect;
 | 
			
		||||
        uint8_t val_g = led_state * g_effect;
 | 
			
		||||
        uint8_t val_b = led_state * b_effect;
 | 
			
		||||
        rgb_matrix_set_color_all(val_r, val_g, val_b);
 | 
			
		||||
        if (host_keyboard_led_state().caps_lock) {
 | 
			
		||||
          set_rgb_caps_leds();
 | 
			
		||||
        }
 | 
			
		||||
        return;
 | 
			
		||||
      } else {
 | 
			
		||||
        /* EFFECTS duration is finished */
 | 
			
		||||
        effect_started_time = 0;
 | 
			
		||||
        if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) {
 | 
			
		||||
          /* It was turned ON because of EFFECTS */
 | 
			
		||||
          if (host_keyboard_led_state().caps_lock) {
 | 
			
		||||
            /* CAPS is still ON. Demote to CAPS */
 | 
			
		||||
            rgb_matrix_set_flags(LED_FLAG_CAPS);
 | 
			
		||||
          } else {
 | 
			
		||||
            /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
 | 
			
		||||
            rgb_matrix_set_flags(LED_FLAG_ALL);
 | 
			
		||||
            rgb_matrix_disable_noeeprom();
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
    if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
 | 
			
		||||
      rgb_matrix_set_color_all(0x0, 0x0, 0x0);
 | 
			
		||||
    }
 | 
			
		||||
    if (host_keyboard_led_state().caps_lock) {
 | 
			
		||||
      set_rgb_caps_leds();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  #if RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
  static void start_effects() {
 | 
			
		||||
    effect_started_time = sync_timer_read();
 | 
			
		||||
    if (!rgb_matrix_is_enabled()) {
 | 
			
		||||
      /* Turn it ON, signal the cause (EFFECTS) */
 | 
			
		||||
      rgb_matrix_set_flags(LED_FLAG_EFFECTS);
 | 
			
		||||
      rgb_matrix_enable_noeeprom();
 | 
			
		||||
    } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
 | 
			
		||||
      /* It's already ON, promote the cause from CAPS to EFFECTS */
 | 
			
		||||
      rgb_matrix_set_flags(LED_FLAG_EFFECTS);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
 | 
			
		||||
 | 
			
		||||
  static void set_rgb_caps_leds() {
 | 
			
		||||
    rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
 | 
			
		||||
    rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
 | 
			
		||||
    rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
 | 
			
		||||
    rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
 | 
			
		||||
    rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
 | 
			
		||||
    rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
 | 
			
		||||
    rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
 | 
			
		||||
    rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
 | 
			
		||||
    rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
 | 
			
		||||
    rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
 | 
			
		||||
    rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
 | 
			
		||||
    rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
 | 
			
		||||
    rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
 | 
			
		||||
    rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
 | 
			
		||||
    rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
 | 
			
		||||
    rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
 | 
			
		||||
    rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
#endif // RGB_MATRIX_ENABLE
 | 
			
		||||
							
								
								
									
										85
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										85
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/readme.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,85 @@
 | 
			
		|||
# GMMK Pro Standard Layout for macOS by zvuc
 | 
			
		||||
 | 
			
		||||
As you may know, Glorious does not (yet) provide their Glorious Core software for macOS; so with stock firmware, there aren't any ways to customize layouts on the hardware level unless you turn to software-based override solutions such as [Karabiner Elements](https://karabiner-elements.pqrs.org/). This is my attempt to try to create the most macOS-like experience on the GMMK Pro, taking close notes from Apple's Magic Keyboard, also referencing code from other community keymaps.
 | 
			
		||||
 | 
			
		||||
## Keymap
 | 
			
		||||
Layer 0
 | 
			
		||||
<img width="1092" alt="Layer0" src="https://user-images.githubusercontent.com/2870726/132235505-64ac1c89-ecf9-49b5-a030-1d94389fc66d.png">
 | 
			
		||||
 | 
			
		||||
Layer 1 (Hold <kbd>Fn</kbd>)
 | 
			
		||||
<img width="1088" alt="Layer1" src="https://user-images.githubusercontent.com/2870726/133090831-5e84fb69-a8bf-463e-a8f6-f1f38a5901d6.png">
 | 
			
		||||
 | 
			
		||||
Layer 2 (Togglable alternative function row layout by pressing <kbd>Fn</kbd>+<kbd>F</kbd>)
 | 
			
		||||
<img width="1094" alt="Layer2" src="https://user-images.githubusercontent.com/2870726/133090841-0c6a8b16-bf46-4e6c-b8fa-79f213f95765.png">
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## Notable differences from stock key layout for Windows:
 | 
			
		||||
- <kbd>Delete</kbd> key placed right next to backspace (under rotary encoder)
 | 
			
		||||
- <kbd>F13</kbd> key for the bottommost row (Assign it to a shortcut you like in macOS preferences! [For example: "Emoji & Symbols" to bring up the emoji input popup instantly](https://user-images.githubusercontent.com/2870726/132237211-7e13c156-96a8-4a91-b215-28d310228feb.png))
 | 
			
		||||
- <kbd>Eject</kbd> key for the last key in function row: Needed for macOS native global "Sleep" hotkey (<kbd>⌘</kbd><kbd>⌥</kbd><kbd>Eject</kbd>)
 | 
			
		||||
 | 
			
		||||
## Notable Features
 | 
			
		||||
- VIA support
 | 
			
		||||
- Rotary Encoder support (Defaults to stock behavior Volume Up/Down)
 | 
			
		||||
- Standard order for macOS modifier keys: 
 | 
			
		||||
    * Left: <kbd>⌃ Control</kbd><kbd>⌥ Option</kbd><kbd>⌘ Command</kbd> 
 | 
			
		||||
    * Right: <kbd>⌘ Command</kbd><kbd>⌥ Option</kbd><kbd>Fn</kbd>
 | 
			
		||||
- Apple Magic Keyboard-like Function Row Mode (Toggle with <kbd>Fn</kbd>+<kbd>F</kbd>)
 | 
			
		||||
    * <kbd>F1</kbd>: Decrease display brightness
 | 
			
		||||
    * <kbd>F2</kbd>: Increase display brightness
 | 
			
		||||
    * <kbd>F3</kbd>: Mission Control
 | 
			
		||||
    * <kbd>F4</kbd>: Launchpad
 | 
			
		||||
    * <kbd>F5</kbd>: Decrease keyboard backlight brightness
 | 
			
		||||
    * <kbd>F6</kbd>: Increase keyboard backlight brightness
 | 
			
		||||
    * <kbd>F7</kbd>: (none)
 | 
			
		||||
    * <kbd>F8</kbd>: (none)
 | 
			
		||||
    * <kbd>F9</kbd>: Media Rewind 
 | 
			
		||||
    * <kbd>F10</kbd>: Media Play/Pause
 | 
			
		||||
    * <kbd>F11</kbd>: Media Fast Forward
 | 
			
		||||
    * <kbd>F12</kbd>: (none)
 | 
			
		||||
 | 
			
		||||
> #### NOTE
 | 
			
		||||
> - Media key mappings follow Apple Magic Keyboard except <kbd>F8</kbd> thru <kbd>F12</kbd>, where keys have been shifted by one to the right. It's because I wanted to get over the awkward gap between <kbd>F8</kbd> and <kbd>F9</kbd> that the GMMK Pro has—and also because we don't need dedicated keys for volume control when we have the more convenient rotary knob.
 | 
			
		||||
> - To access standard <kbd>F1</kbd> - <kbd>F12</kbd> keys, press the Function keys while holding <kbd>Fn</kbd>.
 | 
			
		||||
> - If you're planning to use Karabiner Elements, use the standard Function row mode (<kbd>F1</kbd> - <kbd>F12</kbd>) because Karabiner Elements always overrides function keys even if you want to just use simple or complex modifications, and it doesn't catch custom keys like Mission Control, Launchpad or <kbd>Eject</kbd>. (<kbd>Eject</kbd> is mapped as <kbd>F24</kbd> so you can replace it with 'Eject' within Karabiner.)
 | 
			
		||||
 | 
			
		||||
## RGB Lighting
 | 
			
		||||
- Retains Glorious stock firmware key mappings for control
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>: Cycle presets
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>Left</kbd> / <kbd>Fn</kbd><kbd>Right</kbd>: Adjust speed
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>W</kbd> / <kbd>Fn</kbd><kbd>S</kbd>: Adjust brightness
 | 
			
		||||
- Quickly switch to popular presets:
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>`</kbd> : Solid color (no animation)
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>1</kbd> : Solid duotone (no animation) - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color.
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>2</kbd> : Vertical gradient - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color.
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>3</kbd> : "Jellybean Raindrops"
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>4</kbd> : Horizontal wipe with white backlight
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>5</kbd> : Horizontal wipe
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>6</kbd> : Single color pinwheel
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>7</kbd> : Horizontal rainbow
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>8</kbd> : Rainbow pinwheel
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>9</kbd> : Breathing
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>0</kbd> : Reactive (light up on keypress)
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>-</kbd> : "Digital Rain"
 | 
			
		||||
    * <kbd>Fn</kbd><kbd>=</kbd> : "Heatmap"
 | 
			
		||||
- RGB turns off after 20 minutes of inactivity
 | 
			
		||||
- RGB turns off when USB is suspended / enters sleep
 | 
			
		||||
- <kbd>Caps Lock</kbd> toggle indicator (<kbd>Caps Lock</kbd> key and side lights will turn red)
 | 
			
		||||
- Easy RGB control using Rotary Encoder
 | 
			
		||||
    - <kbd>Control</kbd>+<kbd>Rotate Knob</kbd>: Adjust hue
 | 
			
		||||
    - <kbd>Option</kbd>+<kbd>Rotate Knob</kbd>: Adjust saturation
 | 
			
		||||
    - <kbd>Command</kbd>+<kbd>Rotate Knob</kbd>: Adjust brightness
 | 
			
		||||
 | 
			
		||||
> All latest QMK effects [(41 as of now)](https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#rgb-matrix-effects-id-rgb-matrix-effects) are enabled by default and will apply in order when cycling through using <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>. You can disable specific effects by uncommenting (remove the `//` at the beginning of line) respective lines (ex: `#define DISABLE_RGB_MATRIX_BREATHING`) in `qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/zvuc/config.h` then recompiling the firmware.
 | 
			
		||||
 | 
			
		||||
## Other Features
 | 
			
		||||
- 1000hz polling rate
 | 
			
		||||
- Short DEBOUNCE time (5 ms)
 | 
			
		||||
- Per-key debounce algorithm (`sym_defer_pk`)
 | 
			
		||||
- NKRO toggle (<kbd>Fn</kbd>+<kbd>N</kbd>)
 | 
			
		||||
 | 
			
		||||
## Warning regarding VIA support
 | 
			
		||||
When observing this keyboard firmware in VIA, some custom-implemented keys such as Mission Control/Launchpad and RGB preset shortcuts appear as keycodes such as `0x5d62`. **These must not be modified!** There is no way to get their default functionality back unless you re-flash the firmware through QMK Toolbox.
 | 
			
		||||
 | 
			
		||||
## Download pre-compiled firmware binary file
 | 
			
		||||
[Download BIN file from here](https://github.com/zvuc/qmk_firmware/releases/tag/zvuc-1.0.1)
 | 
			
		||||
							
								
								
									
										4
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,4 @@
 | 
			
		|||
# Enable additional features.
 | 
			
		||||
 | 
			
		||||
DEBOUNCE_TYPE = sym_defer_pk
 | 
			
		||||
VIA_ENABLE = yes
 | 
			
		||||
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		Reference in a new issue